From 1391070537351dba62a7195d6ab582b6b35bca67 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Wed, 21 Sep 2011 23:38:40 +0200 Subject: [PATCH] Added: Leveldesign sheets required for building client sheets used for newbieland. --- .../Game_elem/Building/guard_tower.building | 12 + .../Game_elem/Pacts/pacts.death_impact | 9 + .../anim/fx/auras.id_to_string_array | 9 + .../anim/fx/auras/_aura.animation_fx | 13 + .../damage_shield.attack_list | 12 + .../homin/magic_cur_homin.attack_list | 34 ++ .../homin/magic_off_homin.attack_list | 33 ++ .../fx/combat/attack_melee/melee.attack_list | 41 +++ .../fx/combat/attack_range/range.attack_list | 12 + .../fx_cast/_cast_base.animation_fx_set | 9 + .../cast_cur_healhp_begin.animation_fx_set | 33 ++ .../cast_cur_healhp_end.animation_fx_set | 22 ++ .../cast_cur_healhp_fail.animation_fx_set | 22 ++ .../cast_cur_healhp_loop.animation_fx_set | 26 ++ .../cast_off_acid_begin.animation_fx_set | 33 ++ .../cast_off_acid_end.animation_fx_set | 22 ++ .../cast_off_acid_fail.animation_fx_set | 22 ++ .../cast_off_acid_loop.animation_fx_set | 26 ++ .../acid_impact.animation_fx_set | 13 + .../healhp_impact.animation_fx_set | 13 + ...agic_projectile_cur_chain.animation_fx_set | 17 + ...agic_projectile_off_chain.animation_fx_set | 24 ++ .../_magic_projectile_acid.animation_fx_set | 13 + .../_magic_projectile_healhp.animation_fx_set | 13 + ...gic_projectile_acid_chain.animation_fx_set | 10 + ...c_projectile_healhp_chain.animation_fx_set | 10 + .../range_impact_generic.animation_fx_set | 18 + .../range_projectile_missile.animation_fx_set | 17 + .../anim/fx/links.id_to_string_array | 9 + .../anim/fx/links/_link.animation_fx | 13 + .../_range_impact_generic_base.animation_fx | 12 + .../fx/misc/anim_fx_misc.id_to_string_array | 9 + .../fx/static/object_street_lamp.animation_fx | 13 + .../forage_source/0_0.forage_source | 6 + .../forage_source/_fx0.forage_source | 11 + .../game_element/fx/toxic_cloud_0.fx | 19 + .../game_element/fx/toxic_cloud_1.fx | 19 + .../game_element/fx/toxic_cloud_2.fx | 19 + .../outpost/building/empty.outpost_building | 14 + .../outpost/outpost/_outpost.outpost | 13 + .../outpost/example_outpost_01.outpost | 10 + .../squad/_free_squad_parent.outpost_squad | 12 + ..._squad_light_melee_fighter_b.outpost_squad | 10 + ..._squad_light_melee_fighter_c.outpost_squad | 10 + ..._squad_light_melee_fighter_d.outpost_squad | 10 + ..._squad_light_melee_fighter_e.outpost_squad | 10 + ..._squad_light_melee_fighter_f.outpost_squad | 10 + .../game_element/test_sky/fo_mainland_au.sky | 343 ++++++++++++++++++ .../game_element/test_sky/fo_mainland_sp.sky | 334 +++++++++++++++++ .../game_element/test_sky/fo_mainland_su.sky | 335 +++++++++++++++++ .../game_element/test_sky/fo_mainland_wi.sky | 335 +++++++++++++++++ .../game_element/xp_table/unblock.titles | 52 +++ 52 files changed, 2166 insertions(+) create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/static/object_street_lamp.animation_fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_0.fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_1.fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/_outpost.outpost create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/outpost/example_outpost_01.outpost create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_b.outpost_squad create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_c.outpost_squad create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/test_sky/fo_mainland_au.sky create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/test_sky/fo_mainland_sp.sky create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/test_sky/fo_mainland_su.sky create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/test_sky/fo_mainland_wi.sky create mode 100644 code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/unblock.titles diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building new file mode 100644 index 000000000..5e7652f13 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Building/guard_tower.building @@ -0,0 +1,12 @@ + +
+ + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact new file mode 100644 index 000000000..f1639ce18 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/Pacts/pacts.death_impact @@ -0,0 +1,9 @@ + +
+ + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array new file mode 100644 index 000000000..f1639ce18 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras.id_to_string_array @@ -0,0 +1,9 @@ + +
+ + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx new file mode 100644 index 000000000..a509e1207 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/auras/_aura.animation_fx @@ -0,0 +1,13 @@ + +
+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list new file mode 100644 index 000000000..ab547e781 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_damage_shield/damage_shield.attack_list @@ -0,0 +1,12 @@ + +
+ + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list new file mode 100644 index 000000000..e12e37af7 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_cur_homin.attack_list @@ -0,0 +1,34 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list new file mode 100644 index 000000000..0d328d7eb --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_magic/homin/magic_off_homin.attack_list @@ -0,0 +1,33 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list new file mode 100644 index 000000000..0e1bca9e9 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_melee/melee.attack_list @@ -0,0 +1,41 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list new file mode 100644 index 000000000..303af5eaa --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/attack_range/range.attack_list @@ -0,0 +1,12 @@ + +
+ + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set new file mode 100644 index 000000000..9cfb9cb44 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/_cast_base.animation_fx_set @@ -0,0 +1,9 @@ + +
+ + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set new file mode 100644 index 000000000..714ff935e --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_begin.animation_fx_set @@ -0,0 +1,33 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:24:15 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:45:42 2004 (gatto) .FX0.ScaleFX = true +Wed Jul 21 10:45:42 2004 (gatto) .FX1.RepeatMode = Respawn +Wed Jul 21 10:45:42 2004 (gatto) .FX1.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set new file mode 100644 index 000000000..b032a83e5 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_end.animation_fx_set @@ -0,0 +1,22 @@ + +
+ + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:24:23 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:45:31 2004 (gatto) .FX0.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set new file mode 100644 index 000000000..d72c0a0ba --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_fail.animation_fx_set @@ -0,0 +1,22 @@ + +
+ + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:24:07 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:45:20 2004 (gatto) .FX0.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set new file mode 100644 index 000000000..aecddc3f3 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_cur_healhp_loop.animation_fx_set @@ -0,0 +1,26 @@ + +
+ + + + + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:23:47 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:45:12 2004 (gatto) .FX0.ScaleFX = true +Wed Jul 21 10:45:12 2004 (gatto) .FX1.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set new file mode 100644 index 000000000..c8323d2ba --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_begin.animation_fx_set @@ -0,0 +1,33 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:25:38 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:43:23 2004 (gatto) .FX0.ScaleFX = true +Wed Jul 21 10:43:23 2004 (gatto) .FX1.RepeatMode = Respawn +Wed Jul 21 10:43:23 2004 (gatto) .FX1.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set new file mode 100644 index 000000000..c07d41023 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_end.animation_fx_set @@ -0,0 +1,22 @@ + +
+ + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:32:01 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:43:10 2004 (gatto) .FX0.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set new file mode 100644 index 000000000..19d8e8e1d --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_fail.animation_fx_set @@ -0,0 +1,22 @@ + +
+ + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:31:50 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:43:03 2004 (gatto) .FX0.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set new file mode 100644 index 000000000..af4ac7c13 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_cast/homin/new_casts/cast_off_acid_loop.animation_fx_set @@ -0,0 +1,26 @@ + +
+ + + + + + + + + + + + + + + + + + + + Thu Feb 05 19:15:32 2004 (vizerie) .FX0.PSName = fdsfdsf +Wed Jul 21 10:30:11 2004 (gatto) .FX0.RepeatMode = Respawn +Wed Jul 21 10:42:56 2004 (gatto) .FX0.ScaleFX = true +Wed Jul 21 10:42:56 2004 (gatto) .FX1.ScaleFX = true + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set new file mode 100644 index 000000000..041374f16 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/acid_impact.animation_fx_set @@ -0,0 +1,13 @@ + +
+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set new file mode 100644 index 000000000..2dad4d39f --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_impact/healhp_impact.animation_fx_set @@ -0,0 +1,13 @@ + +
