mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-18 05:11:41 +00:00
114 lines
1.9 KiB
C++
114 lines
1.9 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "mood.h"
|
||
|
|
||
|
|
||
|
CMood::CMood()
|
||
|
{
|
||
|
_Fear = 0;
|
||
|
_Agressivity = 0;
|
||
|
_Empathy = 0;
|
||
|
_Happiness = 0;
|
||
|
_Hunger = 0;
|
||
|
}
|
||
|
|
||
|
CMood::CMood(float f,float a,float e,float ha,float hu)
|
||
|
{
|
||
|
_Fear = f;
|
||
|
_Agressivity = a;
|
||
|
_Empathy = e;
|
||
|
_Happiness = ha;
|
||
|
_Hunger = hu;
|
||
|
}
|
||
|
|
||
|
CMood::CMood(const CMood &mood)
|
||
|
{
|
||
|
_Fear = mood._Fear;
|
||
|
_Agressivity = mood._Agressivity;
|
||
|
_Empathy = mood._Empathy;
|
||
|
_Happiness = mood._Happiness;
|
||
|
_Hunger = mood._Hunger;
|
||
|
|
||
|
}
|
||
|
|
||
|
CMood::~CMood()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
CMood CMood::operator=(const CMood &mood)
|
||
|
{
|
||
|
_Fear = mood._Fear;
|
||
|
_Agressivity = mood._Agressivity;
|
||
|
_Empathy = mood._Empathy;
|
||
|
_Happiness = mood._Happiness;
|
||
|
_Hunger = mood._Hunger;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
float CMood::getFear()
|
||
|
{
|
||
|
return _Fear;
|
||
|
}
|
||
|
|
||
|
float CMood::getAgressivity()
|
||
|
{
|
||
|
return _Agressivity;
|
||
|
}
|
||
|
|
||
|
float CMood::getEmpathy()
|
||
|
{
|
||
|
return _Empathy;
|
||
|
}
|
||
|
|
||
|
float CMood::getHappiness()
|
||
|
{
|
||
|
return _Happiness;
|
||
|
}
|
||
|
|
||
|
float CMood::getHunger()
|
||
|
{
|
||
|
return _Hunger;
|
||
|
}
|
||
|
|
||
|
void CMood::setFear(float f)
|
||
|
{
|
||
|
_Fear = f;
|
||
|
}
|
||
|
|
||
|
void CMood::setAgressivity(float a)
|
||
|
{
|
||
|
_Agressivity = a;
|
||
|
}
|
||
|
|
||
|
void CMood::setEmpathy(float e)
|
||
|
{
|
||
|
_Empathy = e;
|
||
|
}
|
||
|
|
||
|
void CMood::setHappiness(float ha)
|
||
|
{
|
||
|
_Happiness = ha;
|
||
|
}
|
||
|
|
||
|
void CMood::setHunger(float hu)
|
||
|
{
|
||
|
_Hunger = hu;
|
||
|
}
|
||
|
|