mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-14 19:49:51 +00:00
945 lines
31 KiB
Lua
945 lines
31 KiB
Lua
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-----------------
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-- SCENARIO UI --
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-----------------
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r2.ScenarioWindow =
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{
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IgnoreActChange = false, -- when the content of the combo box is changed manually, allow to know we should not process the
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-- the 'onchangeAct' msg
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LeftQuota = nil,
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LeftStaticQuota = nil,
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Languages = {},
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Types = {},
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Locked = {},
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lockComboBoxes = false,
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-- chosen act in combo box
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showedActId = nil,
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TitleEditBoxLocked = false
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}
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-----------------------------------------------------------------------------------------------------------
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-- init scenario window (language and scenario types from cfg files) --------------------------------------
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function r2.ScenarioWindow:initScenarioWindow()
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local languages = getClientCfgVar("ScenarioLanguages")
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local types = getClientCfgVar("ScenarioTypes")
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local locked = {"Full", "RunOnly"}
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-- stores values and init combo boxes
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local scenarioWnd = self:getContainer()
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local languageCB = scenarioWnd:find("language_combo_box")
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local typeCB = scenarioWnd:find("type_combo_box")
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local lockCB = scenarioWnd:find("locked_combo_box")
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local levelCB = scenarioWnd:find("level_combo_box")
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local rulesCB = scenarioWnd:find("rules_combo_box")
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local languages2 = {}
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for k, lang in pairs(languages) do
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self.Languages[i18n.get("uiR2ED"..lang):toUtf8()] = lang
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table.insert(languages2, i18n.get("uiR2ED"..lang))
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end
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table.sort(languages2)
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languageCB:resetTexts()
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for k, lang in pairs(languages2) do
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languageCB:addText(lang)
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end
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local types2 = {}
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for k, type in pairs(types) do
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self.Types[i18n.get("uiR2ED"..type):toUtf8()] = type
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table.insert(types2, i18n.get("uiR2ED"..type))
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end
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table.sort(types2)
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typeCB:resetTexts()
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for k, type in pairs(types2) do
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typeCB:addText(type)
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end
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do
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local tmp = {}
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if config.R2EDExtendedDebug == 1 then
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table.insert(locked, "RoSOnly")
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end
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for k, type in pairs(locked) do
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self.Locked[i18n.get("uiR2ED"..type):toUtf8()] = type
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table.insert(tmp, i18n.get("uiR2ED"..type))
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end
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-- table.sort(tmp)
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lockCB:resetTexts()
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for k, type in pairs(tmp) do
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lockCB:addText(type)
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end
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end
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levelCB:resetTexts()
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for i = 0, 5 do
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levelCB:addText(i18n.get("uiRAP_Level".. tostring(i)))
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end
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rulesCB:resetTexts()
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rulesCB:addText(i18n.get("uiR2EDstrict"))
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rulesCB:addText(i18n.get("uiR2EDliberal"))
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end
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-----------------------------------------------------------------------------------------------------------
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-- retrieve the table of acts (table that map each line of the combo box to an act, see r2.ActUIDisplayer)
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function r2.ScenarioWindow:getActTable()
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return r2.ActUIDisplayer:getActTable()
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end
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-----------------------------------------------------------------------------------------------------------
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-- retrieve the 'scenario' window container (TODO nico : code duplicated with r2.ActUIDisplayer)
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function r2.ScenarioWindow:getContainer()
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return getUI("ui:interface:r2ed_scenario")
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end
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-----------------------------------------------------------------------------------------------------------
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-- retrieve the 'acts' combo box (TODO nico : code duplicated with r2.ActUIDisplayer)
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function r2.ScenarioWindow:getActComboBox()
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return self:getContainer():find("act_combo_box")
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end
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-----------------------------------------------------------------------------------------------------------
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-- handler selection of a new act by the user
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function r2.ScenarioWindow:onChangeActFromUI()
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if self.IgnoreActChange then return end
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self:setAct(self:getActTable()[self:getActComboBox().selection + 1].Act)
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end
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-----------------------------------------------------------------------------------------------------------
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-- update ui from the current act
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function r2.ScenarioWindow:updateUIFromCurrentAct()
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local act = r2:getCurrentAct()
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-- look in the act table to change the selection
