55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using Godot;
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public partial class EventAudio : Node {
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static private EventAudio _instance;
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private GodotObject _eventAudio;
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private Callable _play3DMethod;
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private Callable _play2DMethod;
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private Callable _stopMethod;
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// Simple 'handle' class for managing Godot audio emitters.
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public class EventAudioEmitter {
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public GodotObject Emitter;
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public EventAudioEmitter(GodotObject emitter) {
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Emitter = emitter;
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}
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}
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public override void _Ready() {
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base._Ready();
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_eventAudio = GetParent().GetNode("EventAudio");
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_play3DMethod = _eventAudio.Get("play_3d").AsCallable();
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_play2DMethod = _eventAudio.Get("play_2d").AsCallable();
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_stopMethod = _eventAudio.Get("stop").AsCallable();
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_instance = this;
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}
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public static EventAudio Instance {
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get {
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return _instance;
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}
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}
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public EventAudioEmitter Play2D(string trigger, Node3D source) {
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var result = _play2DMethod.Call(trigger, source);
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var godotEmitter = result.AsGodotObject();
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if (godotEmitter != null) {
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return new EventAudioEmitter(godotEmitter);
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}
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return null;
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}
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public EventAudioEmitter Play3D(string trigger, Node3D source) {
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var result = _play3DMethod.Call(trigger, source);
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var godotEmitter = result.AsGodotObject();
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if (godotEmitter != null) {
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return new EventAudioEmitter(godotEmitter);
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}
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return null;
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}
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public void Stop(EventAudioEmitter emitter) {
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_stopMethod.Call(emitter.Emitter);
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}
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}
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