Adding new talents in mdehaviours in common

This commit is contained in:
Yann 2016-03-04 20:16:16 +01:00
parent 76aa95dd82
commit 0ce6b3c411
2 changed files with 18 additions and 1 deletions

View file

@ -135,6 +135,13 @@ namespace MBEHAV
// Combat creature // Combat creature
NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_0) NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_0)
NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_1) NL_STRING_CONVERSION_TABLE_ENTRY (CREATURE_ATTACK_1)
// New talents
NL_STRING_CONVERSION_TABLE_ENTRY (JUGGLE)
NL_STRING_CONVERSION_TABLE_ENTRY (DANSE)
NL_STRING_CONVERSION_TABLE_ENTRY (PAINT_INIT)
NL_STRING_CONVERSION_TABLE_ENTRY (PAINT_LOOP)
NL_STRING_CONVERSION_TABLE_ENTRY (PAINT_END)
NL_END_STRING_CONVERSION_TABLE(EBehaviour, BehaviourConversion, UNKNOWN_BEHAVIOUR) NL_END_STRING_CONVERSION_TABLE(EBehaviour, BehaviourConversion, UNKNOWN_BEHAVIOUR)

View file

@ -286,7 +286,17 @@ namespace MBEHAV
EMOTE_BEGIN, // 46 EMOTE_BEGIN, // 46
EMOTE_END = EMOTE_BEGIN+150, EMOTE_END = EMOTE_BEGIN+150,
//--------- JUGGLE ----------//
JUGGLE,
//--------- DANSE ----------//,
DANSE,
//--------- PAINT ----------//
PAINT_INIT,
PAINT_LOOP,
PAINT_END,
// IMPORTANT : IF YOU MODIFY THIS ENUM DO NOT FORGET TO CHANGE stringToBehaviour() TOO // IMPORTANT : IF YOU MODIFY THIS ENUM DO NOT FORGET TO CHANGE stringToBehaviour() TOO
NUMBER_OF_BEHAVIOURS NUMBER_OF_BEHAVIOURS
}; };