2010-05-06 00:08:41 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
// INCLUDE //
|
|
|
|
/////////////
|
|
|
|
#include "stdpch.h" // First include for pre-compiled headers.
|
|
|
|
// 3D
|
|
|
|
#include "nel/3d/u_particle_system_instance.h"
|
|
|
|
#include "nel/pacs/u_global_position.h"
|
|
|
|
// Client
|
|
|
|
#include "fx_manager.h"
|
|
|
|
#include "time_client.h"
|
|
|
|
#include "pacs_client.h"
|
|
|
|
|
|
|
|
|
|
|
|
H_AUTO_DECL(RZ_FXManager)
|
|
|
|
|
|
|
|
///////////
|
|
|
|
// USING //
|
|
|
|
///////////
|
|
|
|
using namespace NLMISC;
|
|
|
|
using namespace NL3D;
|
|
|
|
using namespace NLPACS;
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////
|
|
|
|
// EXTERN //
|
|
|
|
////////////
|
|
|
|
extern UScene *Scene;
|
|
|
|
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
// GLOBALS //
|
|
|
|
/////////////
|
|
|
|
// FX manager.
|
|
|
|
CFXManager FXMngr;
|
|
|
|
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
// MEMBERS //
|
|
|
|
/////////////
|
|
|
|
|
|
|
|
|
|
|
|
/////////////
|
|
|
|
// METHODS //
|
|
|
|
/////////////
|
|
|
|
//-----------------------------------------------
|
|
|
|
// CFXManager :
|
|
|
|
// Constructor.
|
|
|
|
//-----------------------------------------------
|
|
|
|
CFXManager::CFXManager()
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
_NumFXToRemove = 0;
|
|
|
|
}// CFXManager //
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// CFXManager :
|
|
|
|
// Destructor.
|
|
|
|
//-----------------------------------------------
|
|
|
|
CFXManager::~CFXManager()
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
reset();
|
|
|
|
}// CFXManager //
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// instantFX :
|
|
|
|
// create an FX that will be removed as soon as possible.
|
|
|
|
//-----------------------------------------------
|
|
|
|
NL3D::UParticleSystemInstance CFXManager::instantFX(const std::string &fxName, float timeOut /* = 0.f*/)
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
// Check FX Name.
|
|
|
|
if(fxName.empty())
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
NL3D::UParticleSystemInstance fx;
|
|
|
|
fx.cast (Scene->createInstance(fxName));
|
|
|
|
if(!fx.empty())
|
|
|
|
{
|
|
|
|
_FX2RemoveList.push_back(CFX2Remove(fx, timeOut));
|
|
|
|
++_NumFXToRemove;
|
|
|
|
}
|
|
|
|
return fx;
|
|
|
|
}// instantFX //
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// addFX :
|
|
|
|
//-----------------------------------------------
|
|
|
|
void CFXManager::addFX(NL3D::UParticleSystemInstance fx, float timeOut, bool testNoMoreParticles /*= false*/)
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
if (fx.empty()) return;
|
|
|
|
_FX2RemoveList.push_back(CFX2Remove(fx, timeOut, testNoMoreParticles));
|
|
|
|
++_NumFXToRemove;
|
|
|
|
}// addFX //
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// fx2remove :
|
|
|
|
//-----------------------------------------------
|
|
|
|
void CFXManager::fx2remove(NL3D::UParticleSystemInstance fx, float timeOut)
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
if(!fx.empty())
|
|
|
|
{
|
|
|
|
_FX2RemoveList.push_back(CFX2Remove(fx, timeOut));
|
|
|
|
++_NumFXToRemove;
|
|
|
|
}
|
|
|
|
}// fx2remove //
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// update :
|
|
|
|
//-----------------------------------------------
|
|
|
|
void CFXManager::update()
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
|
|
|
|
// deferred fx
|
|
|
|
|
|
|
|
while (!_DeferredFXByDate.empty())
|
|
|
|
{
|
|
|
|
|
2010-09-03 20:55:29 +00:00
|
|
|
if (T1 < (sint64)_DeferredFXByDate.begin()->first) break;
|
2010-05-06 00:08:41 +00:00
|
|
|
const CDeferredFX &fx = _DeferredFXByDate.begin()->second;
|
|
|
|
NL3D::UParticleSystemInstance fxInstance = instantFX(fx.FXName, fx.TimeOut);
|
|
|
|
if (!fxInstance.empty())
|
|
|
|
{
|
|
|
|
fxInstance.setTransformMode(UTransform::DirectMatrix);
|
|
|
|
fxInstance.setMatrix(fx.Matrix);
|
|
|
|
UGlobalPosition gPos;
|
|
|
|
GR->retrievePosition(fx.Matrix.getPos());
|
|
|
|
UInstanceGroup *clusterSystem = getCluster(gPos);
|
|
|
|
fxInstance.setClusterSystem(clusterSystem);
|
|
|
|
fxInstance.forceInstanciate(); // accurate timing wanted
|
|
|
|
}
|
|
|
|
_DeferredFXByDate.erase(_DeferredFXByDate.begin());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef NL_DEBUG
|
|
|
|
nlassert(_NumFXToRemove == _FX2RemoveList.size());
|
|
|
|
#endif
|
|
|
|
// Try to remove Animation FXs still not removed.