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self.IgnoreActChange = true -- don't want to trigger the 'onChangeAct' msg here
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if self.getActComboBox == nil then
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debugInfo(debug.traceback())
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inspect(self)
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end
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if not act:isBaseAct() then
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self:getActComboBox().selection = self:findComboBoxLineFromAct(act)
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end
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self.IgnoreActChange = false
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self:updateActTreeVisibility()
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self:updateLeftQuota()
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end
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-----------------------------------------------------------------------------------------------------------
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-- get left quota, possibly updating it if it was modified
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-- called by client
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function r2.ScenarioWindow:getLeftQuota()
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if r2.UIMainLoop.LeftQuotaModified then
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self:updateLeftQuota()
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end
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local quota = 0
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if self.LeftQuota < self.LeftStaticQuota then
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quota = self.LeftQuota
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else
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quota = self.LeftStaticQuota
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end
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return quota, self.LeftQuota, self.LeftStaticQuota
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end
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-----------------------------------------------------------------------------------------------------------
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-- update display of left quota for the current act
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function r2.ScenarioWindow:updateLeftQuota()
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function protected()
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if not r2.Scenario then return end
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local quotaViewText = self:getContainer():find("left_quota")
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local quotaTooltip = self:getContainer():find("tab4")
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local quotaMacroViewText = self:getContainer():find("left_quota_macro")
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local quotaMacroTooltip = self:getContainer():find("tab1")
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local quotaViewTextMisc = self:getContainer():find("left_quota_misc")
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local quotaViewTextMisc2 = self:getContainer():find("left_quota_misc_2")
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local quotaMiscTooltip = self:getContainer():find("tab2")
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local act = r2:getCurrentAct()
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if act then
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r2.updateActCost(act)
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if not act:isBaseAct() then
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r2.updateActCost(r2.Scenario:getBaseAct())
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end
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self.LeftQuota, self.LeftStaticQuota = act:getLeftQuota()
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local uc_tooltip = ucstring()
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quotaViewText.hardtext = string.format("(%d)", self.LeftQuota)
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uc_tooltip:fromUtf8(i18n.get("uiR2EDScene"):toUtf8() .. " (" .. self.LeftQuota .. ")")
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quotaTooltip.tooltip = uc_tooltip
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quotaMacroViewText.hardtext = string.format("(%d)", self.LeftQuota)
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uc_tooltip:fromUtf8(i18n.get("uiR2EDMacroComponents"):toUtf8() .. " (" .. self.LeftQuota .. ")")
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quotaMacroTooltip.tooltip = uc_tooltip
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quotaViewTextMisc.hardtext = string.format("(%d)", self.LeftStaticQuota)
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quotaViewTextMisc2.hardtext = string.format("(%d)", self.LeftStaticQuota)
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uc_tooltip:fromUtf8(i18n.get("uiR2EDbotObjects"):toUtf8() .. " (" .. self.LeftStaticQuota .. ")")
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quotaMiscTooltip.tooltip = uc_tooltip
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quotaViewText.color_rgba = select(self.LeftQuota >= 0, CRGBA(255, 255, 255), CRGBA(255, 0, 0))
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quotaViewTextMisc.color_rgba = select(self.LeftStaticQuota >= 0, CRGBA(255, 255, 255), CRGBA(255, 0, 0))
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quotaViewTextMisc2.color_rgba = select(self.LeftStaticQuota >= 0, CRGBA(255, 255, 255), CRGBA(255, 0, 0))
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else
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quotaViewText.hardtext = ""
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quotaMacroViewText.hardtext = ""
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end
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r2.UIMainLoop.LeftQuotaModified = false
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end
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pcall(protected)
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end
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-----------------------------------------------------------------------------------------------------------
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-- change act into editor, and in the ui
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r2.ScenarioWindow.setActId = nil
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function r2.ScenarioWindow:setAct(act)
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if act ~= r2:getCurrentAct() then
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self:updateComboBoxCurrentAct(act)
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r2:setCurrentActFromId(act.InstanceId) -- will also trigger ui update (called by C++)
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if act.InstanceId~=self.setActId then
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if not r2:isClearingContent() then
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displaySystemInfo(concatUCString(i18n.get("uiR2EDCurrentActNotify"), act:getDisplayName()), "BC")
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end
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self.setActId = act.InstanceId
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------
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--
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function r2.ScenarioWindow:updateComboBoxCurrentAct(newAct)
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local comboB = self:getActComboBox()
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local text = ucstring()
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local currentAct = r2:getCurrentAct()
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if not (currentAct==nil or currentAct.isNil) then
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local currentActIndex = r2.ScenarioWindow:findComboBoxLineFromAct(currentAct)
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if currentActIndex then
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text:fromUtf8(currentAct:getName())
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comboB:setText(currentActIndex, text)
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end
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end
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local newActIndex = r2.ScenarioWindow:findComboBoxLineFromAct(newAct)
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if newActIndex then
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text:fromUtf8(newAct:getName() .. " [" .. i18n.get("uiR2EDCurrentActComboBox"):toUtf8() .."]")
