mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-18 05:11:41 +00:00
236 lines
5.7 KiB
C++
236 lines
5.7 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
//
|
||
|
|
||
|
#include "std_afx.h"
|
||
|
#include "nel/3d/ps_located.h"
|
||
|
#include "nel/3d/u_particle_system_sound.h"
|
||
|
#include "nel/3d/particle_system.h"
|
||
|
#include "object_viewer.h"
|
||
|
#include "edit_ps_sound.h"
|
||
|
#include "attrib_dlg.h"
|
||
|
#include "pick_sound.h"
|
||
|
#include "sound_system.h"
|
||
|
#include "editable_range.h"
|
||
|
|
||
|
using namespace std;
|
||
|
|
||
|
/// particle system sound system initialisation
|
||
|
void setPSSoundSystem(NLSOUND::UAudioMixer *am)
|
||
|
{
|
||
|
NL3D::UParticleSystemSound::setPSSound(am);
|
||
|
}
|
||
|
|
||
|
void releasePSSoundSystem(void)
|
||
|
{
|
||
|
// nothing to do for now
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CEditPSSound dialog
|
||
|
|
||
|
|
||
|
|
||
|
CEditPSSound::CEditPSSound(CParticleWorkspace::CNode *ownerNode, NL3D::CPSSound *sound)
|
||
|
: _Node(ownerNode),
|
||
|
_Sound(sound),
|
||
|
_GainDlg(NULL),
|
||
|
_PitchDlg(NULL),
|
||
|
_PercentDlg(NULL)
|
||
|
{
|
||
|
nlassert(sound);
|
||
|
}
|
||
|
|
||
|
CEditPSSound::~CEditPSSound()
|
||
|
{
|
||
|
if (_GainDlg)
|
||
|
{
|
||
|
_GainDlg->DestroyWindow();
|
||
|
delete _GainDlg;
|
||
|
}
|
||
|
if (_PitchDlg)
|
||
|
{
|
||
|
_PitchDlg->DestroyWindow();
|
||
|
delete _PitchDlg;
|
||
|
}
|
||
|
if (_PercentDlg)
|
||
|
{
|
||
|
_PercentDlg->DestroyWindow();
|
||
|
delete _PercentDlg;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CEditPSSound::init(CWnd* pParent /*= NULL*/)
|
||
|
{
|
||
|
Create(IDD_SOUND, pParent);
|
||
|
|
||
|
const uint posX = 3;
|
||
|
uint posY = 52;
|
||
|
RECT r;
|
||
|
|
||
|
nlassert(_Sound);
|
||
|
|
||
|
_PercentDlg = new CEditableRangeFloat(std::string("SOUND_EMISSION_PERCENT"), _Node, 0, 1);
|
||
|
_EmissionPercentWrapper.S = _Sound;
|
||
|
_PercentDlg->setWrapper(&_EmissionPercentWrapper);
|
||
|
_PercentDlg->init(posX + 95, posY, this);
|
||
|
|
||
|
posY += 35;
|
||
|
|
||
|
_GainWrapper.S = _Sound;
|
||
|
_GainDlg = new CAttribDlgFloat(std::string("SOUND VOLUME"), _Node, 0, 1);
|
||
|
_GainDlg->setWrapper(&_GainWrapper);
|
||
|
_GainDlg->setSchemeWrapper(&_GainWrapper);
|
||
|
HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SOUND_VOLUME));
|
||
|
_GainDlg->init(bmh, posX, posY, this);
|
||
|
_GainDlg->GetClientRect(&r);
|
||
|
posY += r.bottom + 3;
|
||
|
|
||
|
|
||
|
_PitchWrapper.S = _Sound;
|
||
|
_PitchDlg = new CAttribDlgFloat(std::string("SOUND PITCH"), _Node, 0.001f, 5);
|
||
|
_PitchDlg->setWrapper(&_PitchWrapper);
|
||
|
_PitchDlg->setSchemeWrapper(&_PitchWrapper);
|
||
|
bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SOUND_FREQ));
|
||
|
_PitchDlg->init(bmh, posX, posY, this);
|
||
|
_PitchDlg->GetClientRect(&r);
|
||
|
posY += r.bottom + 3;
|
||
|
|
||
|
m_Spawn = _Sound->getSpawn();
|
||
|
m_Mute = _Sound->getMute();
|
||
|
m_KeepOriginalPitch = _Sound->getUseOriginalPitchFlag();
|
||
|
_PitchDlg->EnableWindow(!m_KeepOriginalPitch);
|
||
|
|
||
|
ShowWindow(SW_SHOW);
|
||
|
