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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/u_visual_collision_mesh.h"
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#include "nel/3d/visual_collision_mesh.h"
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namespace NL3D
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{
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// ***************************************************************************
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UVisualCollisionMesh::UVisualCollisionMesh() : _Mesh(NULL)
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{
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}
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// ***************************************************************************
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void UVisualCollisionMesh::attach(class CVisualCollisionMesh *mesh)
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{
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_Mesh= mesh;
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}
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// ***************************************************************************
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const std::vector<NLMISC::CVector> &UVisualCollisionMesh::getVertices() const
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{
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return _Mesh->getVertices();
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}
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// ***************************************************************************
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const std::vector<uint16> &UVisualCollisionMesh::getTriangles() const
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{
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return _Mesh->getTriangles();
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}
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} // NL3D
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