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comboB:setText(newActIndex, text)
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end
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end
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-----------------------------------------------------------------------------------------------------------
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-- find line in combo box for the given act (index is 0 based)
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function r2.ScenarioWindow:findComboBoxLineFromAct(act)
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local actTable = self:getActTable()
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for index, entry in pairs(actTable) do
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if entry.Act == act then
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return index - 1
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end
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end
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return nil
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end
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-----------------------------------------------------------------------------------------------------------
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-- selection of a new act (called by combo box)
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function r2.ScenarioWindow:updateActTreeVisibility()
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local currentAct = r2:getCurrentAct()
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local container = self:getContainer()
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-- show the good tree control
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for i = 0, r2:getMaxNumberOfAdditionnalActs() - 1 do
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local tree = container:find("act_tree_" .. tostring(i))
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assert(tree)
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tree.active = (tree == currentAct:getContentTree())
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local macroTree = container:find("macro_act_tree_" .. tostring(i))
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assert(macroTree)
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macroTree.active = (macroTree == currentAct:getMacroContentTree())
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end
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-- allow to delete an act only if it is not the base act
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container:find("delete_act").active = not currentAct:isBaseAct()
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end
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-----------------------------------------------------------------------------------------------------------
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-- pop window for new act creation
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function r2.ScenarioWindow:newAct()
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if r2.Scenario.Acts.Size == r2:getMaxNumberOfAdditionnalActs() + 1 then -- '+1' because first act is the base add, which can't be deleted/created
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messageBox(i18n.get("uiR2EDMaxActCountReached"))
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return
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end
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r2.acts:openScenarioActEditor(false)
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end
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-----------------------------------------------------------------------------------------------------------
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-- Ask the user to confirm deletion of act
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function r2.ScenarioWindow:deleteAct()
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validMessageBox(i18n.get("uiR2EDconfirmDeleteAct"), "lua", "r2.ScenarioWindow:confirmDeleteAct()", "lua", "r2.ScenarioWindow:cancelDeleteAct()", "ui:interface")
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end
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-----------------------------------------------------------------------------------------------------------
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-- Act deletion has been confirmed
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function r2.ScenarioWindow:confirmDeleteAct()
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r2.requestNewAction(i18n.get("uiR2EDRemoveActAction"))
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assert(not r2:getCurrentAct():isBaseAct())
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local actId = r2:getCurrentAct().InstanceId
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local firstAct = (r2.Scenario.Acts.Size>1 and (r2:getCurrentAct() == r2.Scenario.Acts[1]))
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-- update other acts name
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local afterDeletedAct = false
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for i=0, r2.Scenario.Acts.Size-1 do
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local act = r2.Scenario.Acts[i]
