mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-14 03:09:04 +00:00
465 lines
13 KiB
C++
465 lines
13 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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#if defined(NL_OS_WINDOWS)
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#include <windows.h>
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#endif
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// Misc.
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#include "nel/misc/config_file.h"
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#include "nel/misc/bit_mem_stream.h"
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// Client.
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#include "sheets_packer_cfg.h"
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#include "debug_client.h"
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// 3D Interface.
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//#include "nel/3d/u_driver.h"
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//#include "nel/3d/u_scene.h"
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// Game Share.
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#include "game_share/time_weather_season/time_and_season.h"
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///////////
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// MACRO //
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///////////
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//-----------------------------------------------
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/// Macro to read a Bool from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_BOOL(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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AppCfg.variableName = varPtr->asInt() ? true : false; \
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/* Use the Default Value */ \
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else \
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nlwarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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/// Macro to read an Int from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_INT(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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AppCfg.variableName = varPtr->asInt(); \
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/* Use the Default Value */ \
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else \
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nlwarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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/// Macro to read a Float from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_FLOAT(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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AppCfg.variableName = varPtr->asFloat(); \
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/* Use the Default Value */ \
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else \
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nlwarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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/// Macro to read a Double from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_DOUBLE(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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AppCfg.variableName = varPtr->asDouble(); \
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/* Use the Default Value */ \
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else \
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nlwarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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/// Macro to read a String from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_STRING(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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AppCfg.variableName = varPtr->asString(); \
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/* Use the Default Value */ \
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else \
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nlwarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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/// Macro to read a CVector from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define READ_CVECTOR(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = AppCfg.ConfigFile.getVarPtr(#variableName); \
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if(varPtr) \
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{ \
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/* Check params */ \
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if(varPtr->size()==3) \
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{ \
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AppCfg.variableName.x = varPtr->asFloat(0); \
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AppCfg.variableName.y = varPtr->asFloat(1); \
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AppCfg.variableName.z = varPtr->asFloat(2); \
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} \
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else \
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nlwarning("CFG: Bad params for '"#variableName"' !!!"); \
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} \
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else \
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nlwarning("CFG: Default value used for '"#variableName"' !!!"); \
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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//using namespace NL3D;
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////////////
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// GLOBAL //
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////////////
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CClientConfig AppCfg;
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const std::string ConfigFileName = "sheets_packer.cfg";
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////////////
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// EXTERN //
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////////////
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//extern NL3D::UScene *Scene;
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//extern NL3D::UDriver *Driver;
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extern CRyzomTime RT;
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/////////////
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// METHODS //
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/////////////
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//---------------------------------------------------
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// CClientConfig :
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// Constructor.
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//---------------------------------------------------
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CClientConfig::CClientConfig()
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{
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SaveConfig = false;
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PositionX = 0;
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PositionY = 0;
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Frequency = 60;
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Windowed = false; // Default is windowed mode.
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Width = 800; // Default Width for the window.
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Height = 600; // Default Height for the window.
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Depth = 32; // Default Bit per Pixel.
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Contrast = 0.f; // Default Monitor Contrast.
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Luminosity = 0.f; // Default Monitor Luminosity.
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Gamma = 0.f; // Default Monitor Gamma.
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PreDataPath.push_back("../../client/data/gamedev/language/"); // Default Path for the language data
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DataPath.push_back("../../client/data/"); // Default Path for the Data.
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DataPath.push_back("../../common/data_leveldesign/"); // Default Path for the Level Design Directory.
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DataPath.push_back("../../common/data_common/"); // Default Path for the Level Design Directory.
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UpdatePackedSheet = true; // Update packed sheet if needed
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SceneName = "";
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IdFilePath = "";
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LanguageCode = "en"; // Default to english
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FPExceptions = false; // Disable Floating Point Exceptions.
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}// CClientConfig //
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//---------------------------------------------------
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// load :
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// Load the client config file.
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//---------------------------------------------------
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void setValues()
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{
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nlinfo ("reloading the config file!");
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CConfigFile::CVar *varPtr = 0;
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///////////////////
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// WINDOW CONFIG //
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// Mode.
