correct issue animation and position multiplayer

This commit is contained in:
AleaJactaEst 2023-11-22 20:55:36 +01:00
parent 6b07896f39
commit a6876f0ed5
4 changed files with 48 additions and 48 deletions

View file

@ -1,8 +1,8 @@
extends Node
#------------------ Player Enums ------------------#
# Demarche (Marcher, Courir, Pic de vitesse
enum GAIT {walking , running , sprinting}
# Demarche (Attend, Marche, Cours, sprint
enum GAIT {waiting, walking , running , sprinting}
# Sol, Air, Couverture, poupee de chiffon
enum MOVEMENT_STATE {none , grounded , in_air , mantling, ragdoll}
#

View file

@ -443,43 +443,43 @@ bones/0/name = "Hips"
bones/0/parent = -1
bones/0/rest = Transform3D(0.544576, -0.0348814, -0.837986, 0.0102475, 0.999337, -0.0349382, 0.838649, 0.0104393, 0.544573, -0.000172998, 0.901879, -0.00179914)
bones/0/enabled = true
bones/0/position = Vector3(0.00229385, 0.931543, 0.00311086)
bones/0/rotation = Quaternion(-0.0388401, -0.374027, -0.0149154, 0.926484)
bones/0/position = Vector3(-0.00345127, 0.931442, -0.00047956)
bones/0/rotation = Quaternion(-0.0406619, -0.36774, -0.0132479, 0.928945)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Spine"
bones/1/parent = 0
bones/1/rest = Transform3D(0.99963, -0.0129189, 0.0239171, 0.01122, 0.997494, 0.0698543, -0.0247596, -0.0695601, 0.99727, 4.88944e-09, 0.0992349, -0.0122733)
bones/1/enabled = true
bones/1/position = Vector3(4.88944e-09, 0.0992349, -0.0122733)
bones/1/rotation = Quaternion(-0.0141999, 0.0403382, -0.00520835, 0.999072)
bones/1/rotation = Quaternion(-0.0141453, 0.0404929, -0.00567615, 0.999064)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Spine1"
bones/2/parent = 1
bones/2/rest = Transform3D(0.99985, -0.015446, 0.00786788, 0.0155655, 0.999761, -0.0153596, -0.00762876, 0.0154798, 0.999851, -2.79397e-09, 0.11732, 1.86265e-09)
bones/2/enabled = true
bones/2/position = Vector3(-2.79397e-09, 0.11732, 1.86265e-09)
bones/2/rotation = Quaternion(0.0930592, 0.0818453, -0.00697305, 0.992266)
bones/2/rotation = Quaternion(0.0924817, 0.0824997, -0.00762405, 0.992261)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Spine2"
bones/3/parent = 2
bones/3/rest = Transform3D(0.999844, -0.014346, 0.0103258, 0.0156141, 0.990645, -0.135571, -0.00828427, 0.135711, 0.990714, -2.79397e-09, 0.134588, -2.51457e-08)
bones/3/enabled = true
bones/3/position = Vector3(-2.79397e-09, 0.134588, -2.51457e-08)
bones/3/rotation = Quaternion(0.152761, 0.0812714, -0.011918, 0.984844)
bones/3/rotation = Quaternion(0.152822, 0.0816052, -0.0126994, 0.984797)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Neck"
bones/4/parent = 3
bones/4/rest = Transform3D(0.968778, 0.12654, 0.213204, -0.00181599, 0.863542, -0.504273, -0.247921, 0.488142, 0.836811, 2.48197e-07, 0.150325, 0.00792907)
bones/4/enabled = true
bones/4/position = Vector3(2.48197e-07, 0.150325, 0.00792907)
bones/4/rotation = Quaternion(0.134257, -0.00948036, 0.00264573, 0.990898)
bones/4/rotation = Quaternion(0.134818, -0.0100913, 0.00307821, 0.990814)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Head"
bones/5/parent = 4
bones/5/rest = Transform3D(0.840773, 0.330252, 0.428993, -0.33245, 0.940342, -0.0723432, -0.427291, -0.0817944, 0.900406, 5.58794e-09, 0.107895, 5.21541e-08)