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if (not act:isBaseAct()) and afterDeletedAct==true then
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local name = act.Name
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local firstPart = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. i
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local firstPartSpace = i18n.get("uiR2EDDefaultActTitle"):toUtf8().. " " .. i
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if name == firstPart or name == firstPartSpace then
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name = i18n.get("uiR2EDDefaultActTitle"):toUtf8() .. " " .. (i-1)
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r2.requestSetNode(act.InstanceId, "Name", name)
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end
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elseif act.InstanceId == actId then
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afterDeletedAct = true
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end
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end
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-- delete permanent content of the act's island if this one isn't used in another location
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local pointToIsland = 0
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local locationId = r2:getCurrentAct().LocationId
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local islandName = r2:getInstanceFromId(locationId).IslandName
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for i=0, r2.Scenario.Locations.Size-1 do
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local location = r2.Scenario.Locations[i]
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assert(location)
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if location.IslandName == islandName then
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pointToIsland = pointToIsland + 1
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end
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end
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if pointToIsland <= 1 then
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-- search island attributes
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local islandTable = nil
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for ecoSystem, ecoSysTable in pairs(r2.acts.islands) do
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local islandNb = r2.acts:getIslandNb(islandName)
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if ecoSysTable[islandNb] and ecoSysTable[islandNb].name == islandName then
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ecoSysName = ecoSystem
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islandTable = ecoSysTable[islandNb].table
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break
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end
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end
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-- delete permanent content positionned in deleted location
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if false and islandTable then
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local permanentContent = {}
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local baseAct = r2.Scenario:getBaseAct()
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baseAct:appendInstancesByType(permanentContent, "WorldObject")
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for k, permObj in pairs(permanentContent) do
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local isInX = (islandTable.xmin<=permObj.Position.x and permObj.Position.x<=islandTable.xmax)
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local isInY = (islandTable.ymin<=permObj.Position.y and permObj.Position.y<=islandTable.ymax)
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if isInX and isInY then
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r2.requestEraseNode(permObj.InstanceId)
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end
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end
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end
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end
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-- delete the act location if any other act doesn't point to this location
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local pointToLocation = 0
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for i=0, r2.Scenario.Acts.Size-1 do
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local act = r2.Scenario.Acts[i]
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assert(act)
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if act.LocationId == locationId then
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pointToLocation = pointToLocation + 1
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end
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end
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if pointToLocation <= 1 then
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r2.requestEraseNode(locationId)
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end
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-- if Act[1] is deleted, we must create another one