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// SaveConfig
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varPtr = AppCfg.ConfigFile.getVarPtr ("SaveConfig");
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if (varPtr)
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AppCfg.SaveConfig = varPtr->asInt() ? true : false;
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else
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nlwarning ("Default value used for 'SaveConfig' !!!");
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// Window Positon
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varPtr = AppCfg.ConfigFile.getVarPtr ("PositionX");
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if (varPtr)
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AppCfg.PositionX = varPtr->asInt();
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else
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nlwarning ("Default value used for 'PositionX' !!!");
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varPtr = AppCfg.ConfigFile.getVarPtr ("PositionY");
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if (varPtr)
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AppCfg.PositionY = varPtr->asInt();
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else
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nlwarning ("Default value used for 'PositionY' !!!");
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// Window frequency
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varPtr = AppCfg.ConfigFile.getVarPtr ("Frequency");
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if (varPtr)
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AppCfg.Frequency = varPtr->asInt();
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else
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nlwarning ("Default value used for 'Frequency' !!!");
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try
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{
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CConfigFile::CVar &cvFullScreen = AppCfg.ConfigFile.getVar("FullScreen");
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AppCfg.Windowed = cvFullScreen.asInt() ? false : true;
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}
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catch(EUnknownVar &) {nlwarning("Default value used for 'Fullscreen' !!!");}
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// Width
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READ_INT(Width)
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// Height
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READ_INT(Height)
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// Depth : Bit Per Pixel
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READ_INT(Depth)
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// Contrast
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READ_FLOAT(Contrast)
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// Luminosity
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READ_FLOAT(Luminosity)
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// Gamma
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READ_FLOAT(Gamma)
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//////////
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// MISC //
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// Pre Data Path.
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try
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{
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CConfigFile::CVar &cvPreDataPath = AppCfg.ConfigFile.getVar("PreDataPath");
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AppCfg.PreDataPath.clear ();
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for (uint i = 0; i < cvPreDataPath.size(); i++)
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AppCfg.PreDataPath.push_back(cvPreDataPath.asString(i));
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}
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catch(EUnknownVar &) {nlwarning("Default value used for 'PreDataPath' !!!");}
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// Data Path.
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try
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{
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AppCfg.DataPath.clear ();
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CConfigFile::CVar &cvDataPath = AppCfg.ConfigFile.getVar("DataPath");
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for (uint i = 0; i < cvDataPath.size(); i++)
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AppCfg.DataPath.push_back(cvDataPath.asString(i));
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}
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catch(EUnknownVar &) {nlwarning("Default value used for 'DataPath' !!!");}
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// UpdatePackedSheet
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READ_BOOL(UpdatePackedSheet)
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// SceneName
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READ_STRING(SceneName)
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// IdFile Path
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READ_STRING(IdFilePath)
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/////////////
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// FILTERS //
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createDebug ();
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try
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{
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CConfigFile::CVar &cvTmp = AppCfg.ConfigFile.getVar("NegFiltersDebug");
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for(uint k = 0; k < (uint)cvTmp.size(); ++k)
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{
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DebugLog->addNegativeFilter (cvTmp.asString(k).c_str());
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}
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}
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catch(EUnknownVar &) {}
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try
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{
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CConfigFile::CVar &cvTmp = AppCfg.ConfigFile.getVar("NegFiltersInfo");
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for(uint k = 0; k < (uint)cvTmp.size(); ++k)
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{
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InfoLog->addNegativeFilter (cvTmp.asString(k).c_str());
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}
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}
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catch(EUnknownVar &) {}
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try
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{
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CConfigFile::CVar &cvTmp = AppCfg.ConfigFile.getVar("NegFiltersWarning");
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for(uint k = 0; k < (uint)cvTmp.size(); ++k)
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{
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WarningLog->addNegativeFilter (cvTmp.asString(k).c_str());
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}
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}
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catch(EUnknownVar &) {}
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READ_STRING(LigoPrimitiveClass)
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// LanguageCode
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READ_STRING(LanguageCode)
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READ_BOOL(FPExceptions)
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//////////
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// INIT //
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// FPU
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#ifdef NL_OS_WINDOWS
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if(AppCfg.FPExceptions)
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_control87(_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
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else
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_control87(_EM_INVALID|_EM_DENORMAL|_EM_ZERODIVIDE|_EM_OVERFLOW|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
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#endif // NL_OS_WINDOWS
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/* if(Driver)
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{
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// Set the monitor color properties
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CMonitorColorProperties monitorColor;
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for(uint i=0; i<3; i++)
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{
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monitorColor.Contrast[i] = AppCfg.Contrast;
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monitorColor.Luminosity[i] = AppCfg.Luminosity;
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monitorColor.Gamma[i] = AppCfg.Gamma;
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}
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if(!Driver->setMonitorColorProperties(monitorColor))
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nlwarning("reloadCFG: setMonitorColorProperties fails");
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}
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*/
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}// load //
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//-----------------------------------------------
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// serial :
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// Serialize CFG.
