2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include <string>
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#include <vector>
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#include <map>
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class CxmlNode
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{
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public:
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bool read(const std::string &filename);
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bool parseInput(char * &ptr);
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inline const std::string &txt() const { return _txt; }
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inline const std::string &type() const { return _name; }
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inline const std::string &arg(const std::string &argName) const
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{
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static std::string emptyString;
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std::map<std::string,std::string>::const_iterator it;
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it=_args.find(argName);
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if (it!=_args.end())
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return (*it).second;
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else
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return emptyString;
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}
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inline uint childCount() const { return _children.size(); }
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inline CxmlNode *child(uint index) const { return _children[index]; }
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private:
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std::string _txt;
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std::string _name;
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std::map<std::string,std::string> _args;
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std::vector<CxmlNode *> _children;
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};
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