bones/5/enabled = true
bones/5/position = Vector3(5.58794e-09, 0.107895, 5.21541e-08)
bones/5/rotation = Quaternion(-0.0267226, 0.169651, -0.0592162, 0.983361)
bones/5/rotation = Quaternion(-0.0301788, 0.169366, -0.0589658, 0.983325)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "HeadTop_End"
bones/6/parent = 5
@ -507,42 +507,42 @@ bones/9/parent = 3
bones/9/rest = Transform3D(-0.250988, 0.959361, -0.128958, 0.025503, -0.126623, -0.991623, -0.967654, -0.252174, 0.0073142, 0.0610582, 0.0911044, 0.00705553)
bones/9/enabled = true
bones/9/position = Vector3(0.0610582, 0.0911044, 0.00705553)
bones/9/rotation = Quaternion(-0.468872, -0.539955, 0.569368, -0.405497)
bones/9/rotation = Quaternion(-0.465698, -0.542563, 0.568722, -0.406578)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "LeftArm"
bones/10/parent = 9
bones/10/rest = Transform3D(0.845869, -0.51692, -0.131522, 0.093338, 0.386222, -0.917671, 0.52516, 0.763954, 0.374941, 7.45058e-09, 0.129223, 3.95812e-08)
bones/10/enabled = true
bones/10/position = Vector3(7.45058e-09, 0.129223, 3.95812e-08)
bones/10/rotation = Quaternion(0.531893, -0.0735077, 0.146579, 0.830783)
bones/10/rotation = Quaternion(0.536885, -0.0737268, 0.144452, 0.827921)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "LeftForeArm"
bones/11/parent = 10
bones/11/rest = Transform3D(0.138967, -0.989426, 0.0415226, 0.989436, 0.140472, 0.0358277, -0.0412816, 0.0361051, 0.998495, -4.47035e-08, 0.274229, -7.45058e-09)
bones/11/enabled = true
bones/11/position = Vector3(-4.47035e-08, 0.274229, -7.45058e-09)
bones/11/rotation = Quaternion(-0.00702222, 0.100525, 0.453288, 0.88565)
bones/11/rotation = Quaternion(-0.00794147, 0.0991247, 0.453072, 0.88591)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "LeftHand"
bones/12/parent = 11
bones/12/rest = Transform3D(0.746359, -0.304314, 0.591895, 0.184003, 0.949028, 0.255908, -0.639601, -0.0820888, 0.764311, 6.0536e-09, 0.276326, -1.49012e-08)
bones/12/enabled = true
bones/12/position = Vector3(6.0536e-09, 0.276326, -1.49012e-08)
bones/12/rotation = Quaternion(-0.153281, 0.123153, -0.00716075, 0.980452)
bones/12/rotation = Quaternion(-0.142253, 0.123457, -0.00623136, 0.982081)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "LeftHandMiddle1"
bones/13/parent = 12
bones/13/rest = Transform3D(0.98654, 0.118644, -0.112532, -0.118809, 0.0472127, -0.991794, -0.112357, 0.991814, 0.0606732, -3.12924e-07, 0.127755, -7.63685e-08)
bones/13/enabled = true
bones/13/position = Vector3(-3.12924e-07, 0.127755, -7.63685e-08)
bones/13/rotation = Quaternion(0.138677, 0.00270516, -0.0688466, 0.987938)
bones/13/rotation = Quaternion(0.140159, 0.00251126, -0.0681529, 0.987778)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "LeftHandMiddle2"
bones/14/parent = 13
bones/14/rest = Transform3D(0.980685, 0.110739, -0.161229, -0.112737, -0.353585, -0.928584, -0.159838, 0.928824, -0.334271, -7.45058e-09, 0.0361397, -5.21541e-08)
bones/14/enabled = true
bones/14/position = Vector3(-7.45058e-09, 0.0361397, -5.21541e-08)
bones/14/rotation = Quaternion(0.203322, -0.00141738, 0.0158496, 0.978983)
bones/14/rotation = Quaternion(0.203564, -0.0014014, 0.0158765, 0.978932)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "LeftHandMiddle3"
