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92 lines
2.9 KiB
C
92 lines
2.9 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_)
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#define AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "ps_wrapper.h"
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#include "dialog_stack.h"
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#include "nel/3d/particle_system.h"
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#include "particle_workspace.h"
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namespace NL3D
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{
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class CParticleSystem;
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}
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struct IPopupNotify;
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class CAutoLODDlg : public CDialog, public CDialogStack
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{
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// Construction
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public:
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CAutoLODDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CParticleSystem *ps, IPopupNotify *pn, CWnd* pParent = NULL); // standard constructor
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void init(CWnd *pParent);
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// Dialog Data
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//{{AFX_DATA(CAutoLODDlg)
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enum { IDD = IDD_AUTO_LOD };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAutoLODDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CParticleWorkspace::CNode *_Node;
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NL3D::CParticleSystem *_PS;
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IPopupNotify *_PN;
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struct CDistRatioWrapper : IPSWrapperFloat
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{
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NL3D::CParticleSystem *PS;
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virtual float get() const { return PS->getAutoLODStartDistPercent(); }
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virtual void set(const float &v) { PS->setupAutoLOD(v, PS->getAutoLODDegradationExponent()); }
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} _DistRatioWrapper;
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struct CMaxDistLODBiasWrapper : IPSWrapperFloat
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{
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NL3D::CParticleSystem *PS;
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virtual float get() const { return PS->getMaxDistLODBias(); }
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virtual void set(const float &v) { PS->setMaxDistLODBias(v); }
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} _MaxDistLODBiasWrapper;
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// Generated message map functions
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//{{AFX_MSG(CAutoLODDlg)
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afx_msg void OnClose();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeDegradationExponent();
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afx_msg void OnSkipParticles();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_AUTO_LOD_DLG_H__BCD6DB9A_FA8A_47AD_9E95_317A8B94047A__INCLUDED_)
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