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Fixed: crash when using SelectCharacter = [0,4] (thanks ace)
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1 changed files with 3 additions and 3 deletions
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@ -524,12 +524,12 @@ void CInterfaceManager::initOutGame()
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ActionsContext.addActionsManager(&Actions, "");
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ActionsContext.addActionsManager(&EditActions, RZ_CATEGORY_EDIT);
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if (ClientCfg.SelectCharacter != -1) return;
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// Init LUA Scripting
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initLUA();
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if (ClientCfg.SelectCharacter != -1)
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return;
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{
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if (SoundMngr != NULL)
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{
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