50 lines
1.4 KiB
GDScript
50 lines
1.4 KiB
GDScript
extends Node3D
|
|
class_name ExampleEmitter3D
|
|
|
|
@export var Speed := 1.0
|
|
@export var OrbitNode : Node3D
|
|
var _loop_emitter : EventAudioAPI.AudioEmitter3D
|
|
var _orbit_radius := 1.0
|
|
|
|
func _init():
|
|
EventAudio.log_lookups = true
|
|
EventAudio.log_registrations = true
|
|
EventAudio.log_deaths = true
|
|
|
|
func _ready():
|
|
_orbit_radius = (global_position - OrbitNode.global_position).length()
|
|
|
|
func _process(_delta: float):
|
|
var orbit_angle = fmod(Time.get_ticks_msec() / 1000.0, Speed) * 2 * PI
|
|
|
|
var offset_x = _orbit_radius * cos(orbit_angle)
|
|
var offset_y = _orbit_radius * sin(orbit_angle)
|
|
|
|
var new_position := OrbitNode.global_position
|
|
new_position.x += offset_x
|
|
new_position.z += offset_y
|
|
|
|
global_position = new_position
|
|
|
|
func _input(event: InputEvent):
|
|
if not event is InputEventKey or not event.is_pressed():
|
|
return
|
|
|
|
if event.keycode == KEY_1:
|
|
EventAudio.play_3d("hit", self)
|
|
|
|
if event.keycode == KEY_2:
|
|
EventAudio.play_3d("hit+large", self)
|
|
|
|
if event.keycode == KEY_3:
|
|
EventAudio.play_3d("hit+nonexistent", self)
|
|
|
|
if event.keycode == KEY_4:
|
|
EventAudio.play_3d("random_shoot", self)
|
|
|
|
if event.keycode == KEY_5:
|
|
if _loop_emitter:
|
|
EventAudio.stop(_loop_emitter)
|
|
_loop_emitter = null
|
|
else:
|
|
_loop_emitter = EventAudio.play_3d("loop", self)
|