mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-09 00:39:02 +00:00
390 lines
9 KiB
C++
390 lines
9 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/////////////
|
||
|
// INCLUDE //
|
||
|
/////////////
|
||
|
#include "stdpch.h"
|
||
|
|
||
|
// Misc.
|
||
|
#include "nel/misc/path.h"
|
||
|
#include "nel/misc/i_xml.h"
|
||
|
#include "nel/misc/file.h"
|
||
|
// 3D Interface.
|
||
|
// game share
|
||
|
#include "game_share/brick_types.h"
|
||
|
// PACS
|
||
|
#include "nel/pacs/u_global_position.h"
|
||
|
// std
|
||
|
#include <string>
|
||
|
// Client
|
||
|
#include "prim_file.h"
|
||
|
#include "client_cfg.h"
|
||
|
|
||
|
///////////
|
||
|
// USING //
|
||
|
///////////
|
||
|
using namespace NLLIGO;
|
||
|
using namespace NLMISC;
|
||
|
using namespace NL3D;
|
||
|
using namespace NLPACS;
|
||
|
using namespace NLNET;
|
||
|
using namespace std;
|
||
|
|
||
|
#define POINT_HEIGHT 1.f
|
||
|
#define POINT_SIZE 1.f
|
||
|
|
||
|
extern UGlobalRetriever *GR;
|
||
|
extern UScene *Scene;
|
||
|
extern UTextContext *TextContext;
|
||
|
|
||
|
CRGBA PrimColors[] =
|
||
|
{
|
||
|
CRGBA (255, 0, 0),
|
||
|
CRGBA (0, 255, 0),
|
||
|
CRGBA (0, 0, 255),
|
||
|
CRGBA (255, 255, 0),
|
||
|
CRGBA (0, 255, 255),
|
||
|
CRGBA (255, 0, 255),
|
||
|
CRGBA (127, 0, 0),
|
||
|
CRGBA (0, 127, 0),
|
||
|
CRGBA (0, 0, 127),
|
||
|
CRGBA (127, 127, 0),
|
||
|
CRGBA (0, 127, 127),
|
||
|
CRGBA (127, 0, 127),
|
||
|
};
|
||
|
|
||
|
/////////////
|
||
|
// GLOBALS //
|
||
|
/////////////
|
||
|
|
||
|
// Show prim file
|
||
|
CPrimFileMgr PrimFiles;
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
CPrimFileMgr::CPrimFileMgr ()
|
||
|
{
|
||
|
_ShowPrim = false;
|
||
|
_Loaded = false;
|
||
|
_PrimFile = 0;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
void CPrimFileMgr::adjustPosition (NLMISC::CVector &pos)
|
||
|
{
|
||
|
UGlobalPosition globalPos = GR->retrievePosition (pos);
|
||
|
pos.z = GR->getMeanHeight (globalPos) + POINT_HEIGHT;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
void CPrimFileMgr::load (sint primFileIndex)
|
||
|
{
|
||
|
_Loaded = false;
|
||
|
// Prim file count
|
||
|
sint primFileCount = (sint)ClientCfg.PrimFiles.size ();
|
||
|
if (primFileCount)
|
||
|
{
|
||
|
// Get a valid index
|
||
|
while (primFileIndex >= primFileCount)
|
||
|
{
|
||
|
primFileIndex -= primFileCount;
|
||
|
}
|
||
|
while (primFileIndex < 0)
|
||
|
{
|
||
|
primFileIndex += primFileCount;
|
||
|
}
|
||
|
|
||
|
// Current prim index
|
||
|
_PrimFile = primFileIndex;
|
||
|
|
||
|
// Get the path name
|
||
|
string pathName = CPath::lookup (ClientCfg.PrimFiles[_PrimFile], false, true);
|
||
|
if (pathName.empty ())
|
||
|
{
|
||
|
pathName = ClientCfg.PrimFiles[_PrimFile];
|
||
|
}
|
||
|
|
||
|
// Reset the container
|
||
|
_PrimRegion = NLLIGO::CPrimRegion ();
|
||
|
|
||
|
// Open the file
|
||
|
CIFile file;
|
||
|
if (file.open (pathName))
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
// Serial XML
|
||
|
CIXml xml;
|
||
|
xml.init (file);
|
||
|
|
||
|
// Serial the region
|
||
|
_PrimRegion.serial (xml);
|
||
|
_Loaded = true;
|
||
|
|
||
|
// Put to the ground
|
||
|
|
||
|
// Adjust points
|
||
|
uint point;
|
||
|
for (point = 0; point < _PrimRegion.VPoints.size (); point++)
|
||
|
{
|
||
|
// Adjuste the position
|
||
|
adjustPosition (_PrimRegion.VPoints[point].Point);
|
||
|
}
|
||
|
|
||
|
// Adjust segments
|
||
|
uint seg;
|
||
|
for (seg = 0; seg < _PrimRegion.VPaths.size (); seg++)
|
||
|
{
|
||
|
// For each
|
||
|
uint pointCount = _PrimRegion.VPaths[seg].VPoints.size ();
|
||
|
|
||
|
for (point = 0; point < pointCount; point++)
|
||
|
{
|
||
|