bones/15/parent = 14
@ -563,14 +563,14 @@ bones/17/parent = 12
bones/17/rest = Transform3D(0.922249, -0.296379, 0.248225, 0.374682, 0.843413, -0.385056, -0.0952333, 0.448123, 0.888885, -0.0300309, 0.0378879, 0.0216701)
bones/17/enabled = true
bones/17/position = Vector3(-0.0300309, 0.0378879, 0.0216701)
bones/17/rotation = Quaternion(0.285956, 0.116809, 0.177585, 0.934371)
bones/17/rotation = Quaternion(0.287483, 0.119054, 0.175276, 0.934055)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "LeftHandThumb2"
bones/18/parent = 17
bones/18/rest = Transform3D(0.793061, 0.491162, -0.360297, -0.562049, 0.818065, -0.121947, 0.234851, 0.299216, 0.924832, 1.19209e-07, 0.0474499, -2.44938e-07)
bones/18/enabled = true
bones/18/position = Vector3(1.19209e-07, 0.0474499, -2.44938e-07)
bones/18/rotation = Quaternion(-0.00708787, 0.000896625, -0.000897097, 0.999974)
bones/18/rotation = Quaternion(-0.00761833, 0.000957724, -0.000698928, 0.99997)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "LeftHandThumb3"
bones/19/parent = 18
@ -591,14 +591,14 @@ bones/21/parent = 12
bones/21/rest = Transform3D(0.983723, 0.142189, -0.109869, -0.119058, 0.0577917, -0.991204, -0.134589, 0.988151, 0.0737798, -0.0282207, 0.122666, 0.00231682)
bones/21/enabled = true
bones/21/position = Vector3(-0.0282207, 0.122666, 0.00231682)
bones/21/rotation = Quaternion(0.0476701, -0.00490388, 0.0622842, 0.996907)
bones/21/rotation = Quaternion(0.0420411, -0.0055582, 0.0614346, 0.99721)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "LeftHandIndex2"
bones/22/parent = 21
bones/22/rest = Transform3D(0.978949, 0.10384, -0.175717, -0.111366, -0.44972, -0.8862, -0.171047, 0.887113, -0.428688, 1.11759e-07, 0.0389198, -5.96046e-08)
bones/22/enabled = true
bones/22/position = Vector3(1.11759e-07, 0.0389198, -5.96046e-08)
bones/22/rotation = Quaternion(0.166187, -0.00129603, -0.00397459, 0.986085)
bones/22/rotation = Quaternion(0.154151, -0.00100657, -0.0054683, 0.988032)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "LeftHandIndex3"
bones/23/parent = 22
@ -619,14 +619,14 @@ bones/25/parent = 12
bones/25/rest = Transform3D(0.991492, 0.0540781, -0.118406, -0.118263, -0.00584495, -0.992965, -0.0543897, 0.99852, 0.000600219, 0.0221662, 0.12147, -9.90927e-05)
bones/25/enabled = true
bones/25/position = Vector3(0.0221662, 0.12147, -9.90927e-05)
bones/25/rotation = Quaternion(0.278359, -0.0194338, -0.114041, 0.953485)
bones/25/rotation = Quaternion(0.278724, -0.0196431, -0.113661, 0.953419)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "LeftHandRing2"
bones/26/parent = 25
bones/26/rest = Transform3D(0.981497, 0.113181, -0.154445, -0.116659, -0.286137, -0.951061, -0.151835, 0.951481, -0.267639, -3.72529e-08, 0.036012, -1.11759e-07)
bones/26/enabled = true
bones/26/position = Vector3(-3.72529e-08, 0.036012, -1.11759e-07)
bones/26/rotation = Quaternion(0.28862, 0.00177839, 0.0251561, 0.957111)
bones/26/rotation = Quaternion(0.288651, 0.00178193, 0.0251576, 0.957102)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "LeftHandRing3"
bones/27/parent = 26
@ -647,14 +647,14 @@ bones/29/parent = 12
bones/29/rest = Transform3D(0.991785, 0.0101279, -0.127516, -0.126197, -0.0855001, -0.988314, -0.0209122, 0.996287, -0.0835196, 0.0472581, 0.109082, 0.00226384)