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if actId==r2.Scenario.Acts[1].InstanceId and table.getn(r2.Scenario.Acts)<=2 then
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r2.acts:openScenarioActEditor(false, true, true)
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end
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r2.requestEraseNode(actId)
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r2.requestEndAction()
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end
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-----------------------------------------------------------------------------------------------------------
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-- Act deletion has been canceled
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function r2.ScenarioWindow:cancelDeleteAct()
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debugInfo("Cancel deletion of current act")
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end
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-----------------------------------------------------------------------------------------------------------
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-- Reset content of the scenario window
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function r2.ScenarioWindow:resetWindow()
|
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local function cleanContentTree(contentTree)
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if contentTree and not contentTree.isNil then
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r2:cleanTreeNode(contentTree, "people")
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r2:cleanTreeNode(contentTree, "creatures")
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contentTree:forceRebuild()
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end
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end
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local function cleanContentMacroTree(contentTree)
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if contentTree and not contentTree.isNil then
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--r2:cleanTreeNode(contentTree, "macro_components")
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r2:cleanTreeRootNode(contentTree)
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contentTree:forceRebuild()
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end
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end
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--
|
||
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local container = self:getContainer()
|
||
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if not container then
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debugInfo("Scenario window not found")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- content & geo now merged
|
||
|
local contentTree = container:find("content_tree_list")
|
||
|
if contentTree and not contentTree.isNil then
|
||
|
--r2:cleanTreeNode(contentTree, "scenery_objects")
|
||
|
r2:cleanTreeRootNode(contentTree)
|
||
|
contentTree:forceRebuild()
|
||
|
end
|
||
|
|
||
|
--
|
||
|
for i = 0, r2:getMaxNumberOfAdditionnalActs() - 1 do
|
||
|
local actTree = container:find("act_tree_" .. tostring(i))
|
||
|
actTree.active = false
|
||
|
cleanContentTree(actTree)
|
||
|
|
||
|
local actMacroTree = container:find("macro_act_tree_" .. tostring(i))
|
||
|
actMacroTree.active = false
|
||
|
cleanContentMacroTree(actMacroTree)
|
||
|
end
|
||
|
container:find("delete_act").active = false
|
||
|
-- clean list of acts
|
||
|
local comboBox = self:getActComboBox()
|
||
|
if comboBox then
|
||
|
while comboBox:getNumTexts() ~= 0 do
|
||
|
comboBox:removeTextByIndex(0)
|
||
|
end
|
||
|
end
|
||
|
self.IgnoreActChange = true -- don't whant to trigger a 'onChangeAct' request here (supposed to be called at init)
|
||
|
comboBox.selection = 0
|
||
|
self.IgnoreActChange = false
|
||
|
end
|
||
|
|
||
|
|
||
|
----- WEATHER SLIDER VALUE ---------------------------------------------------------
|
||
|
function r2.ScenarioWindow:weatherValue(requestType)
|
||
|
|
||
|
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
|
||
|
local act = r2:getInstanceFromId(self.showedActId)
|
||
|
assert(act)
|
||
|
|
||
|
self:setActNotes()
|
||
|
|
||
|
local scenarioUI = self:getContainer()
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local actGr = scenarioUI:find("act_properties")
|
||
|
assert(actGr)
|
||
|
|
||
|
local weatherValue = actGr:find("weather"):find("slider").value
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeActWeather"))
|
||
|
|
||
|
if requestType == nil then
|
||
|
r2.requestSetNode(act.InstanceId, "WeatherValue", weatherValue)
|
||
|
elseif requestType == 'local' then
|
||
|
r2.requestSetLocalNode(act.InstanceId, "WeatherValue", weatherValue)
|
||
|
elseif requestType == 'commit' then
|
||
|
r2.requestCommitLocalNode(act.InstanceId, "WeatherValue")
|
||
|
elseif requestType == 'cancel' then
|
||
|
r2.requestRollbackLocalNode(act.InstanceId, "WeatherValue")
|
||
|
end
|
||
|
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
|
||
|
----- MANUAL WEATHER ACTIVATION -------------------------------------------------------
|
||
|
function r2.ScenarioWindow:manualWeather()
|
||
|
|
||
|
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
|
||
|
local act = r2:getInstanceFromId(self.showedActId)
