mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-05 23:09:02 +00:00
Fixed: Sound CSheetID implementation (part 3) (partially tested)
This commit is contained in:
parent
c935b00119
commit
1ac3f3f170
7 changed files with 53 additions and 19 deletions
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@ -49,6 +49,7 @@ void Init()
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{
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try
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{
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CSheetId::initWithoutSheet();
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CPath::addSearchPath(NL_SOUND_DATA"/data", true, false);
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@ -62,6 +62,7 @@ static void initSample()
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{
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if (!INelContext::isContextInitialised())
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new CApplicationContext();
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CSheetId::initWithoutSheet();
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CPath::addSearchPath(NL_SOUND_DATA"/data", true, false);
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printf("Sample demonstrating OGG playback using stream file .sound sheets.");
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@ -59,6 +59,7 @@ static void initSample()
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{
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if (!INelContext::isContextInitialised())
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new CApplicationContext();
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CSheetId::initWithoutSheet();
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CPath::addSearchPath(NL_SOUND_DATA"/database/build/", true, false);
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printf("Sample demonstrating OGG playback using UStreamSource.");
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@ -109,7 +109,11 @@ CSheetId::CSheetId( const string& sheetName )
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CSheetId::CSheetId( const std::string& sheetName, const std::string &defaultType )
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{
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if (CFile::getExtension(sheetName) == "" && defaultType != "")
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*this = CSheetId(sheetName + "." + defaultType);
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{
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std::string withType = sheetName + "." + defaultType;
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*this = CSheetId(withType);
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nldebug("SHEETID: Constructing CSheetId from name '%s' without explicit type, defaulting as '%s' to '%s'", sheetName.c_str(), defaultType.c_str(), withType.c_str());
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}
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else
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*this = CSheetId(sheetName);
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}
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@ -131,6 +135,7 @@ bool CSheetId::buildSheetId(const std::string& sheetName)
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if (it == _DevSheetNameToId.end())
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{
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// Create a new dynamic sheet ID.
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nldebug("SHEETID: Creating a new dynamic sheet id for '%s'", sheetName.c_str());
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std::string sheetType = CFile::getExtension(sheetNameLc);
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std::string sheetName = CFile::getFilenameWithoutExtension(sheetNameLc);
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std::map<std::string, uint32>::iterator tit = _DevTypeNameToId.find(sheetType);
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@ -149,7 +154,9 @@ bool CSheetId::buildSheetId(const std::string& sheetName)
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_DevSheetIdToName[typeId].push_back(sheetName);
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_Id.IdInfos.Type = typeId;
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_Id.IdInfos.Id = _DevSheetIdToName[typeId].size() - 1;
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// nldebug("SHEETID: Type %i, id %i, sheetid %i", _Id.IdInfos.Type, _Id.IdInfos.Id, _Id.Id);
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_DevSheetNameToId[sheetNameLc] = _Id.Id;
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return true;
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}
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_Id.Id = it->second;
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return true;
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@ -326,7 +333,8 @@ void CSheetId::init(bool removeUnknownSheet)
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// allow multiple calls to init in case libraries depending on sheetid call this init from their own
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if (_Initialised)
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{
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nlassert(!_DontHaveSheetKnowledge);
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if (_DontHaveSheetKnowledge)
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nlinfo("SHEETID: CSheetId is already initialized without sheet_id.bin");
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return;
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}
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@ -357,8 +365,9 @@ void CSheetId::initWithoutSheet()
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_DevSheetIdToName[0].push_back("unknown");
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_DevSheetNameToId["unknown.unknown"] = 0;*/
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CSheetId unknown = CSheetId("unknown.unknown");
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nlassert(unknown == CSheetId::Unknown);
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CSheetId unknownunknown = CSheetId("unknown.unknown");
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// nldebug("SHEETID: unknown: %i, Unknown: %i", unknownunknown._Id, Unknown._Id);
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nlassert(unknownunknown == CSheetId::Unknown);
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}
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@ -123,7 +123,9 @@ CSoundBank::~CSoundBank()
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void CSoundBank::addSound(CSound *sound)
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{
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nlassert(_Sounds.size() > sound->getName().getShortId());
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// nlassert(_Sounds.size() > sound->getName().getShortId());
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if (_Sounds.size() <= sound->getName().getShortId())
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_Sounds.resize(sound->getName().getShortId() + 1);
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_Sounds[sound->getName().getShortId()] = sound;
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}
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@ -274,9 +276,16 @@ void CSoundBank::load(const std::string &packedSheetDir, bool packedSheetUpdate)
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maxShortId = first->first.getShortId();
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}
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++maxShortId; // inc for size = last idx + 1
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nlassert(maxShortId < (container.size() * 8)); // ensure no ridiculous sheet id values
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if (maxShortId > _Sounds.size())
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_Sounds.resize(maxShortId);
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if (container.size() == 0)