bones/29/enabled = true
bones/29/position = Vector3(0.0472581, 0.109082, 0.00226384)
bones/29/rotation = Quaternion(0.303766, -0.0210395, -0.147835, 0.940972)
bones/29/rotation = Quaternion(0.304018, -0.0213695, -0.147071, 0.941003)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "LeftHandPinky2"
bones/30/parent = 29
bones/30/rest = Transform3D(0.989305, 0.129006, -0.068066, -0.049097, -0.144898, -0.988228, -0.13735, 0.981001, -0.137015, -5.96046e-08, 0.0413669, -1.49012e-08)
bones/30/enabled = true
bones/30/position = Vector3(-5.96046e-08, 0.0413669, -1.49012e-08)
bones/30/rotation = Quaternion(0.349372, 0.0118193, 0.0500335, 0.935573)
bones/30/rotation = Quaternion(0.349848, 0.0118446, 0.0500383, 0.935394)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "LeftHandPinky3"
bones/31/parent = 30
@ -675,42 +675,42 @@ bones/33/parent = 3
bones/33/rest = Transform3D(-0.214833, -0.949432, 0.228968, -0.0511495, -0.223182, -0.973434, 0.975311, -0.220837, -0.000616074, -0.061057, 0.0911053, 0.00705566)
bones/33/enabled = true
bones/33/position = Vector3(-0.061057, 0.0911053, 0.00705566)
bones/33/rotation = Quaternion(0.518992, -0.50168, 0.537934, 0.435421)
bones/33/rotation = Quaternion(0.518768, -0.501831, 0.538214, 0.435167)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "RightArm"
bones/34/parent = 33
bones/34/rest = Transform3D(0.555382, 0.714901, -0.424814, -0.786414, 0.285417, -0.547804, -0.270377, 0.63832, 0.720724, -2.23517e-08, 0.129223, 9.12696e-08)
bones/34/enabled = true
bones/34/position = Vector3(-2.23517e-08, 0.129223, 9.12696e-08)
bones/34/rotation = Quaternion(0.514442, 0.0825604, 0.0764148, 0.850114)
bones/34/rotation = Quaternion(0.516288, 0.0806474, 0.078472, 0.848991)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "RightForeArm"
bones/35/parent = 34
bones/35/rest = Transform3D(-0.491194, 0.870247, -0.0374029, -0.870282, -0.488505, 0.0630281, 0.0365786, 0.0635101, 0.997311, 7.45058e-09, 0.274776, -3.72529e-08)
bones/35/enabled = true
bones/35/position = Vector3(7.45058e-09, 0.274776, -3.72529e-08)
bones/35/rotation = Quaternion(0.0644964, -0.0619406, -0.432603, 0.897139)
bones/35/rotation = Quaternion(0.0644569, -0.067243, -0.431958, 0.897071)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "RightHand"
bones/36/parent = 35
bones/36/rest = Transform3D(0.953663, 0.121098, 0.275431, -0.18063, 0.962538, 0.202223, -0.240624, -0.242603, 0.939811, 7.45058e-09, 0.276868, 5.96046e-08)
bones/36/enabled = true
bones/36/position = Vector3(7.45058e-09, 0.276868, 5.96046e-08)
bones/36/rotation = Quaternion(0.102477, -0.00134165, -0.0371919, 0.994039)
bones/36/rotation = Quaternion(0.110468, -0.00591672, -0.0525864, 0.99247)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "RightHandMiddle1"
bones/37/parent = 36
bones/37/rest = Transform3D(0.986308, -0.119644, 0.1135, 0.119813, 0.0469439, -0.991686, 0.113321, 0.991706, 0.060636, 3.50177e-07, 0.127755, -8.9407e-08)
bones/37/enabled = true
bones/37/position = Vector3(3.50177e-07, 0.127755, -8.9407e-08)
bones/37/rotation = Quaternion(0.111094, 0.00854327, 0.0245555, 0.99347)
bones/37/rotation = Quaternion(0.110609, 0.00839598, 0.0252161, 0.993509)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "RightHandMiddle2"