adjustPosition (_PrimRegion.VPaths[seg].VPoints[point]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Adjust polygons
|
||
|
for (seg = 0; seg < _PrimRegion.VZones.size (); seg++)
|
||
|
{
|
||
|
// For each
|
||
|
uint pointCount = _PrimRegion.VZones[seg].VPoints.size ();
|
||
|
|
||
|
for (point = 0; point < pointCount; point ++)
|
||
|
{
|
||
|
adjustPosition (_PrimRegion.VZones[seg].VPoints[point]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
catch (Exception &e)
|
||
|
{
|
||
|
// Error
|
||
|
nlwarning ("Error while reading the prim file (%s) : %s", pathName.c_str(), e.what ());
|
||
|
|
||
|
// Reset the container
|
||
|
_PrimRegion = NLLIGO::CPrimRegion ();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Can't open
|
||
|
nlwarning ("Can't open the prim file %s", pathName.c_str ());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
void CPrimFileMgr::changeColor (uint ¤tColor)
|
||
|
{
|
||
|
const uint colorCount = sizeof (PrimColors) / sizeof (CRGBA);
|
||
|
if (currentColor >= colorCount)
|
||
|
currentColor = 0;
|
||
|
_Material.setColor (PrimColors[currentColor]);
|
||
|
TextContext->setColor (PrimColors[currentColor]);
|
||
|
currentColor++;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
void CPrimFileMgr::draw3dText (const NLMISC::CVector &pos, NL3D::UCamera cam, const char *text)
|
||
|
{
|
||
|
// Create the matrix and set the orientation according to the camera.
|
||
|
CMatrix matrix;
|
||
|
matrix.identity();
|
||
|
matrix.setRot(cam.getRotQuat());
|
||
|
matrix.setPos (pos);
|
||
|
matrix.scale (60);
|
||
|
|
||
|
// Draw the name.
|
||
|
TextContext->render3D (matrix, text);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
void CPrimFileMgr::display (NL3D::UDriver &driver)
|
||
|
{
|
||
|
if (_ShowPrim)
|
||
|
{
|
||
|
// Material exist ?
|
||
|
if (!_Material.empty())
|
||
|
{
|
||
|
_Material = driver.createMaterial ();
|
||
|
_Material.initUnlit ();
|
||
|
_Material.setZFunc (UMaterial::always);
|
||
|
_Material.setZWrite (false);
|
||
|
}
|
||
|
|
||
|
// Remove fog
|
||
|
bool fogState = driver.fogEnabled ();
|
||
|
driver.enableFog (false);
|
||
|
|
||
|
// Load current
|
||
|
if (!_Loaded)
|
||
|
load (_PrimFile);
|
||
|
|
||
|
// Current color
|
||
|
uint currentColor = 0;
|
||
|
|
||
|
// Draw points
|
||
|
uint point;
|
||
|
for (point = 0; point < _PrimRegion.VPoints.size (); point++)
|
||
|
{
|
||
|
// Set the color for the next primitive
|
||
|
changeColor (currentColor);
|
||
|
|
||
|
// Ref on the vector
|
||
|
CVector &vect = _PrimRegion.VPoints[point].Point;
|
||
|
|
||
|
// Line
|
||
|
CLine line;
|
||
|
line.V0 = vect;
|
||
|
line.V1 = vect;
|
||
|
line.V0.x -= POINT_SIZE/2;
|
||
|
line.V1.x += POINT_SIZE/2;
|
||
|
driver.drawLine (line, _Material);
|
||
|
line.V0 = vect;
|
||
|
line.V1 = vect;
|
||
|
line.V0.y -= POINT_SIZE/2;
|
||
|
line.V1.y += POINT_SIZE/2;
|
||
|
driver.drawLine (line, _Material);
|
||
|
line.V0 = vect;
|
||
|
line.V1 = vect;
|
||
|
line.V0.z -= POINT_SIZE/2;
|
||
|
line.V1.z += POINT_SIZE/2;
|
||
|
driver.drawLine (line, _Material);
|
||
|
|
||
|
// Draw a text
|
||
|
string *name;
|
||
|
if (_PrimRegion.VPoints[point].getPropertyByName("name", name))
|
||
|
draw3dText (vect + CVector (0, 0, 10 * POINT_HEIGHT), Scene->getCam(), name->c_str ());
|
||
|
}
|
||
|
|
||
|
// Draw segments
|
||
|
uint seg;
|
||
|
for (seg = 0; seg < _PrimRegion.VPaths.size (); seg++)
|
||
|
{
|
||
|
// Set the color for the next primitive
|
||
|
changeColor (currentColor);
|
||
|
|
||
|
// Mean pos
|
||
|
CVector pos (0,0,0);
|
||
|
|
||
|
// For each
|
||
|
uint pointCount = _PrimRegion.VPaths[seg].VPoints.size ();
|
||
|
vector<CPrimVector> &points = _PrimRegion.VPaths[seg].VPoints;
|
||
|
|
||
|
// Some points ?
