Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
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2022-09-05 22:29:23 +02:00
.godot/imported update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00
locales adding joypad 2022-05-13 22:02:54 +02:00
maps update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00
music update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00
player update godot 4 alpha 11 2022-08-09 16:40:08 +02:00
scenes update godot 4.0 alpha 12 2022-09-05 21:56:40 +02:00
scripts correct import setting 2022-05-24 23:32:25 +02:00
sounds/nature update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00
UI/themes update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00
.gitattributes Initial commit 2022-01-20 11:51:12 +01:00
.gitignore Versionning .godot/imported content for CI to work 2022-04-02 16:38:34 +02:00
.gitlab-ci.yml Syntax error in path definition 2022-05-19 19:54:39 +02:00
export_presets.cfg Adding export presets for Linux and Windows 2022-04-02 16:36:09 +02:00
icon.png Re-organize folders and new project icon 2022-01-20 17:59:04 +01:00
icon.png.import update godot 4 alpha 11 2022-08-09 16:40:08 +02:00
LICENSE Adding A-GPL/CC BY SA licensing to content 2022-02-02 14:54:05 +01:00
project.godot implement NinePatchRect 2022-06-26 15:20:42 +02:00
README.md update README 2022-04-15 22:31:48 +02:00
start-khanat-client.sh update godot 4.0 alpha 13 2022-09-05 22:29:23 +02:00

Godot Third Person basic scene

Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6

Test client easily

  1. Download the repository
  2. Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot installed before !
  3. Enjoy.

Godot version used

Use only the official Alpha 6 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha6/

Tips & tricks

The character is roughly 1m70 tall.

The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material in /maps folder and is world triplanar to be used on any shape to check its scale.

Best practices

  • use only snake_case for names, with no capitals