bones/38/parent = 37
bones/38/rest = Transform3D(0.980361, -0.111685, 0.162538, 0.114835, -0.346749, -0.930902, 0.160328, 0.931285, -0.327114, 6.70552e-08, 0.0361398, -1.02445e-07)
bones/38/enabled = true
bones/38/position = Vector3(6.70552e-08, 0.0361398, -1.02445e-07)
bones/38/rotation = Quaternion(0.300432, 0.00164963, -0.0204448, 0.953583)
bones/38/rotation = Quaternion(0.306286, 0.00172178, -0.0209892, 0.951707)
bones/38/scale = Vector3(1, 1, 1)
bones/39/name = "RightHandMiddle3"
bones/39/parent = 38
@ -731,14 +731,14 @@ bones/41/parent = 36
bones/41/rest = Transform3D(0.940404, 0.29207, -0.174168, -0.340048, 0.811489, -0.475239, 0.00253238, 0.506143, 0.862446, 0.0300309, 0.037888, 0.0216703)
bones/41/enabled = true
bones/41/position = Vector3(0.0300309, 0.037888, 0.0216703)
bones/41/rotation = Quaternion(0.202884, 0.0241758, -0.22595, 0.95247)
bones/41/rotation = Quaternion(0.202304, 0.0252338, -0.225745, 0.952615)
bones/41/scale = Vector3(1, 1, 1)
bones/42/name = "RightHandThumb2"
bones/42/parent = 41
bones/42/rest = Transform3D(0.793791, -0.608189, -0.00159446, 0.595053, 0.777184, -0.204689, 0.125729, 0.161531, 0.978826, -1.2666e-07, 0.0474498, -2.68221e-07)
bones/42/enabled = true
bones/42/position = Vector3(-1.2666e-07, 0.0474498, -2.68221e-07)
bones/42/rotation = Quaternion(0.00570715, 0.0017714, 0.185153, 0.982692)
bones/42/rotation = Quaternion(0.00650247, 0.00178258, 0.183951, 0.982912)
bones/42/scale = Vector3(1, 1, 1)
bones/43/name = "RightHandThumb3"
bones/43/parent = 42
@ -759,14 +759,14 @@ bones/45/parent = 36
bones/45/rest = Transform3D(0.978763, -0.172845, 0.110213, 0.120904, 0.0525683, -0.991271, 0.165542, 0.983545, 0.0723496, 0.0282207, 0.122666, 0.00231693)
bones/45/enabled = true
bones/45/position = Vector3(0.0282207, 0.122666, 0.00231693)
bones/45/rotation = Quaternion(0.0390222, 0.00977576, 0.0105653, 0.999135)
bones/45/rotation = Quaternion(0.0384034, 0.00996297, 0.00894548, 0.999173)
bones/45/scale = Vector3(1, 1, 1)
bones/46/name = "RightHandIndex2"
bones/46/parent = 45
bones/46/rest = Transform3D(0.978593, -0.104714, 0.177172, 0.106914, -0.476935, -0.872412, 0.175853, 0.872679, -0.45553, 1.49012e-07, 0.0389196, -8.75443e-08)
bones/46/enabled = true
bones/46/position = Vector3(1.49012e-07, 0.0389196, -8.75443e-08)
bones/46/rotation = Quaternion(0.147419, 0.000196591, 0.00965554, 0.989027)
bones/46/rotation = Quaternion(0.146846, 0.000167914, 0.00971157, 0.989112)
bones/46/scale = Vector3(1, 1, 1)
bones/47/name = "RightHandIndex3"
bones/47/parent = 46
@ -787,14 +787,14 @@ bones/49/parent = 36
bones/49/rest = Transform3D(0.991829, -0.0281871, 0.124419, 0.122843, -0.0520322, -0.991061, 0.0344089, 0.998247, -0.0481446, -0.0221661, 0.12147, -9.89214e-05)
bones/49/enabled = true
bones/49/position = Vector3(-0.0221661, 0.12147, -9.89214e-05)
bones/49/rotation = Quaternion(0.205918, -0.00689996, 0.0653992, 0.976357)
bones/49/rotation = Quaternion(0.208888, -0.00664281, 0.0655961, 0.975715)
bones/49/scale = Vector3(1, 1, 1)
bones/50/name = "RightHandRing2"
bones/50/parent = 49
bones/50/rest = Transform3D(0.982662, -0.117406, 0.143498, 0.122607, -0.169092, -0.977944, 0.139081, 0.978583, -0.151765, -7.45058e-09, 0.036012, 0)
bones/50/enabled = true
