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Prefer NPOT texture over RECT texture
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@ -701,7 +701,7 @@ bool CDriverGL::supportNonPowerOfTwoTextures() const
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// ***************************************************************************
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bool CDriverGL::isTextureRectangle(ITexture * tex) const
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{
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return (supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff()
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return (!supportNonPowerOfTwoTextures() && supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff()
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&& (!isPowerOf2(tex->getWidth()) || !isPowerOf2(tex->getHeight())));
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}
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