|
||
|
assert(act)
|
||
|
|
||
|
self:setActNotes()
|
||
|
|
||
|
local scenarioUI = self:getContainer()
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local actGr = scenarioUI:find("act_properties")
|
||
|
assert(actGr)
|
||
|
|
||
|
local manualButton = actGr:find("manual_weather"):find("toggle_butt")
|
||
|
assert(manualButton)
|
||
|
local manual=1
|
||
|
if manualButton.pushed==true then manual=0 end
|
||
|
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeActWeatherManual"))
|
||
|
r2.requestSetNode(act.InstanceId, "ManualWeather", manual)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
|
||
|
--------------------- set act notes ----------------------------------------------------
|
||
|
function r2.ScenarioWindow:setActNotes()
|
||
|
|
||
|
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
|
||
|
local act = r2:getInstanceFromId(self.showedActId)
|
||
|
assert(act)
|
||
|
|
||
|
local scenarioUI = self:getContainer()
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local actGr = scenarioUI:find("act_properties")
|
||
|
assert(actGr)
|
||
|
|
||
|
local preActNotes = actGr:find("pre_act_notes"):find("small_description").uc_input_string:toUtf8()
|
||
|
local actNotes = actGr:find("act_notes"):find("small_description").uc_input_string:toUtf8()
|
||
|
|
||
|
if act==nil then act = r2:getCurrentAct() end
|
||
|
if actNotes~=act.ShortDescription then
|
||
|
r2.requestSetNode(act.InstanceId, "ShortDescription", actNotes)
|
||
|
end
|
||
|
|
||
|
if preActNotes~=act.PreActDescription then
|
||
|
r2.requestSetNode(act.InstanceId, "PreActDescription", preActNotes)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--------------------- update act properties in scenario window -------------------------
|
||
|
|
||
|
function r2.ScenarioWindow:showActProperties()
|
||
|
|
||
|
local actNb = self:getActComboBox().selection + 1
|
||
|
local actTable = self:getActTable()
|
||
|
if actTable[actNb]==nil then return end
|
||
|
local act = actTable[actNb].Act
|
||
|
if act==nil then act=r2:getCurrentAct() end
|
||
|
|
||
|
self:setActNotes()
|
||
|
self.showedActId = act.InstanceId
|
||
|
|
||
|
self:updateActProperties()
|
||
|
|
||
|
local goButton = self:getContainer():find("go_to_act")
|
||
|
assert(goButton)
|
||
|
goButton.active = (act~=r2:getCurrentAct())
|
||
|
|
||
|
local deleteButton = self:getContainer():find("delete_act")
|
||
|
assert(deleteButton)
|
||
|
deleteButton.active = (act==r2:getCurrentAct())
|
||
|
end
|
||
|
|
||
|
function r2.ScenarioWindow:updateActProperties()
|
||
|
|
||
|
if not self.showedActId or not r2:getInstanceFromId(self.showedActId) then return end
|
||
|
local act = r2:getInstanceFromId(self.showedActId)
|
||
|
assert(act)
|
||
|
assert((not act:isBaseAct()))
|
||
|
|
||
|
act:updateWeather()
|
||
|
|
||
|
local scenarioUI = self:getContainer()
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local actGr = scenarioUI:find("act_properties")
|
||
|
assert(actGr)
|
||
|
|
||
|
-- location name
|
||
|
local location = r2:getInstanceFromId(act.LocationId)
|
||
|
if location==nil then return end
|
||
|
local locationName = actGr:find("location_name")
|
||
|
assert(locationName)
|
||
|
local uc_location = ucstring()
|
||
|
uc_location:fromUtf8(location.Name)
|
||
|
locationName.uc_hardtext = uc_location
|
||
|
|
||
|
-- season
|
||
|
local seasons = {
|
||
|
["Spring"] = "uiR2EDSpring",
|
||
|
["Summer"] = "uiR2EDSummer",
|
||
|
["Autumn"] = "uiR2EDAutumn",
|
||
|
["Winter"] = "uiR2EDWinter"
|
||
|
}
|
||
|
local season = actGr:find("season_name")
|
||
|
assert(season)
|
||
|
local uc_season = ucstring()
|
||
|
local seasonStr = seasons[location.Season]
|
||
|
uc_season:fromUtf8(i18n.get(seasonStr):toUtf8())
|
||
|
season.uc_hardtext = uc_season
|
||
|
|
||
|
-- manual weather
|
||
|
local weatherGr = actGr:find("weather")
|
||
|
assert(weatherGr)
|
||
|
local weatherManual = weatherGr:find("manual_weather")
|
||
|
assert(weatherManual)
|
||
|
weatherManual:find("toggle_butt").pushed = (act.ManualWeather == 0)
|
||
|
|
||
|
local weatherSlider = actGr:find("weather_slider")
|
||
|
assert(weatherSlider)
|
||
|
weatherSlider.active = (act.ManualWeather==1)
|
||
|
|
||
|
-- weather value
|
||
|
local weatherSlider = weatherGr:find("slider")
|
||
|
assert(weatherSlider)
|
||
|
weatherSlider.value = act.WeatherValue
|
||
|
|
||
|
-- notes
|
||
|
do
|
||
|
local notesGr = actGr:find("act_notes")
|
||
|
assert(notesGr)
|
||
|
local notesAct = notesGr:find("small_description")
|
||
|
assert(notesAct)
|
||
|
local uc_notes = ucstring()
|
||
|
uc_notes:fromUtf8(act.ShortDescription)
|
||
|
notesAct.uc_input_string = uc_notes
|
||
|
end
|
||
|
|
||
|
-- pre act notes
|
||
|
do
|
||
|
local notesGr = actGr:find("pre_act_notes")
|
||
|
assert(notesGr)
|
||
|
local notesAct = notesGr:find("small_description")
|
||
|
assert(notesAct)
|
||
|
local uc_notes = ucstring()
|
||
|
uc_notes:fromUtf8(act.PreActDescription)
|
||
|
notesAct.uc_input_string = uc_notes
|
||
|
end
|
||
|
|
||
|
|
||
|
-- budget
|
||
|
if act==r2:getCurrentAct() then
|
||
|
local entityBudgetText = scenarioUI:find("entity_budget_text")
|
||
|
local macroBudgetText = scenarioUI:find("macro_budget_text")
|
||
|
local ucBudget = ucstring()
|
||
|
ucBudget:fromUtf8(i18n.get("uiR2EDMacroComponentsInAct"):toUtf8() .. act:getName())
|
||
|
macroBudgetText.uc_hardtext = ucBudget
|
||
|
ucBudget:fromUtf8(i18n.get("uiR2EDEntitiesInAct"):toUtf8() .. act:getName())
