mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-09 00:39:02 +00:00
387 lines
15 KiB
C++
387 lines
15 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "nel/misc/debug.h"
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#include "nel/misc/string_conversion.h"
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//
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#include "effect_families.h"
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namespace EFFECT_FAMILIES
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{
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NL_BEGIN_STRING_CONVERSION_TABLE (TEffectFamily)
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffCharacteristic )
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NL_STRING_CONVERSION_TABLE_ENTRY( Teleport )
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NL_STRING_CONVERSION_TABLE_ENTRY( ProcShootAgain )
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NL_STRING_CONVERSION_TABLE_ENTRY( Hot )
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NL_STRING_CONVERSION_TABLE_ENTRY( Dot )
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NL_STRING_CONVERSION_TABLE_ENTRY( DoTStackable )
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NL_STRING_CONVERSION_TABLE_ENTRY( RedirectAttacks )
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NL_STRING_CONVERSION_TABLE_ENTRY( Stench )
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NL_STRING_CONVERSION_TABLE_ENTRY( Bounce )
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NL_STRING_CONVERSION_TABLE_ENTRY( ReflectDamage )
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NL_STRING_CONVERSION_TABLE_ENTRY( ReverseDamage )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMelee )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMagic )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillRange )
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NL_STRING_CONVERSION_TABLE_ENTRY( SlowMove )
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NL_STRING_CONVERSION_TABLE_ENTRY( Snare )
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NL_STRING_CONVERSION_TABLE_ENTRY( SlowMelee )
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NL_STRING_CONVERSION_TABLE_ENTRY( SlowMagic )
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NL_STRING_CONVERSION_TABLE_ENTRY( SlowRange )
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NL_STRING_CONVERSION_TABLE_ENTRY( SlowAttack )
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NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMelee )
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NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMagic )
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NL_STRING_CONVERSION_TABLE_ENTRY( MadnessRange )
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NL_STRING_CONVERSION_TABLE_ENTRY( Madness )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistBlunt )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSlash )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPierce )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistAcid )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistRot )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistCold )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistFire )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPoison )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSchock )
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NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistElectricity )
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NL_STRING_CONVERSION_TABLE_ENTRY( Mezz )
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NL_STRING_CONVERSION_TABLE_ENTRY( Stun )
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NL_STRING_CONVERSION_TABLE_ENTRY( Root )
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NL_STRING_CONVERSION_TABLE_ENTRY( Fear )
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NL_STRING_CONVERSION_TABLE_ENTRY( Blind )
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NL_STRING_CONVERSION_TABLE_ENTRY( FaunaHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( PlantHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( KitinHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( HominHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( DegeneratedHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( PetHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( KamiHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( AllHatred )
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NL_STRING_CONVERSION_TABLE_ENTRY( Invincibility )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatBleed )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatStun )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatMvtSlow )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatAttackSlow )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatCastSlow )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatSlow )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDefenseModifier )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffCombatSkills )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffDodge )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffStaminaRegen )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffSapRegen )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffHitPointsRegen )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffFocusRegen )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTRot )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTCold )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTFire )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTElectricity )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTAcid )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTPoison )
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NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTShock )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerShielding )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerLifeAura )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerStaminaAura )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerSapAura )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerUmbrella )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerProtection )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerAntiMagicShield )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerWarCry )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerFireWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerThornWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerWaterWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerLightningWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLifeAura )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootStaminaAura )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootSapAura )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootUmbrella )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootProtection )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootAntiMagicShield )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWarCry )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootFireWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootThornWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWaterWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLightningWall )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerInvulnerability )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerChgCharac )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDefenseSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDodgeSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModParrySkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModCraftSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMeleeSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModRangeSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForageSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDesertForageSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForestForageSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModLacustreForageSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModJungleForageSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModPrimaryRootForageSkill )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicProtection )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerSpeedingUp )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerBerserker )
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NL_STRING_CONVERSION_TABLE_ENTRY( PowerEnchantWeapon )
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NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCombat )
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NL_STRING_CONVERSION_TABLE_ENTRY( OutpostMagic )
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NL_STRING_CONVERSION_TABLE_ENTRY( OutpostForage )
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NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCraft )
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NL_STRING_CONVERSION_TABLE_ENTRY( ForageLocateDeposit )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsHP )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSap )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSta )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsFoc )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenHP )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSap )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSta )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenFoc )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestAgg )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestQty )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestZRs )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCraftSuc )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatRes )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPar )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatCri )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagOff )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagDef )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMROff )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMRSpd )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatDS )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatArm )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPoZ )
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NL_STRING_CONVERSION_TABLE_ENTRY( TotemMiscMov )
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NL_STRING_CONVERSION_TABLE_ENTRY (Unknown)
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NL_END_STRING_CONVERSION_TABLE(TEffectFamily, EffectFamilyConversion, Unknown)
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TEffectFamily toEffectFamily(const std::string &str)
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{
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return EffectFamilyConversion.fromString(str);
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}
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const std::string &toString(TEffectFamily family)
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{
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return EffectFamilyConversion.toString(family);
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}
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TEffectFamily getDebuffResistEffect( DMGTYPE::EDamageType type)
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{
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switch( type )
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{
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case DMGTYPE::SLASHING : return DebuffResistSlash;
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case DMGTYPE::PIERCING : return DebuffResistPierce;
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case DMGTYPE::BLUNT : return DebuffResistBlunt;
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case DMGTYPE::ROT : return DebuffResistRot;
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case DMGTYPE::ACID : return DebuffResistAcid;
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case DMGTYPE::COLD : return DebuffResistCold;
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case DMGTYPE::FIRE : return DebuffResistFire;
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case DMGTYPE::POISON : return DebuffResistPoison;
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case DMGTYPE::ELECTRICITY : return DebuffResistElectricity;
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case DMGTYPE::SHOCK : return DebuffResistSchock;
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}
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return Unknown;
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}
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TEffectFamily getCombatDoTEffect( DMGTYPE::EDamageType type)
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{
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switch( type )
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{
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case DMGTYPE::ROT : return CombatDoTRot;
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case DMGTYPE::ACID : return CombatDoTAcid;
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case DMGTYPE::COLD : return CombatDoTCold;
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case DMGTYPE::FIRE : return CombatDoTFire;
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case DMGTYPE::POISON : return CombatDoTPoison;
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case DMGTYPE::ELECTRICITY : return CombatDoTElectricity;
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case DMGTYPE::SHOCK : return CombatDoTShock;
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}
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return Unknown;
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}
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bool isEffectABonus(EFFECT_FAMILIES::TEffectFamily family)
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{
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if (family == EFFECT_FAMILIES::Hot)
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return true;
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if (family >= EFFECT_FAMILIES::BeginPowerEffects && family <= EFFECT_FAMILIES::EndPowerEffects)
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return true;
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if (family == EFFECT_FAMILIES::ProcShootAgain)
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return true;
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return false;
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}
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// The conversion table
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const NLMISC::CStringConversion<TEffectFamily>::CPair chatIdTable [] =
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{
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{ "MEZZ", Mezz },
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{ "STUN", Stun },
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{ "STUN", CombatStun },
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{ "ROOT", Root },
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{ "FEAR", Fear },
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{ "BLIND", Blind },
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{ "SLOW_MOVE", CombatMvtSlow },
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{ "SLOW_MOVE", SlowMove },
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{ "SLOW_ATTACKS", CombatAttackSlow },
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{ "DEBUFF_COMBAT", CombatDebuffCombatSkills },
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{ "DEBUFF_DEFENSE", CombatDefenseModifier },
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{ "DEBUFF_DODGE", CombatDebuffDodge },
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{ "INVULNERABILITY", PowerInvulnerability },
