2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/debug_vb.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/index_buffer.h"
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namespace NL3D
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{
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static void checkRange(const uint8 *min, const uint8 *max, const uint8 *start, uint length, const std::string &msg)
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{
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if (start + length < min || start >= max)
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{
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nlwarning("Buffer start = %p, end = %p, accessed range = (%p, %p), %s", min, max, start, start + length, msg.c_str());
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nlassert(0);
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}
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}
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// ************************************************************************************
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void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr)
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{
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CVertexBufferRead vba;
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vb.lock (vba);
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checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vb.getNumVertices() * vb.getVertexSize(), ptr, 0, vb.getName());
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}
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// ************************************************************************************
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void nlCheckVBA(CVertexBufferRead &vba, const uint8 *ptr)
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{
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checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckVBA(CVertexBufferReadWrite &vba, const uint8 *ptr)
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{
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checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckVBARange(CVertexBufferRead &vba, const uint8 *ptStart, uint length)
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{
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checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckVBARange(CVertexBufferReadWrite &vba, const uint8 *ptStart, uint length)
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{
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checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckIBARange(CIndexBufferReadWrite &iba, const uint8 *ptStart, uint length)
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{
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checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckIBARange(CIndexBufferRead &iba, const uint8 *ptStart, uint length)
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{
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checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckIBA(CIndexBufferReadWrite &iba, const uint8 *ptStart)
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{
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checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName());
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}
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// ************************************************************************************
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void nlCheckIBA(CIndexBufferRead &iba, const uint8 *ptStart)
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{
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checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName());
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}
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} // NL3D
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