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//-----------------------------------------------
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void CClientConfig::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// Start the opening of a new node named ClientCFG.
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f.xmlPush("ClientCFG");
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f.xmlPushBegin("Windowed");
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f.xmlPushEnd();
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f.serial(Windowed);
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f.xmlPop();
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f.xmlPushBegin("Width");
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f.xmlPushEnd();
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f.serial(Width);
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f.xmlPop();
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f.xmlPushBegin("Height");
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f.xmlPushEnd();
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f.serial(Height);
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f.xmlPop();
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f.xmlPushBegin("Depth");
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f.xmlPushEnd();
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f.serial(Depth);
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f.xmlPop();
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f.xmlPushBegin("Contrast");
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f.xmlPushEnd();
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f.serial(Contrast);
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f.xmlPop();
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f.xmlPushBegin("Luminosity");
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f.xmlPushEnd();
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f.serial(Luminosity);
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f.xmlPop();
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f.xmlPushBegin("Gamma");
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f.xmlPushEnd();
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f.serial(Gamma);
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f.xmlPop();
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// Close the serial for hte Client CFG.
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f.xmlPop();
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}// serial //
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//-----------------------------------------------
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// init :
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//-----------------------------------------------
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void CClientConfig::init(const std::string &configFileName)
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{
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if(!CFile::fileExists(configFileName))
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nlwarning("CFG::init: '%s' Not Found !!!", configFileName.c_str ());
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// if the config file will be modified, it calls automatically the function setValues()
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AppCfg.ConfigFile.setCallback (setValues);
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// load the config files
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AppCfg.ConfigFile.load (configFileName);
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}// init //
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//-----------------------------------------------
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// init :
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//-----------------------------------------------
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void CClientConfig::release ()
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{
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// Do we have to save the cfg file ?
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if (AppCfg.SaveConfig)
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{
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// Are we in window mode ?
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if (AppCfg.Windowed)
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{
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/* // Driver still alive ?
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if (Driver && Driver->isActive ())
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{
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#ifdef NL_OS_WINDOWS
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HWND hWnd = (HWND)Driver->getDisplay ();
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// Get the window position
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RECT window;
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RECT client;
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GetWindowRect (hWnd, &window);
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GetClientRect (hWnd, &client);
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// Save values
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try
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{
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CConfigFile::CVar *varPtr = AppCfg.ConfigFile.getVarPtr ("PositionX");
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if (varPtr)
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varPtr->setAsInt (window.left);
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varPtr = AppCfg.ConfigFile.getVarPtr ("PositionY");
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if (varPtr)
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varPtr->setAsInt (window.top);
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varPtr = AppCfg.ConfigFile.getVarPtr ("Width");
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if (varPtr)
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varPtr->setAsInt (client.right - client.left);
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varPtr = AppCfg.ConfigFile.getVarPtr ("Height");
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if (varPtr)
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varPtr->setAsInt (client.bottom - client.top);
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}
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||
|
catch (Exception &e)
|
||
|
{
|
||
|
nlwarning ("Error while set config file variables : %s", e.what ());
|
||
|
}
|
||
|
#endif // NL_OS_WINDOWS
|
||
|
}
|
||
|
*/ }
|
||
|
|
||
|
// Save it
|
||
|
AppCfg.ConfigFile.save ();
|
||
|
}
|
||
|
}
|