|
|
|
|
std::list<CFX2Remove>::iterator itFx = _FX2RemoveList.begin();
|
|
|
|
while(itFx != _FX2RemoveList.end())
|
|
|
|
{
|
|
|
|
|
|
|
|
// Backup the old iterator
|
|
|
|
std::list<CFX2Remove>::iterator itTmp = itFx;
|
|
|
|
// Iterator on the Next FX.
|
|
|
|
itFx++;
|
|
|
|
|
|
|
|
// If the FX is not present or valid -> remove the FX.
|
|
|
|
if(!itTmp->Instance.isSystemPresent() ||
|
|
|
|
!itTmp->Instance.isValid() ||
|
|
|
|
(itTmp->TestNoMoreParticles && !itTmp->Instance.hasParticles())
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// Delete the FX.
|
|
|
|
Scene->deleteInstance(itTmp->Instance);
|
|
|
|
// Remove from the list.
|
|
|
|
_FX2RemoveList.erase(itTmp);
|
|
|
|
-- _NumFXToRemove;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (itTmp->TimeOut != 0.f)
|
|
|
|
{
|
|
|
|
itTmp->TimeOut -= DT;
|
|
|
|
if (itTmp->TimeOut < 0.f)
|
|
|
|
{
|
|
|
|
// Delete the FX.
|
|
|
|
Scene->deleteInstance(itTmp->Instance);
|
|
|
|
// Remove from the list.
|
|
|
|
_FX2RemoveList.erase(itTmp);
|
|
|
|
-- _NumFXToRemove;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}// update //
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// reset :
|
|
|
|
//-----------------------------------------------
|
|
|
|
void CFXManager::reset()
|
|
|
|
{
|
|
|
|
H_AUTO_USE(RZ_FXManager)
|
|
|
|
// Remove Animation FXs still not removed.
|
|
|
|
std::list<CFX2Remove>::iterator itFx = _FX2RemoveList.begin();
|
|
|
|
while(itFx != _FX2RemoveList.end())
|
|
|
|
{
|
|
|
|
// Delete the FX.
|
|
|
|
if(Scene)
|
|
|
|
Scene->deleteInstance(itFx->Instance);
|
|
|
|
// Next FX
|
|
|
|
itFx++;
|
|
|
|
}
|
|
|
|
// clear FX list
|
|
|
|
_FX2RemoveList.clear();
|
|
|
|
_DeferredFXByDate.clear();
|
|
|
|
_NumFXToRemove = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
|
|
// deferedFX :
|
|
|
|
//-----------------------------------------------
|
|
|
|
void CFXManager::deferFX(const std::string &fxName, const NLMISC::CMatrix &matrix, float delayInSeconds, float timeOut /*=FX_MANAGER_DEFAULT_TIMEOUT*/)
|
|
|
|
{
|
|
|
|
CDeferredFX fx;
|
|
|
|
fx.FXName = fxName;
|
|
|
|
fx.Matrix = matrix;
|
|
|
|
fx.TimeOut = timeOut;
|
|
|
|
_DeferredFXByDate.insert(std::make_pair(T1 + sint64(1000.f * delayInSeconds), fx));
|
|
|
|
}
|
|
|
|
|
|
|
|
|