khanat-code-old/code/ryzom/client/src/ping.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_PING_H
#define CL_PING_H
#include <nel/misc/types_nl.h>
#include <nel/misc/cdb.h>
///////////
// CLASS //
///////////
/**
* Class to manage the ping computed with the database.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2003
*/
class CPing : public NLMISC::ICDBNode::IPropertyObserver
{
private:
uint32 _Ping;
bool _RdyToPing;
public:
// Constructor.
CPing() {_Ping = 0; _RdyToPing = true;}
// Destructor.
~CPing() {;}
// Add an observer on the database for the ping.
void init();
// Release the observer on the database for the ping.
void release();
// Method called when the ping message is back.
virtual void update(NLMISC::ICDBNode* node);
// return the ping in ms.
uint32 getValue() {return _Ping;}
void rdyToPing(bool rdy) {_RdyToPing = rdy;}
bool rdyToPing() const {return _RdyToPing;}
};
#endif // CL_PING_H
/* end of file */