mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-05 14:59:01 +00:00
49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#ifndef DECAL_ANIM_H
|
||
|
#define DECAL_ANIM_H
|
||
|
|
||
|
|
||
|
namespace NLMISC
|
||
|
{
|
||
|
class CVector2f;
|
||
|
}
|
||
|
|
||
|
class CLuaObject;
|
||
|
class CDecal;
|
||
|
|
||
|
// TODO nico : this would fit nicely in the particle system animation system (would be more flexible)
|
||
|
class CDecalAnim
|
||
|
{
|
||
|
public:
|
||
|
std::string Texture;
|
||
|
uint DurationInMs;
|
||
|
//
|
||
|
float EndScaleFactor;
|
||
|
float EndAngleInDegrees;
|
||
|
NLMISC::CRGBA StartDiffuse;
|
||
|
NLMISC::CRGBA EndDiffuse;
|
||
|
NLMISC::CRGBA StartEmissive;
|
||
|
NLMISC::CRGBA EndEmissive;
|
||
|
public:
|
||
|
CDecalAnim();
|
||
|
void updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDecal &dest, float refScale) const;
|
||
|
void buildFromLuaTable(CLuaObject &table);
|
||
|
};
|
||
|
|
||
|
#endif
|