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{ "MADNESS", Madness },
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{ "STENCH", Stench },
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};
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NLMISC::CStringConversion<TEffectFamily> conversion(chatIdTable, sizeof(chatIdTable) / sizeof(chatIdTable[0]), Unknown);
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const std::string EmptyStr;
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const std::string UnknownStr = "Unknown";
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const std::string & getAssociatedChatId(EFFECT_FAMILIES::TEffectFamily family)
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{
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const std::string &str = conversion.toString(family);
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if (str == UnknownStr)
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return EmptyStr;
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else
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return str;
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}
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// conversion effect->sheetid
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const NLMISC::CStringConversion<TEffectFamily>::CPair sheetIdTable [] =
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{
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{ "mezz.sbrick", Mezz },
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{ "stun.sbrick", Stun },
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{ "stun.sbrick", CombatStun },
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{ "root.sbrick", Root },
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{ "fear.sbrick", Fear },
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{ "blind.sbrick", Blind },
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{ "snare.sbrick", CombatMvtSlow },
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{ "snare.sbrick", SlowMove },
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{ "slow.sbrick", CombatAttackSlow },
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{ "slow.sbrick", CombatSlow },
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{ "stench.sbrick", Stench },
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{ "rot.sbrick", CombatDoTRot },
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{ "cold.sbrick", CombatDoTCold },
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{ "fire.sbrick", CombatDoTFire },
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{ "electric.sbrick", CombatDoTElectricity },
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{ "acid.sbrick", CombatDoTAcid },
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{ "poison.sbrick", CombatDoTPoison },
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{ "shockwave.sbrick", CombatDoTShock },
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{ "debuff_dodge.sbrick", CombatDebuffDodge },
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{ "debuff_combat_skills.sbrick",CombatDebuffCombatSkills },
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{ "shielding.sbrick", PowerShielding },
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{ "life_aura.sbrick", PowerLifeAura },
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{ "stamina_aura.sbrick", PowerStaminaAura },
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{ "sap_aura.sbrick", PowerSapAura },
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{ "umbrella_aura.sbrick", PowerUmbrella },
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{ "melee_protection_aura.sbrick",PowerProtection },
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{ "anti_magic_shield_aura.sbrick",PowerAntiMagicShield },
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{ "invulnerability.sbrick", PowerInvulnerability },
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{ "war_cry_aura.sbrick", PowerWarCry },
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{ "fire_wall_aura.sbrick", PowerFireWall },
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{ "thorn_wall_aura.sbrick", PowerThornWall },
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{ "water_wall_aura.sbrick", PowerWaterWall },
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{ "lightning_wall_aura.sbrick", PowerLightningWall },
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{ "chg_charac.sbrick", PowerChgCharac },
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{ "mod_defense.sbrick", PowerModDefenseSkill },
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{ "mod_dodge.sbrick", PowerModDodgeSkill },
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{ "mod_parry.sbrick", PowerModParrySkill },
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{ "mod_craft_success.sbrick", PowerModCraftSkill },
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{ "mod_melee_success.sbrick", PowerModMeleeSkill },
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{ "mod_range_success.sbrick", PowerModRangeSkill },
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{ "mod_magic_success.sbrick", PowerModMagicSkill },
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{ "mod_forage_success.sbrick", PowerModForageSkill },
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{ "mod_desert_forage_success.sbrick", PowerModDesertForageSkill },
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{ "mod_forest_forage_success.sbrick", PowerModForestForageSkill },
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{ "mod_lacustre_forage_success.sbrick", PowerModLacustreForageSkill },
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{ "mod_jungle_forage_success.sbrick", PowerModJungleForageSkill },
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{ "mod_primary_root_forage_success.sbrick", PowerModPrimaryRootForageSkill },
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{ "mod_protect_magic.sbrick", PowerModMagicProtection },
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{ "speeding_up.sbrick", PowerSpeedingUp },
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{ "berserk.sbrick", PowerBerserker},
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{ "enchant_weapon.sbrick", PowerEnchantWeapon},
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{ "Unknown", Unknown },
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};
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NLMISC::CStringConversion<TEffectFamily> conversionSheetID(sheetIdTable, sizeof(sheetIdTable) / sizeof(sheetIdTable[0]), Unknown);
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/// get the sheetId associated to an effect to display on client interface
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NLMISC::CSheetId getAssociatedSheetId(TEffectFamily family)
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{
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const std::string &str = conversionSheetID.toString(family);
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if ( !str.empty() && str != "Unknown")
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return NLMISC::CSheetId(str);
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else
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return NLMISC::CSheetId::Unknown;
|
||
|
}
|
||
|
|
||
|
RESISTANCE_TYPE::TResistanceType getAssociatedResistanceType(TEffectFamily family)
|
||
|
{
|
||
|
switch(family)
|
||
|
{
|
||
|
case Blind:
|
||
|
case MadnessMelee:
|
||
|
case MadnessMagic:
|
||
|
case MadnessRange:
|
||
|
case Madness:
|
||
|
return RESISTANCE_TYPE::Desert;
|
||
|
case Mezz:
|
||
|
case SlowMove:
|
||
|
return RESISTANCE_TYPE::Forest;
|
||
|
case Stun:
|
||
|
return RESISTANCE_TYPE::Lacustre;
|
||
|
case SlowMelee:
|
||
|
case SlowRange:
|
||
|
case SlowMagic:
|
||
|
case SlowAttack:
|
||
|
case Root:
|
||
|
return RESISTANCE_TYPE::Jungle;
|
||
|
case Fear:
|
||
|
return RESISTANCE_TYPE::PrimaryRoot;
|
||
|
default:
|
||
|
return RESISTANCE_TYPE::None;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
}; // EFFECT_FAMILIES
|
||
|
|