mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-19 13:36:13 +00:00
185 lines
4.8 KiB
C++
185 lines
4.8 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/vertex_stream_manager.h"
|
||
|
#include "nel/misc/hierarchical_timer.h"
|
||
|
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
CVertexStreamManager::CVertexStreamManager()
|
||
|
{
|
||
|
_InitOk= false;
|
||
|
_SupportVolatileVB = false;
|
||
|
_VertexFormat= 0;
|
||
|
_VertexSize= 0;
|
||
|
_MaxVertices= 0;
|
||
|
_CurentVB= 0;
|
||
|
_NumVB= 0;
|
||
|
_LockDone = false;
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
CVertexStreamManager::~CVertexStreamManager()
|
||
|
{
|
||
|
release();
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CVertexStreamManager::init(IDriver *driver, uint vertexFormat, uint maxVertices, uint numVBHard, const std::string &vbName, bool allowVolatileVertexBuffer /*= false*/)
|
||
|
{
|
||
|
nlassert(driver);
|
||
|
// clean before.
|
||
|
release();
|
||
|
|
||
|
// Create VBHard placeholder
|
||
|
if(numVBHard==0 || maxVertices==0)
|
||
|
return;
|
||
|
|
||
|
_NumVB= numVBHard;
|
||
|
_VB.resize(_NumVB);
|
||
|
|
||
|
// setup, => correct for possible release below
|
||
|
_Driver= driver;
|
||
|
|
||
|
// create the VBHard, if possible
|
||
|
uint i;
|
||
|
for(i=0;i<_NumVB;i++)
|
||
|
{
|
||
|
_VB[i].setVertexFormat(vertexFormat);
|
||
|
|
||
|
// For the moment, all UV channel are routed to UV0
|
||
|
uint j;
|
||
|
for (j=0; j<CVertexBuffer::MaxStage; j++)
|
||
|
_VB[i].setUVRouting (j, 0);
|
||
|
|
||
|
_VB[i].setNumVertices (maxVertices);
|
||
|
_VB[i].setPreferredMemory (CVertexBuffer::AGPPreferred, false);
|
||
|
_VB[i].setName(vbName + NLMISC::toString(i));
|
||
|
}
|
||
|
|
||
|
// init misc
|
||
|
_InitOk= true;
|
||
|
_VertexFormat= _VB[0].getVertexFormat();
|
||
|
_VertexSize= _VB[0].getVertexSize();
|
||
|
_MaxVertices= maxVertices;
|
||
|
_CurentVB= 0;
|
||
|
|
||
|
if (driver->supportVolatileVertexBuffer() && allowVolatileVertexBuffer)
|
||
|
{
|
||
|
_VBVolatile.setVertexFormat(vertexFormat);
|
||
|
// For the moment, all UV channel are routed to UV0
|
||
|
uint j;
|
||
|
for (j=0; j<CVertexBuffer::MaxStage; j++)
|
||
|
_VBVolatile.setUVRouting (j, 0);
|
||
|
_VBVolatile.setNumVertices (maxVertices);
|
||
|
_VBVolatile.setPreferredMemory (CVertexBuffer::AGPVolatile, false);
|
||
|
_VBVolatile.setName(vbName + "Volatile");
|
||
|
_SupportVolatileVB = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_SupportVolatileVB = false;
|
||
|
}
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
void CVertexStreamManager::release()
|
||
|
{
|
||
|
// release driver/VBHard
|
||
|
if(_Driver)
|
||
|
_Driver= NULL;
|
||
|
|
||
|
_VB.clear();
|
||
|
|
||
|
// misc
|
||
|
_InitOk= false;
|
||
|
_VertexFormat= 0;
|
||
|
_VertexSize= 0;
|
||
|
_MaxVertices= 0;
|
||
|
_CurentVB= 0;
|
||
|
_NumVB= 0;
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
uint8 *CVertexStreamManager::lock()
|
||
|
{
|
||
|
H_AUTO( NL3D_VertexStreamManager_lock )
|
||
|
nlassert(_InitOk);
|
||
|
nlassert(!_LockDone);
|
||
|
_LockDone = true;
|
||
|
if (_SupportVolatileVB)
|
||
|
{
|
||
|
_VBVolatile.lock (_VBA);
|
||
|
return (uint8*)_VBA.getVertexCoordPointer();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_VB[_CurentVB].lock (_VBA);
|
||
|
return (uint8*)_VBA.getVertexCoordPointer();
|
||
|
}
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
void CVertexStreamManager::unlock(uint numVertices)
|
||
|
{
|
||
|
H_AUTO( NL3D_VertexStreamManager_unlock )
|
||
|
nlassert(_InitOk);
|
||
|
nlassert(_LockDone);
|
||
|
_VBA.touchVertices (0, numVertices);
|
||
|
_VBA.unlock ();
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
void CVertexStreamManager::activate()
|
||
|
{
|
||
|
H_AUTO( NL3D_VertexStreamManager_activate )
|
||
|
nlassert(_InitOk);
|
||
|
if (_SupportVolatileVB)
|
||
|
{
|
||
|
_Driver->activeVertexBuffer(_VBVolatile);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_Driver->activeVertexBuffer(_VB[_CurentVB]);
|
||
|
}
|
||
|
}
|
||
|
// ***************************************************************************
|
||
|
void CVertexStreamManager::swapVBHard()
|
||
|
{
|
||
|
nlassert(_InitOk);
|
||
|
_LockDone = false;
|
||
|
if (!_SupportVolatileVB)
|
||
|
{
|
||
|
_CurentVB++;
|
||
|
_CurentVB= _CurentVB%_NumVB;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
bool CVertexStreamManager::isBRGA() const
|
||
|
{
|
||
|
nlassert(_InitOk);
|
||
|
nlassert(_LockDone);
|
||
|
return _VBA.getParent()->getVertexColorFormat()==CVertexBuffer::TBGRA;
|
||
|
}
|
||
|
|
||
|
|
||
|
} // NL3D
|