khanat-code-old/code/ryzom/tools/client/client_config/preset_dlg.h

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2015-12-18 12:02:31 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_PRESET_DLG_H__E8E0170F_3445_4F38_9F73_EE1685B89CAC__INCLUDED_)
#define AFX_PRESET_DLG_H__E8E0170F_3445_4F38_9F73_EE1685B89CAC__INCLUDED_
todo hulud remove
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// preset_dlg.h : header file
//
#include "base_dialog.h"
/////////////////////////////////////////////////////////////////////////////
// CPresetDlg dialog
class CPresetDlg : public CDialog
{
// Construction
public:
CPresetDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPresetDlg)
enum { IDD = IDD_PRESET };
CButton OkCtrl;
CButton CancelCtrl;
CComboBox VideoCardCtrl;
CString CPUFrequency;
CString SystemMemory;
int VideoCard;
CString VideoMemory;
CString HardwareSoundBuffer;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPresetDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPresetDlg)
afx_msg void OnReset();
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PRESET_DLG_H__E8E0170F_3445_4F38_9F73_EE1685B89CAC__INCLUDED_)