+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set new file mode 100644 index 000000000..2d6e50e37 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_cur_chain.animation_fx_set @@ -0,0 +1,17 @@ + +
+ + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set new file mode 100644 index 000000000..0a1bf25e2 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base/_magic_projectile_off_chain.animation_fx_set @@ -0,0 +1,24 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set new file mode 100644 index 000000000..0b2dbd524 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_acid.animation_fx_set @@ -0,0 +1,13 @@ + +
+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set new file mode 100644 index 000000000..126a0afb0 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/base_per_spell/_magic_projectile_healhp.animation_fx_set @@ -0,0 +1,13 @@ + +
+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set new file mode 100644 index 000000000..d50382993 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_acid_chain.animation_fx_set @@ -0,0 +1,10 @@ + +
+ + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set new file mode 100644 index 000000000..40bb6c5f0 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_magic_projectile/magic_projectile_healhp_chain.animation_fx_set @@ -0,0 +1,10 @@ + +
+ + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set new file mode 100644 index 000000000..45de25fc5 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_impact/range_impact_generic.animation_fx_set @@ -0,0 +1,18 @@ + +
+ + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set new file mode 100644 index 000000000..4a54c42fa --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/combat/fx_range_projectile/range_projectile_missile.animation_fx_set @@ -0,0 +1,17 @@ + +
+ + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array new file mode 100644 index 000000000..f1639ce18 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links.id_to_string_array @@ -0,0 +1,9 @@ + +
+ + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx new file mode 100644 index 000000000..d47ad132f --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/links/_link.animation_fx @@ -0,0 +1,13 @@ + +
+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx new file mode 100644 index 000000000..068b23f78 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/_range_impact_generic_base.animation_fx @@ -0,0 +1,12 @@ + +
+ + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array new file mode 100644 index 000000000..f1639ce18 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/anim/fx/misc/anim_fx_misc.id_to_string_array @@ -0,0 +1,9 @@ + +
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+ + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source b/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source new file mode 100644 index 000000000..7f17235b8 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/0_0.forage_source @@ -0,0 +1,6 @@ + +
+ + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source b/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source new file mode 100644 index 000000000..43393bcf0 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/forage_source/_fx0.forage_source @@ -0,0 +1,11 @@ + +
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+ + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx b/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx new file mode 100644 index 000000000..d506fb5ec --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/fx/toxic_cloud_2.fx @@ -0,0 +1,19 @@ + +
+ + + + + + + + + + + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building new file mode 100644 index 000000000..59acb953d --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/building/empty.outpost_building @@ -0,0 +1,14 @@ + +
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+ + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad new file mode 100644 index 000000000..391d5da75 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/_free_squad_parent.outpost_squad @@ -0,0 +1,12 @@ + +
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+ + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad new file mode 100644 index 000000000..14fa58ac6 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_d.outpost_squad @@ -0,0 +1,10 @@ + +
+ + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad new file mode 100644 index 000000000..14fa58ac6 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_e.outpost_squad @@ -0,0 +1,10 @@ + +
+ + + + + + + + diff --git a/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad new file mode 100644 index 000000000..14fa58ac6 --- /dev/null +++ b/code/ryzom/common/data_leveldesign/leveldesign/game_element/outpost/squad/free_squad_light_melee_fighter_f.outpost_squad @@ -0,0 +1,10 @@ + +
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