mirror of
https://port.numenaute.org/aleajactaest/khanat-client.git
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66 lines
2.1 KiB
GDScript3
66 lines
2.1 KiB
GDScript3
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extends Spatial
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onready var camera_tps = $character/spring_arm/camera_tps
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onready var camera_fps = $character/spring_arm/camera_fps
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var mouse_delta = Vector2.ZERO
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var zoom_level = 0
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var camera_position = Vector3( 0.0, 2.0, -2.0 )
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var proximity_objects = []
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var focused_object = null
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var focus_index = 0
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static func get_input_direction() -> Vector3:
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return Vector3(
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Input.get_action_strength("move_strafe_right") - Input.get_action_strength("move_strafe_left"),
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0,
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Input.get_action_strength("move_backward") - Input.get_action_strength("move_forward")
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)
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func _input( event ):
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# Run.
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if event.is_action_pressed( "move_toggle_run" ):
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$character.is_running = not $character.is_running
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# Camera.
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if event.is_action( "camera_zoom_in" ):
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self.zoom_level += 1
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elif event.is_action( "camera_zoom_out" ):
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self.zoom_level -= 1
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if event.is_action_pressed( "camera_reset_view" ):
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$character/spring_arm.rotation = Vector3.ZERO
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self.zoom_level = 0
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if event.is_action_pressed( "camera_switch" ):
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if self.camera_tps.current:
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self.camera_fps.make_current()
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$character/spring_arm.rotation = Vector3.ZERO
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# self.hide()
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else:
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self.camera_tps.make_current()
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# self.show()
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if event is InputEventMouseMotion:
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self.mouse_delta = event.relative
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# Jump.
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if event.is_action_pressed( "move_jump" ) and not $character.is_falling:
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$character.is_jump_started = true
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if event.is_action_pressed( "interact" ):
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# self.interact()
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pass
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if event.is_action_pressed( "focus_next" ):
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# self.focus_next()
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pass
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func _process( delta ):
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$character.direction = self.get_input_direction()
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# Rotation.
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if not Input.is_key_pressed( KEY_SHIFT ) and not $character.is_jump_started:
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$character.orientation = (Input.get_action_strength("move_turn_left") - Input.get_action_strength("move_turn_right"))
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else:
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$character.orientation = 0.0
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# Camera.
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if not self.mouse_delta == Vector2.ZERO and self.camera_tps.current:
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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$character/spring_arm.rotate_y( -self.mouse_delta.x * 0.01 )
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self.camera_tps.rotate_x( self.mouse_delta.y * 0.01 )
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