bones/50/position = Vector3(-7.45058e-09, 0.036012, 0)
bones/50/rotation = Quaternion(0.338359, -0.00246757, -0.0357177, 0.940336)
bones/50/rotation = Quaternion(0.34144, -0.00250544, -0.0359764, 0.939211)
bones/50/scale = Vector3(1, 1, 1)
bones/51/name = "RightHandRing3"
bones/51/parent = 50
@ -815,14 +815,14 @@ bones/53/parent = 36
bones/53/rest = Transform3D(0.989897, 0.0602255, 0.128364, 0.133612, -0.0931972, -0.986642, -0.0474579, 0.993824, -0.100302, -0.047258, 0.109082, 0.00226358)
bones/53/enabled = true
bones/53/position = Vector3(-0.047258, 0.109082, 0.00226358)
bones/53/rotation = Quaternion(0.207026, -0.011134, 0.0919514, 0.973941)
bones/53/rotation = Quaternion(0.208092, -0.0111425, 0.0917662, 0.973731)
bones/53/scale = Vector3(1, 1, 1)
bones/54/name = "RightHandPinky2"
bones/54/parent = 53
bones/54/rest = Transform3D(0.983236, -0.118306, 0.138749, 0.122507, -0.134994, -0.983244, 0.135054, 0.983758, -0.118237, -2.98023e-08, 0.0413665, 4.24334e-08)
bones/54/enabled = true
bones/54/position = Vector3(-2.98023e-08, 0.0413665, 4.24334e-08)
bones/54/rotation = Quaternion(0.367757, -0.0130672, -0.0702605, 0.927172)
bones/54/rotation = Quaternion(0.370164, -0.0131607, -0.070413, 0.9262)
bones/54/scale = Vector3(1, 1, 1)
bones/55/name = "RightHandPinky3"
bones/55/parent = 54
@ -843,28 +843,28 @@ bones/57/parent = 0
bones/57/rest = Transform3D(-0.919821, -0.336213, -0.202214, 0.264978, -0.912457, 0.311783, -0.289337, 0.233202, 0.928386, -0.0912445, -0.0665637, -0.000553781)
bones/57/enabled = true
bones/57/position = Vector3(-0.0912445, -0.0665637, -0.000553781)
bones/57/rotation = Quaternion(-0.125568, 0.00815027, 0.983187, 0.132328)
bones/57/rotation = Quaternion(-0.12501, 0.00538849, 0.983587, 0.13)
bones/57/scale = Vector3(1, 1, 1)
bones/58/name = "RightLeg"
bones/58/parent = 57
bones/58/rest = Transform3D(0.997811, 0.0392429, -0.0532304, 0.00932048, 0.713425, 0.70067, 0.0654722, -0.699632, 0.711497, 4.84288e-08, 0.405994, 2.6077e-08)
bones/58/enabled = true
bones/58/position = Vector3(4.84288e-08, 0.405994, 2.6077e-08)
bones/58/rotation = Quaternion(-0.283479, 0.0667255, -0.0164003, 0.956514)
bones/58/rotation = Quaternion(-0.287049, 0.074642, -0.0183161, 0.954828)
bones/58/scale = Vector3(1, 1, 1)
bones/59/name = "RightFoot"
bones/59/parent = 58
bones/59/rest = Transform3D(0.96994, -0.122934, 0.210008, 0.229929, 0.180407, -0.95634, 0.0796801, 0.975879, 0.20325, -1.02445e-08, 0.42099, 9.31323e-09)
bones/59/enabled = true
bones/59/position = Vector3(-1.02445e-08, 0.42099, 9.31323e-09)
bones/59/rotation = Quaternion(0.590893, 0.0616503, 0.113852, 0.796293)
bones/59/rotation = Quaternion(0.594817, 0.0611857, 0.113565, 0.793443)
bones/59/scale = Vector3(1, 1, 1)
bones/60/name = "RightToeBase"
bones/60/parent = 59
bones/60/rest = Transform3D(0.999367, 6.43255e-05, 0.0355612, 0.0227211, 0.768109, -0.639916, -0.027356, 0.640319, 0.767622, -5.51563e-09, 0.16432, -1.09159e-07)
bones/60/enabled = true
bones/60/position = Vector3(-5.51563e-09, 0.16432, -1.09159e-07)
bones/60/rotation = Quaternion(0.354056, 0.0204463, 0.00399014, 0.934992)
bones/60/rotation = Quaternion(0.354062, 0.0196222, 0.00437383, 0.935006)
bones/60/scale = Vector3(1, 1, 1)
bones/61/name = "RightToe_End"
