khanat-code-old/code/web/app/app_achievements/index.php

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<?php
error_reporting(E_ALL ^ E_NOTICE);
ini_set("display_errors","1");
define('APP_NAME', 'app_achievements');
require_once('../config.php');
include_once('../lang.php');
include_once('lang.php');
require_once('conf.php');
// Ask to authenticate user (using ingame or session method) and fill $user with all information
ryzom_app_authenticate($user, true);
#echo var_export($user,true);
#$user['id'] = $user['char_id'];
#$user['name'] = $user['char_name'];
/*$user = array();
$user['cid'] = 1;
$user['lang'] = 'en';
$user['name'] = 'Talvela';
$user['race'] = "r_matis";
$user['civilization'] = "c_neutral";
$user['cult'] = "c_neutral";
$user['ig'] = ($_REQUEST['ig']==1);
#$user['ig'] = true;*/
require_once("class/RyzomUser_class.php");
$_USER = new RyzomUser($user);
if($_USER->isIG()) {
require_once("include/ach_render_ig.php");
}
else {
require_once("include/ach_render_web.php");
}
require_once("include/ach_render_common.php");
require_once("class/DLL_class.php");
#require_once("class/InDev_trait.php");
require_once("class/Node_abstract.php");
require_once("class/AVLTree_class.php");
require_once("class/Parentum_abstract.php");
require_once("class/AchList_abstract.php");
require_once("class/Tieable_inter.php");
require_once("class/NodeIterator_class.php");
require_once("class/AchMenu_class.php");
require_once("class/AchMenuNode_class.php");
require_once("class/AchSummary_class.php");
require_once("class/AchCategory_class.php");
require_once("class/AchAchievement_class.php");
require_once("class/AchTask_class.php");
require_once("class/AchObjective_class.php");
#require_once("fb/facebook.php");
// Update user acces on Db
#$DBc = ryDB::getInstance(APP_NAME."_test");
$DBc = ryDB::getInstance(APP_NAME);
$c = "";
if(!$_USER->isIG()) {
/*$facebook = new Facebook(array(
'appId' => $_CONF['fb_id'],
'secret' => $_CONF['fb_secret'],
'cookie' => true
));
#code taken from facebook tutorial
// Get the url to redirect for login to facebook
// and request permission to write on the user's wall.
$login_url = $facebook->getLoginUrl(
array('scope' => 'publish_stream')
);
// If not authenticated, redirect to the facebook login dialog.
// The $login_url will take care of redirecting back to us
// after successful login.
if (! $facebook->getUser()) {
$c .= '<script type="text/javascript">
top.location.href = "'.$login_url.'";
</script>;';
}
else {
$DBc->sqlQuery("INSERT INTO ach_fb_token (aft_player,aft_token,aft_date,aft_allow) VALUES ('".$_USER->getID()."','".$DBc->sqlEscape($facebook->getAccessToken())."','".time()."','1') ON DUPLICATE KEY UPDATE aft_token='".$DBc->sqlEscape($facebook->getAccessToken())."', aft_date='".time()."'");
}*/
}
if(!$_USER->isIG && $_CONF['enable_webig'] == false) {
$c .= ach_render_forbidden(false);
}
elseif($_USER->isIG && $_CONF['enable_offgame'] == false) {
$c .= ach_render_forbidden(true);
}
else {
$c .= ach_render();
}
echo ryzom_app_render("achievements", $c, $_USER->isIG());
?>