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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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263 lines
6.6 KiB
Text
263 lines
6.6 KiB
Text
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====================
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ZVIEWER
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====================
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ZVIEWER permet de visioner une ou plusieurs zones export<72>es depuis 3DSMax
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au format de NeL, en utilisant le moteur.
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1. Le fichier zviewer.cfg
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-----------------------
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Le r<>pertoire d'o<> est ex<65>cut<75> le programme doit contenir le fichier ZVIEWER.CFG
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qui contient les param<61>tres de configuration. Sans ce fichier aucune zone ne sera
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affich<EFBFBD>e.
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Lorsqu'il n'y a pas de fichier de configuration <20> l'execution un fichier type est
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g<EFBFBD>n<EFBFBD>r<EFBFBD>.
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Exemple de config :
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FullScreen = 0;
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Width = 800;
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Height = 600;
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Depth = 32;
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Position = { 1088.9, -925.7, -1234.0 };
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EyesHeight = 1.80;
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Background = { 100, 100, 255 };
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ZFar = 1000.0;
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LandscapeTileNear = 50.0;
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LandscapeThreshold = 0.001;
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BanksPath = "C:\WINDOWS\Bureau\zviewer\" ;
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Bank = "fyros_landf.bank" ;
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TilesPath = "C:\WINDOWS\Bureau\zviewer\tiles" ;
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ZonesPath = "C:\WINDOWS\Bureau\zviewer\zones" ;
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IgPath = "C:\WINDOWS\Bureau\zviewer\ig" ;
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ShapePath = "C:\WINDOWS\Bureau\zviewer\shapes" ;
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MapsPath = "C:\WINDOWS\Bureau\zviewer\maps" ;
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Zones = { "3_AC.zonel","3_AD.zonel" };
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Zonessave = { "3_AC.zonel","3_AD.zonel" };
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Zones = { "3_AC.zonel","3_AD.zonel" };
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Ig = { "3_AC.ig","3_AD.ig" };
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Avec :
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Fullscreen :
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0 : windowed
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1 : fullscreen
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Width :
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largeur de la fenetre.
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Height :
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hauteur de la fenetre.
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Depth :
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nombre de couleurs (32bits,24bits,...).
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Position :
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position initiale (x,y,z). Correspond aux coordonn<6E>es dans Max (Generic Units).
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La position est automatiquement snap<61>e au sol quelque soit la coordonn<6E>e en z.
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EyesHeight :
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hauteur des yeux pour le mode Walk.
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Background :
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couleur rgb du fond.
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ZFar :
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distance de clipping. Plus la distance est grande, plus on voit loin.
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LandscapeTileNear :
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valeur du near. Plus cette valeur est grande, plus la zone du near est grande.
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LandscapeThreshold :
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seuil utilis<69> pour la subdivision adaptative. Quand la valeur augmente, la qualit<69>
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de la subdivision diminue (reduit le temps de calcul). Mis au minimum par defaut (0.001).
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BanksPath :
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chemin des banks (<bank>.bank et <bank>.farbank).
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Bank :
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nom de la bank (meme racine que la farbank)
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ZonesPath :
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chemin des zones.
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Zones :
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liste des noms des zones
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2. Les d<>placements
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----------------
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Les d<>placements se font <20> l'aide de la combinaison clavier/souris.
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Il existe 2 modes de d<>placement : FreeLook et Walk (defaut).
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- Le mode FreeLook permet de se d<>placer dans la direction du regard(idem cstrike).
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- Dans le mode Walk le d<>placement se fait au niveau du sol, <20> hauteur des yeux.
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L'utilisateur reste coll<6C> au sol.
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La souris permet d'orienter le regard dans toutes les directions
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Le clavier permet de se d<>placer.