UpdateData(FALSE);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void CEditPSSound::DoDataExchange(CDataExchange* pDX)
|
||
|
{
|
||
|
CDialog::DoDataExchange(pDX);
|
||
|
//{{AFX_DATA_MAP(CEditPSSound)
|
||
|
DDX_Text(pDX, IDC_SOUND_NAME, m_SoundName);
|
||
|
DDX_Check(pDX, IDC_SPAWN, m_Spawn);
|
||
|
DDX_Check(pDX, IDC_MUTE, m_Mute);
|
||
|
DDX_Check(pDX, IDC_KEEP_ORIGINAL_PITCH, m_KeepOriginalPitch);
|
||
|
//}}AFX_DATA_MAP
|
||
|
}
|
||
|
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(CEditPSSound, CDialog)
|
||
|
//{{AFX_MSG_MAP(CEditPSSound)
|
||
|
ON_BN_CLICKED(IDC_BROWSE_SOUND, OnBrowseSound)
|
||
|
ON_EN_CHANGE(IDC_SOUND_NAME, OnChangeSoundName)
|
||
|
ON_BN_CLICKED(IDC_SPAWN, OnSpawn)
|
||
|
ON_BN_CLICKED(IDC_BUTTON1, OnPlaySound)
|
||
|
ON_BN_CLICKED(IDC_MUTE, OnMute)
|
||
|
ON_BN_CLICKED(IDC_KEEP_ORIGINAL_PITCH, OnKeepOriginalPitch)
|
||
|
//}}AFX_MSG_MAP
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CEditPSSound message handlers
|
||
|
|
||
|
void CEditPSSound::OnBrowseSound()
|
||
|
{
|
||
|
// CPickSound::TNameVect names;
|
||
|
vector<NLMISC::CSheetId> names;
|
||
|
|
||
|
|
||
|
NLSOUND::UAudioMixer *audioMixer = CSoundSystem::getAudioMixer();
|
||
|
if (audioMixer)
|
||
|
{
|
||
|
audioMixer->getSoundNames(names);
|
||
|
}
|
||
|
|
||
|
CPickSound ps(names, this);
|
||
|
|
||
|
if (ps.DoModal() == IDOK)
|
||
|
{
|
||
|
m_SoundName = ps.getName().toString().c_str();
|
||
|
_Sound->setSoundName(ps.getName());
|
||
|
updateModifiedFlag();
|
||
|
UpdateData(FALSE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BOOL CEditPSSound::OnInitDialog()
|
||
|
{
|
||
|
CDialog::OnInitDialog();
|
||
|
|
||
|
nlassert(_Sound);
|
||
|
m_SoundName = _Sound->getSoundName().toString().c_str();
|
||
|
|
||
|
UpdateData(FALSE);
|
||
|
return TRUE; // return TRUE unless you set the focus to a control
|
||
|
// EXCEPTION: OCX Property Pages should return FALSE
|
||
|
}
|
||
|
|
||
|
void CEditPSSound::OnChangeSoundName()
|
||
|
{
|
||
|
nlassert(_Sound);
|
||
|
UpdateData();
|
||
|
_Sound->setSoundName(NLMISC::CSheetId((LPCTSTR)m_SoundName, "sound"));
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
void CEditPSSound::OnSpawn()
|
||
|
{
|
||
|
UpdateData(TRUE);
|
||
|
_Sound->setSpawn(m_Spawn ? true : false /* to avoid VCC warning*/);
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
// play the currently selected sound
|
||
|
void CEditPSSound::OnPlaySound()
|
||
|
{
|
||
|
CSoundSystem::play(std::string((LPCTSTR)m_SoundName));
|
||
|
}
|
||
|
|
||
|
void CEditPSSound::OnMute()
|
||
|
{
|
||
|
UpdateData(TRUE);
|
||
|
_Sound->setMute(m_Mute ? true : false /* to avoid VCC warning*/);
|
||
|
updateModifiedFlag();
|
||
|
}
|
||
|
|
||
|
void CEditPSSound::OnKeepOriginalPitch()
|
||
|
{
|
||
|
UpdateData(TRUE);
|
||
|
bool hadScheme = _PitchWrapper.getScheme() != NULL;
|
||
|
_Sound->setUseOriginalPitchFlag(m_KeepOriginalPitch ? true : false /* to avoid VCC warning*/);
|
||
|
nlassert(_PitchDlg);
|
||
|
if (m_KeepOriginalPitch)
|
||
|
{
|
||
|
if (hadScheme) _PitchDlg->update();
|
||
|
_PitchDlg->closeEditWindow();
|
||
|
}
|
||
|
_PitchDlg->EnableWindow(!m_KeepOriginalPitch);
|
||
|
updateModifiedFlag();
|
||
|
}
|