|
||
|
entityBudgetText.uc_hardtext = ucBudget
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--------------------- update scenario properties in scenario window -------------------------
|
||
|
function r2.ScenarioWindow:updateScenarioProperties()
|
||
|
|
||
|
self.lockComboBoxes = true
|
||
|
|
||
|
local scenario = r2.Scenario
|
||
|
|
||
|
local scenarioUI = self:getContainer()
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local scenarioGr = scenarioUI:find("scenario_properties")
|
||
|
assert(scenarioGr)
|
||
|
|
||
|
-- scenario level
|
||
|
local levelCB = scenarioGr:find("level_combo_box")
|
||
|
assert(levelCB)
|
||
|
levelCB.selection = r2.Scenario.Description.LevelId
|
||
|
|
||
|
do
|
||
|
local cb = scenarioGr:find("locked_combo_box")
|
||
|
assert(cb)
|
||
|
if r2.Scenario.Description.OtherCharAccess then
|
||
|
local access = r2.Scenario.Description.OtherCharAccess
|
||
|
cb.selection_text = i18n.get("uiR2ED".. access):toUtf8()
|
||
|
else
|
||
|
cb.selection_text = i18n.get("uiR2EDFull"):toUtf8()
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
if r2.Scenario.Description.NevraxScenario then
|
||
|
local ui = getUI("ui:interface:r2ed_palette")
|
||
|
assert(ui)
|
||
|
local widget = ui:find("nevrax_scenario")
|
||
|
assert(widget)
|
||
|
local ok = r2.Scenario.Description.NevraxScenario == "1"
|
||
|
widget:find("toggle_butt").pushed = not ok
|
||
|
end
|
||
|
|
||
|
if r2.Scenario.Description.TrialAllowed then
|
||
|
local ui = getUI("ui:interface:r2ed_palette")
|
||
|
assert(ui)
|
||
|
local widget = ui:find("trial_allowed_scenario")
|
||
|
assert(widget)
|
||
|
local ok = r2.Scenario.Description.TrialAllowed == "1"
|
||
|
widget:find("toggle_butt").pushed = not ok
|
||
|
end
|
||
|
|
||
|
if r2.Scenario.Description.MissionTag then
|
||
|
local ui = getUI("ui:interface:r2ed_palette")
|
||
|
assert(ui)
|
||
|
local widget = ui:find("mission_tag")
|
||
|
assert(widget)
|
||
|
local uc = ucstring()
|
||
|
uc:fromUtf8(scenario.Description.MissionTag)
|
||
|
widget:find("mission_tag_eb").eb.uc_input_string = uc
|
||
|
end
|
||
|
|
||
|
-- scenario rules
|
||
|
local rulesCB = scenarioGr:find("rules_combo_box")
|
||
|
if r2.Scenario.AccessRules == "strict" then
|
||
|
rulesCB.selection = 0
|
||
|
else
|
||
|
rulesCB.selection = 1
|
||
|
end
|
||
|
|
||
|
-- scenario language
|
||
|
local languageCB = scenarioGr:find("language_combo_box")
|
||
|
assert(languageCB)
|
||
|
languageCB.selection_text = i18n.get("uiR2ED"..r2.Scenario.Language):toUtf8()
|
||
|
|
||
|
-- scenario type
|
||
|
local typeCB = scenarioGr:find("type_combo_box")
|
||
|
assert(typeCB)
|
||
|
-- special case for old enums
|
||
|
if r2.Scenario.Type =="Combat" then
|
||
|
typeCB.selection_text = i18n.get("uiR2EDso_hack_slash"):toUtf8()
|
||
|
elseif r2.Scenario.Type =="Roleplay" then
|
||
|
typeCB.selection_text = i18n.get("uiR2EDso_story_telling"):toUtf8()
|
||
|
else
|
||
|
typeCB.selection_text = i18n.get("uiR2ED"..r2.Scenario.Type):toUtf8()
|
||
|
end
|
||
|
|
||
|
-- scenario title
|
||
|
local ucTitle = ucstring()
|
||
|
ucTitle:fromUtf8(scenario.Description.Title)
|
||
|
getUI("ui:interface:r2ed_scenario"):find("title_eb").eb.uc_input_string = ucTitle
|
||
|
|
||
|
-- scenario notes
|
||
|
local notesGr = scenarioGr:find("scenario_notes")
|
||
|
assert(notesGr)
|
||
|
local notesScenario = notesGr:find("small_description")
|
||
|
assert(notesScenario)
|
||
|
local uc_notes = ucstring()
|
||
|
uc_notes:fromUtf8(scenario.Description.ShortDescription)
|
||
|
notesScenario.uc_input_string = uc_notes
|
||
|
|
||
|
-- scenario name
|
||
|
local scenarioName = scenarioUI:find("scenario_name_text")
|
||
|
local uc_name = ucstring()
|
||
|
uc_name:fromUtf8(i18n.get("uiR2EDScenarioFilename"):toUtf8() .. " " ..ucstring(scenario:getName()):toUtf8())
|
||
|
scenarioName.uc_hardtext = uc_name
|
||
|
|
||
|
self.lockComboBoxes = false
|
||
|
end
|
||
|
|
||
|
--------------------- set scenario notes ----------------------------------------------------
|
||
|
function r2.ScenarioWindow:setScenarioNotes()
|
||
|
|
||
|
local scenarioUI = self:getContainer()
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local scenarioGr = scenarioUI:find("scenario_properties")
|
||
|
assert(scenarioGr)
|
||
|
|
||
|
local scenarioNotes = scenarioGr:find("scenario_notes"):find("small_description").uc_input_string:toUtf8()
|
||
|
|
||
|
if r2.Scenario and scenarioNotes~= r2.Scenario.Description.ShortDescription then
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioDescription"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "ShortDescription", scenarioNotes)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--------------------- set scenario level ----------------------------------------------------
|
||
|
function r2.ScenarioWindow:scenarioLevel()
|
||
|
if self.lockComboBoxes then return end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
local scenarioWnd = self:getContainer()
|
||
|
local levelCB = scenarioWnd:find("level_combo_box")
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioLevel"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "LevelId", levelCB.selection)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
|
||
|
--------------------- set scenario rules ----------------------------------------------------
|
||
|
function r2.ScenarioWindow:scenarioRules()
|
||
|