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3. Les touches
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-----------
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ESC : quitter le viewer
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F1 : Afficher/Masquer les infos
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F3 : basculer entre le mode plein et le mode fil de fer
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F12 : faire un screenshot
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ESPACE : basculer entre les modes Walk et Free-Look
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RETURN : lib<69>rer ou capturer la souris
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UP : avancer
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DOWN : reculer
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LEFT : d<>placement lat<61>ral <20> gauche
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RIGHT : d<>placement lat<61>ral <20> droite
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SHIFT : augmenter l'altitude
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CTRL : baisser d'altitude
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1 : 5 km/h
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2 : 10 km/h
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3 : 20 km/h
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4 : 40 km/h
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5 : 80 km/h
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6 : 160 km/h
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7 : 320 km/h
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8 : 640 km/h
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PAGEUP : augmenter la distance de clipping
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PAGEDOWN : diminuer la distance de clipping
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HOME : augmenter le near
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END : diminuer le near
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INSERT : augmenter le threshold
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DELETE : diminuer le threshold
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ADD : augmenter la hauteur des yeux
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SUBTRACT : diminuer la hauteur des yeux
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==================== ZVIEWER ENGLISH ====================
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ZViewer allows you to view one or more zones exported from 3DSMax inside the NeL Engine
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1. zviewer.cfg File
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----------------
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When you run ZViewer for the first time if no ZVIEWER.CFG configuration file is located one will be created with default values.
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The Configuration file defines the zones to load and other vital information and will not work in it's default state
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Config Example :
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FullScreen = 0;
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Width = 800;
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Height = 600;
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Depth = 32;
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Position = { 1088.9, -925.7, -1234.0 };
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EyesHeight = 1.80;
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Background = { 100, 100, 255 };
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ZFar = 1000.0;
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LandscapeTileNear = 50.0;
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LandscapeThreshold = 0.001;
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BanksPath = "C:\WINDOWS\Bureau\zviewer\" ;
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Bank = "fyros_landf.bank" ;
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TilesPath = "C:\WINDOWS\Bureau\zviewer\tiles" ;
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ZonesPath = "C:\WINDOWS\Bureau\zviewer\zones" ;
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IgPath = "C:\WINDOWS\Bureau\zviewer\ig" ;
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ShapePath = "C:\WINDOWS\Bureau\zviewer\shapes" ;
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MapsPath = "C:\WINDOWS\Bureau\zviewer\maps" ;
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Zones = { "3_AC.zonel","3_AD.zonel" };
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Zonessave = { "3_AC.zonel","3_AD.zonel" };
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Zones = { "3_AC.zonel","3_AD.zonel" };
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Ig = { "3_AC.ig","3_AD.ig" };
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With :
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Fullscreen :
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0 : windowed
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1 : fullscreen
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Width :
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width of the window.
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Height :
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height of the window.
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Depth :
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Color depth (32bits,24bits,...).
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Position :
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Initial position (x,y,z). Corresponding to Max Coordinates (Generic Units).
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The position is automatically snaped to the ground whatever the Z-Coordinate value is.
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EyesHeight :
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Eyes height in Walk mode.
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Background :
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rgb background color.
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ZFar :
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Clipping distance. the higher the distance is, the further u will see.
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LandscapeTileNear :
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Near value. the higher the value is, the wider the near zone will be.
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LandscapeThreshold :
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Threshold used for Adaptative Degradation. the higher this value is, the lower
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the Subdivision Quality will be (Reduce calculation time). Minimal value by default (0.001)
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BanksPath :
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Banks path (same path for <bank>.bank and <bank>.farbank).
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Bank :
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Banks Name (same prefix for .bank and .farbank)
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ZonesPath :
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Zones path.
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Zones :
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Zones names List.
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2. Moving
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------
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Moving is done by using both Keyboard and Mouse.
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- Change Look orientation using Mouse
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- Move using Keyboard
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Two move modes are available : FreeLook and Walk (by default).
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- In FreeLook mode, The camera follows Look orientation (same as cstrike)
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- In Walk Mode, The camera is snaped to the ground, at eyes height.
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3. Keys
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----
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ESC: exit ZViewer
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F1: toggles information
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F3: toggles between full and the wire frame mode
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F12: screenshot
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SPACE: toggles between Walk and Free-Look mode
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RETURN: release or capture mouse
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UP: move forward
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DOWN: move back
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LEFT: turn left
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RIGHT: turn right
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SHIFT: increases altitude
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CTRL: decreases altitude
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1: 5 km/h
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2: 10 km/h
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3: 20 km/h
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4: 40 km/h
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5: 80 km/h
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6: 160 km/h
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7: 320 km/h
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8: 640 km/h
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PAGEUP: increases the clipping distance
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PAGEDOWN: decreases the clipping distance
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HOME: increases tilenear
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END: decreases the tilenear
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INSERT: increases threshold
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DELETE: decreases threshold
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ADD: increases the eye height
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SUBTRACT: decreases the eye height
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