|
||
|
if (pointCount != 0)
|
||
|
{
|
||
|
pos = points[0];
|
||
|
for (point = 0; point < pointCount-1; point++)
|
||
|
{
|
||
|
// Draw the line
|
||
|
CLine line;
|
||
|
line.V0 = points[point];
|
||
|
line.V1 = points[point+1];
|
||
|
driver.drawLine (line, _Material);
|
||
|
pos += points[point+1];
|
||
|
}
|
||
|
|
||
|
pos /= (float) pointCount;
|
||
|
|
||
|
// Draw a text
|
||
|
string *name;
|
||
|
if (_PrimRegion.VPaths[seg].getPropertyByName("name", name))
|
||
|
draw3dText (pos + CVector (0, 0, 10 * POINT_HEIGHT), Scene->getCam(), name->c_str ());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw polygons
|
||
|
for (seg = 0; seg < _PrimRegion.VZones.size (); seg++)
|
||
|
{
|
||
|
// Set the color for the next primitive
|
||
|
changeColor (currentColor);
|
||
|
|
||
|
// For each
|
||
|
uint pointCount = _PrimRegion.VZones[seg].VPoints.size ();
|
||
|
vector<CPrimVector> &points = _PrimRegion.VZones[seg].VPoints;
|
||
|
|
||
|
// Some points ?
|
||
|
if (pointCount != 0)
|
||
|
{
|
||
|
// Mean pos
|
||
|
CVector pos (0,0,0);
|
||
|
|
||
|
// Previous point
|
||
|
NLMISC::CVector *previous = &points[pointCount-1];
|
||
|
|
||
|
for (point = 0; point < pointCount; point ++)
|
||
|
{
|
||
|
// Next point
|
||
|
NLMISC::CVector *next = &points[point];
|
||
|
|
||
|
// Draw the line
|
||
|
CLine line;
|
||
|
line.V0 = *previous;
|
||
|
line.V1 = *next;
|
||
|
driver.drawLine (line, _Material);
|
||
|
|
||
|
pos += points[point];
|
||
|
|
||
|
previous = next;
|
||
|
}
|
||
|
|
||
|
pos /= (float) pointCount;
|
||
|
|
||
|
// Draw a text
|
||
|
string *name;
|
||
|
if (_PrimRegion.VZones[seg].getPropertyByName("name", name))
|
||
|
draw3dText (pos + CVector (0, 0, POINT_HEIGHT), Scene->getCam(), name->c_str ());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Reset fog
|
||
|
driver.enableFog (fogState);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
void CPrimFileMgr::release (NL3D::UDriver &driver)
|
||
|
{
|
||
|
driver.deleteMaterial (_Material);
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------
|
||
|
|
||
|
string CPrimFileMgr::getCurrentPrimitive () const
|
||
|
{
|
||
|
if (_ShowPrim)
|
||
|
{
|
||
|
if ( (_PrimFile < (sint)ClientCfg.PrimFiles.size ()) && (_PrimFile >= 0) )
|
||
|
{
|
||
|
return ClientCfg.PrimFiles[_PrimFile];
|
||
|
}
|
||
|
}
|
||
|
return "";
|
||
|
}
|
||
|
|