mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-19 13:36:13 +00:00
205 lines
5.2 KiB
C++
205 lines
5.2 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/transformable.h"
|
||
|
#include "nel/3d/channel_mixer.h"
|
||
|
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
ITransformable::ITransformable()
|
||
|
{
|
||
|
// Set number of animated values.
|
||
|
IAnimatable::resize (AnimValueLast);
|
||
|
|
||
|
// Deriver note: just copy this line in each ctor.
|
||
|
|
||
|
// Init default values.
|
||
|
_Mode= RotQuat;
|
||
|
// matrix init to identity.
|
||
|
_Pos.Value= CVector::Null;
|
||
|
_RotEuler.Value= CVector::Null;
|
||
|
_RotQuat.Value= CQuat::Identity;
|
||
|
_Scale.Value= CVector(1,1,1);
|
||
|
_Pivot.Value= CVector::Null;
|
||
|
|
||
|
_LocalMatrixDate= 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
IAnimatedValue* ITransformable::getValue (uint valueId)
|
||
|
{
|
||
|
// what value ?
|
||
|
switch (valueId)
|
||
|
{
|
||
|
case PosValue: return &_Pos;
|
||
|
case RotEulerValue: return &_RotEuler;
|
||
|
case RotQuatValue: return &_RotQuat;
|
||
|
case ScaleValue: return &_Scale;
|
||
|
case PivotValue: return &_Pivot;
|
||
|
}
|
||
|
|
||
|
// No, only ITrnasformable values!
|
||
|
nlstop;
|
||
|
// Deriver note: else call BaseClass::getValue(valueId);
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
const char *ITransformable::getValueName (uint valueId) const
|
||
|
{
|
||
|
// what value ?
|
||
|
switch (valueId)
|
||
|
{
|
||
|
case PosValue: return getPosValueName ();
|
||
|
case RotEulerValue: return getRotEulerValueName();
|
||
|
case RotQuatValue: return getRotQuatValueName();
|
||
|
case ScaleValue: return getScaleValueName();
|
||
|
case PivotValue: return getPivotValueName();
|
||
|
}
|
||
|
|
||
|
// No, only ITrnasformable values!
|
||
|
nlstop;
|
||
|
// Deriver note: else call BaseClass::getValueName(valueId);
|
||
|
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
const char *ITransformable::getPosValueName ()
|
||
|
{
|
||
|
return "pos";
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
const char *ITransformable::getRotEulerValueName()
|
||
|
{
|
||
|
return "roteuler";
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
const char *ITransformable::getRotQuatValueName()
|
||
|
{
|
||
|
return "rotquat";
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
const char *ITransformable::getScaleValueName()
|
||
|
{
|
||
|
return "scale";
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
const char *ITransformable::getPivotValueName()
|
||
|
{
|
||
|
return "pivot";
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void ITransformable::clearTransformFlags() const
|
||
|
{
|
||
|
ITransformable *self= const_cast<ITransformable*>(this);
|
||
|
|
||
|
// clear my falgs.
|
||
|
self->clearFlag(PosValue);
|
||
|
self->clearFlag(RotEulerValue);
|
||
|
self->clearFlag(RotQuatValue);
|
||
|
self->clearFlag(ScaleValue);
|
||
|
self->clearFlag(PivotValue);
|
||
|
|
||
|
// We are OK!
|
||
|
self->clearFlag(OwnerBit);
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void ITransformable::updateMatrix() const
|
||
|
{
|
||
|
// should we update?
|
||
|
if(needCompute())
|
||
|
{
|
||
|
clearTransformFlags();
|
||
|
// update scale date (so sons are informed of change).
|
||
|
_LocalMatrixDate++;
|
||
|
|
||
|
// update the matrix.
|
||
|
_LocalMatrix.identity();
|
||
|
|
||
|
// father scale will be herited.
|
||
|
// T*P
|
||
|
_LocalMatrix.translate(_Pos.Value+_Pivot.Value);
|
||
|
|
||
|
// R*S*P-1.
|
||
|
if(_Mode==RotEuler)
|
||
|
_LocalMatrix.rotate(_RotEuler.Value, _RotOrder);
|
||
|
else
|
||
|
_LocalMatrix.rotate(_RotQuat.Value);
|
||
|
_LocalMatrix.scale(_Scale.Value);
|
||
|
_LocalMatrix.translate(-_Pivot.Value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void ITransformable::lookAt (const CVector& eye, const CVector& target, float roll)
|
||
|
{
|
||
|
nlassert(_Mode==RotQuat || _Mode==DirectMatrix);
|
||
|
|
||
|
// Roll matrix
|
||
|
CMatrix rollMT;
|
||
|
rollMT.identity();
|
||
|
if (roll!=0.f)
|
||
|
rollMT.rotateY (roll);
|
||
|
|
||
|
// Make the target base
|
||
|
CVector j=target;
|
||
|
j-=eye;
|
||
|
j.normalize();
|
||
|
CVector i=j^CVector (0,0,1.f);
|
||
|
CVector k=i^j;
|
||
|
k.normalize();
|
||
|
i=j^k;
|
||
|
i.normalize();
|
||
|
|
||
|
// Make the target matrix
|
||
|
CMatrix targetMT;
|
||
|
targetMT.identity();
|
||
|
targetMT.setRot (i, j, k);
|
||
|
targetMT.setPos (eye);
|
||
|
|
||
|
// Compose matrix
|
||
|
targetMT*=rollMT;
|
||
|
|
||
|
// Set the matrix
|
||
|
if(_Mode==DirectMatrix)
|
||
|
setMatrix (targetMT);
|
||
|
else
|
||
|
{
|
||
|
// transfrom to quaternion mode.
|
||
|
setScale(CVector(1,1,1));
|
||
|
setPivot(CVector::Null);
|
||
|
setPos(targetMT.getPos());
|
||
|
setRotQuat(targetMT.getRot());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
} // NL3D
|