bones/61/parent = 60
@ -878,28 +878,28 @@ bones/62/parent = 0
bones/62/rest = Transform3D(-0.893651, 0.403296, 0.196826, -0.227377, -0.785047, 0.576195, 0.386895, 0.470164, 0.793258, 0.0912445, -0.0665636, -0.000553777)
bones/62/enabled = true
bones/62/position = Vector3(0.0912445, -0.0665636, -0.000553777)
bones/62/rotation = Quaternion(0.0796679, 0.207187, 0.969512, -0.103795)
bones/62/rotation = Quaternion(0.0802593, 0.204578, 0.969916, -0.104736)
bones/62/scale = Vector3(1, 1, 1)
bones/63/name = "LeftLeg"
bones/63/parent = 62
bones/63/rest = Transform3D(0.99576, 0.0029921, 0.0919402, -0.056273, 0.810456, 0.583091, -0.0727688, -0.585792, 0.807188, 5.12227e-08, 0.405994, -2.04891e-08)
bones/63/enabled = true
bones/63/position = Vector3(5.12227e-08, 0.405994, -2.04891e-08)
bones/63/rotation = Quaternion(-0.310686, 0.115676, -0.0366026, 0.942737)
bones/63/rotation = Quaternion(-0.305458, 0.122769, -0.0386632, 0.943466)
bones/63/scale = Vector3(1, 1, 1)
bones/64/name = "LeftFoot"
bones/64/parent = 63
bones/64/rest = Transform3D(0.977802, 0.128039, -0.165856, -0.209522, 0.59104, -0.778956, -0.00170929, 0.796415, 0.604748, -2.04891e-08, 0.42099, 6.98492e-09)
bones/64/enabled = true
bones/64/position = Vector3(-2.04891e-08, 0.42099, 6.98492e-09)
bones/64/rotation = Quaternion(0.492336, -0.0212545, -0.0383417, 0.869301)
bones/64/rotation = Quaternion(0.489791, -0.0222722, -0.0402406, 0.870626)
bones/64/scale = Vector3(1, 1, 1)
bones/65/name = "LeftToeBase"
bones/65/parent = 64
bones/65/rest = Transform3D(0.999367, -0.000945242, -0.0355486, -0.0227206, 0.752033, -0.658734, 0.0273564, 0.659125, 0.751536, 3.66616e-08, 0.16432, -1.10293e-07)
bones/65/enabled = true
bones/65/position = Vector3(3.66616e-08, 0.16432, -1.10293e-07)
bones/65/rotation = Quaternion(0.360272, -0.00132118, -0.0305272, 0.932347)
bones/65/rotation = Quaternion(0.360056, -0.00341811, -0.029705, 0.932451)
bones/65/scale = Vector3(1, 1, 1)
bones/66/name = "LeftToe_End"
bones/66/parent = 65
@ -918,7 +918,7 @@ mesh = SubResource("ArrayMesh_ludfp")
skin = SubResource("Skin_0b2ap")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
transform = Transform3D(0.996076, -0.0866136, 0.0181939, 0.081924, 0.824547, -0.559831, 0.0334873, 0.559125, 0.828407, -0.0185409, 1.50108, 0.114792)
transform = Transform3D(0.99668, -0.0764794, 0.02793, 0.0791498, 0.829665, -0.552622, 0.0190918, 0.552998, 0.832964, -0.022147, 1.50134, 0.109646)
bone_name = "Head"
bone_idx = 5

View file

@ -30,7 +30,7 @@ func _ready():
$PlayerSpawnLocation.set_visible(false)
p.set_otherplayer(false)
#Multi.set_player_position($PlayerSpawnLocation.get_child(0))
Multi.set_player_position($PlayerSpawnLocation)
Multi.set_player_position($PlayerSpawnLocation.get_child(0))
Multi.connexion_updated.connect(_on_connexion_updated)
Multi.update_my_position.connect(_on_update_me)
Multi.update_player_position.connect(_on_update_player)

View file

@ -183,7 +183,7 @@ func get_player_position():
if state_connexion != Connexion.CONNECTED:
return
var pos:PackedFloat64Array = PackedFloat64Array()
var posRaw:Vector3 = player_position.get_position()
var posRaw:Vector3 = player_position.get_global_position() #get_position()
pos.append(posRaw.x)
pos.append(posRaw.y)
pos.append(posRaw.z)