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{
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nlwarning("NLSOUND: No sound sheets have been loaded, missing sound sheet directory or packed sound sheets file");
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}
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else
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{
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nlassert(maxShortId < (container.size() * 8)); // ensure no ridiculous sheet id values
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if (maxShortId > _Sounds.size())
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_Sounds.resize(maxShortId);
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}
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}
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// add all the loaded sound in the sound banks
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@ -349,7 +358,13 @@ CSound* CSoundBank::getSound(const NLMISC::CSheetId &sheetId)
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if (sheetId == NLMISC::CSheetId::Unknown)
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return NULL;
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nlassert(sheetId.getShortId() < _Sounds.size());
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// nlassert(sheetId.getShortId() < _Sounds.size());
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if (sheetId.getShortId() >= _Sounds.size())
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{
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std::string sheetName = sheetId.toString();
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nlwarning("NLSOUND: Sound sheet id '%s' exceeds loaded sound sheets", sheetName.c_str());
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return NULL;
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}
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return _Sounds[sheetId.getShortId()];
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}
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@ -86,7 +86,7 @@ void CSoundPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
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_ui.pitchWidget->setWorkspaceNode(_Node);
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_ui.pitchWidget->updateUi();
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_ui.soundNameLineEdit->setText(QString(NLMISC::CStringMapper::unmap(_Sound->getSoundName()).c_str()));
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_ui.soundNameLineEdit->setText(QString(_Sound->getSoundName().toString().c_str()));
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_ui.spawnCheckBox->setChecked(_Sound->getSpawn());
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_ui.muteCheckBox->setChecked(_Sound->getMute());
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@ -95,7 +95,7 @@ void CSoundPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBindab
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void CSoundPage::browse()
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{
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std::vector<NLMISC::TStringId> names;
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std::vector<NLMISC::CSheetId> names;
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NLSOUND::UAudioMixer *audioMixer = Modules::sound().getAudioMixer();
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@ -108,7 +108,7 @@ void CSoundPage::browse()
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QStringList items;
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items << tr("");
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for(size_t i = 0; i < names.size(); ++i)
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items << QString(names[i]->c_str());
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items << QString(names[i].toString().c_str());
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bool ok;
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QString item = QInputDialog::getItem(this, tr("Select your sound"),
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@ -162,7 +162,7 @@ void CSoundPage::setKeepPitch(bool state)
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void CSoundPage::setSoundName(const QString &text)
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{
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_Sound->setSoundName(NLMISC::CStringMapper::map(text.toStdString()));
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_Sound->setSoundName(NLMISC::CSheetId(text.toStdString()));
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}
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void CSoundPage::setEmissionPercent(float value)
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@ -30,6 +30,8 @@
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#include <nel/sound/sound_animation.h>
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#include <nel/3d/u_particle_system_sound.h>
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#include <nel/misc/path.h>
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#include <nel/misc/sheet_id.h>
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// Qt includes
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#include <QtCore/QSettings>
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@ -68,6 +70,9 @@ void CSoundSystem::init()
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//H_AUTO2
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nldebug("CSoundSystem::init");
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// require sheet id without sheet id bin
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NLMISC::CSheetId::initWithoutSheet();
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// create audiomixer
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_AudioMixer = NULL;
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_AnimManager = NULL;
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@ -153,9 +158,10 @@ void CSoundSystem::play(const std::string &soundName)
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{
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if (_AudioMixer)
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{
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NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CStringMapper::map(soundName), true);
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NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CSheetId(soundName, "sound"), true);
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if (src)
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{
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// FIXME: Use relative positioning, and set pos to 0,0,0
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src->setLooping(false);
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const NLMISC::CVector &pos = _AudioMixer->getListener()->getPos();
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src->setPos(pos);
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@ -172,9 +178,10 @@ NLSOUND::USource *CSoundSystem::create(const std::string &soundName)
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{
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if (_AudioMixer)
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{
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NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CStringMapper::map(soundName), false);
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NLSOUND::USource *src = _AudioMixer->createSource(NLMISC::CSheetId(soundName, "sound"), false);
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if (src)
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{
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// FIXME: Use relative positioning, and set pos to 0,0,0
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src->setLooping(false);
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const NLMISC::CVector &pos = _AudioMixer->getListener()->getPos();
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src->setPos(pos);
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