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Fixed: #948 Ryzom Client: Mac OS X X11 unsupported color depth
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1 changed files with 13 additions and 1 deletions
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@ -1691,7 +1691,19 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
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mode.Frequency= devmode.dmDisplayFrequency,
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mode.Frequency= devmode.dmDisplayFrequency,
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mode.Width= (uint16)devmode.dmPelsWidth;
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mode.Width= (uint16)devmode.dmPelsWidth;
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mode.Height= (uint16)devmode.dmPelsHeight;
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mode.Height= (uint16)devmode.dmPelsHeight;
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#else
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#elif defined(NL_OS_MAC)
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/*
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TODO this is just a hack to get the ryzom client running on mac os x x11.
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the implementation below relies on the vidmode extension which is not
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availeble on mac os x's x11. for that reason the color depth value is
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hard coded here.
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FIXME replace this hack by native cocoa color depth retrieval
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*/
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nlwarning("FIXME: returning hardcoded color depth of 24bit");
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mode.Depth= 24;
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#elif defined(NL_OS_UNIX)
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# ifdef XF86VIDMODE
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# ifdef XF86VIDMODE
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sint pixelClock;
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sint pixelClock;
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