if self.lockComboBoxes then return end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
local scenarioWnd = self:getContainer()
|
||
|
local rulesCB = scenarioWnd:find("rules_combo_box")
|
||
|
local rules = {[0]="strict", [1]="liberal"}
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioRules"))
|
||
|
r2.requestSetNode(r2.Scenario.InstanceId, "AccessRules", rules[rulesCB.selection])
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
|
||
|
------------- set scenario language ----------------------------------------------------------
|
||
|
function r2.ScenarioWindow:scenarioLanguage()
|
||
|
|
||
|
if self.lockComboBoxes then return end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
local comboB = getUICaller()
|
||
|
local language = self.Languages[comboB.selection_text]
|
||
|
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioLanguage"))
|
||
|
r2.requestSetNode(r2.Scenario.InstanceId, "Language", language)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
|
||
|
------------- set scenario type ---------------------------------------------------------------
|
||
|
function r2.ScenarioWindow:scenarioType()
|
||
|
|
||
|
if self.lockComboBoxes then return end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
local comboB = getUICaller()
|
||
|
local type = self.Types[comboB.selection_text]
|
||
|
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioType"))
|
||
|
r2.requestSetNode(r2.Scenario.InstanceId, "Type", type)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
|
||
|
------------- set scenario type ---------------------------------------------------------------
|
||
|
function r2.ScenarioWindow:scenarioEditionLocked()
|
||
|
|
||
|
if self.lockComboBoxes then return end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
local comboB = getUICaller()
|
||
|
|
||
|
local type = self.Locked[comboB.selection_text]
|
||
|
-- RoS not usefull anymore
|
||
|
if type == "RoSOnly" and config.R2EDExtendedDebug ~= 1 then
|
||
|
type = "Full"
|
||
|
self.lockComboBoxes = true
|
||
|
comboB.selection_text = i18n.get("uiR2EDFull")
|
||
|
self.lockComboBoxes = false
|
||
|
end
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioEditionLock"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "OtherCharAccess", type)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
--------------------------------------------------------------------------
|
||
|
-- the scenario title was changed by the user
|
||
|
function r2.ScenarioWindow:onTitleChanged()
|
||
|
if self.lockComboBoxes then return end
|
||
|
local newTitle = getUI("ui:interface:r2ed_scenario"):find("title_eb").eb.uc_input_string:toUtf8()
|
||
|
if newTitle ~= r2.Scenario.Description.Title then
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioTitle"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "Title", newTitle)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
----------------------- cancel focus on text of all edit box when select a new tab --------------
|
||
|
function r2.ScenarioWindow:cancelFocusOnText()
|
||
|
local editBox = getUICaller()
|
||
|
assert(editBox)
|
||
|
editBox:cancelFocusOnText()
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
--------------------- set nevrax scenario ----------------------------------------------------
|
||
|
function r2.ScenarioWindow:nevraxScenario()
|
||
|
if self.lockComboBoxes then return end
|
||
|
if config.R2EDExtendedDebug ~= 1 then return end
|
||
|
|
||
|
local scenarioUI = getUI("ui:interface:r2ed_palette")
|
||
|
assert(scenarioUI)
|
||
|
|
||
|
local widget = scenarioUI:find("nevrax_scenario")
|
||
|
assert(widget)
|
||
|
|
||
|
|
||
|
local val = "0"
|
||
|
if widget:find("toggle_butt").pushed then val = "0" else val = "1" end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeScenarioNevraxTag"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "NevraxScenario", val)
|
||
|
r2.requestEndAction()
|
||
|
|
||
|
|
||
|
end
|
||
|
|
||
|
--------------------- set nevrax scenario ----------------------------------------------------
|
||
|
function r2.ScenarioWindow:trialAllowed()
|
||
|
if self.lockComboBoxes then return end
|
||
|
if config.R2EDExtendedDebug ~= 1 then return end
|
||
|
|
||
|
local ui = getUI("ui:interface:r2ed_palette")
|
||
|
assert(ui)
|
||
|
|
||
|
local widget = ui:find("trial_allowed_scenario")
|
||
|
assert(widget)
|
||
|
|
||
|
local val = "0"
|
||
|
if widget:find("toggle_butt").pushed then val = "0" else val = "1" end
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeTrialAllowedTag"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "TrialAllowed", val )
|
||
|
r2.requestEndAction()
|
||
|
|
||
|
end
|
||
|
|
||
|
--------------------------------------------------------------------------
|
||
|
-- the scenario title was changed by the user
|
||
|
function r2.ScenarioWindow:onScenarioMissionTagChanged()
|
||
|
if self.lockComboBoxes then return end
|
||
|
if config.R2EDExtendedDebug ~= 1 then return end
|
||
|
local newTag = getUI("ui:interface:r2ed_palette"):find("mission_tag"):find("mission_tag_eb").eb.uc_input_string:toUtf8()
|
||
|
|
||
|
self:setScenarioNotes()
|
||
|
self:onTitleChanged()
|
||
|
|
||
|
if newTag ~= r2.Scenario.Description.MissionTag then
|
||
|
r2.requestNewAction(i18n.get("uiR2EDChangeMissionTag"))
|
||
|
r2.requestSetNode(r2.Scenario.Description.InstanceId, "MissionTag", newTag)
|
||
|
r2.requestEndAction()
|
||
|
end
|
||
|
end
|
||
|
|