godot-third-person-basic-scene/player/character/character.tscn

86 lines
5.8 KiB
Text

[gd_scene load_steps=2 format=3 uid="uid://ccctktndxnskh"]
[ext_resource type="PackedScene" uid="uid://ddgojwj55kqwv" path="res://player/character/import/development_character_animations_v4.glb" id="1_vqpxb"]
[node name="character" instance=ExtResource( "1_vqpxb" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
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bones/2/rotation = Quaternion(-0.438851, -0.149045, -0.528447, 0.711294)
bones/5/position = Vector3(0.312624, 0.501018, 0.596788)
bones/5/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
bones/6/rotation = Quaternion(0.220858, -0.415893, -0.0365474, 0.88143)
bones/9/rotation = Quaternion(-0.226489, 0.0119206, 0.0152102, 0.973822)
bones/12/rotation = Quaternion(-0.0421871, 5.92944e-06, -0.00505668, 0.999097)
bones/14/rotation = Quaternion(-0.00828158, -0.000121386, -0.000993752, 0.999965)
bones/17/rotation = Quaternion(-0.234863, 0.000405451, -0.0293189, 0.971586)
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bones/22/rotation = Quaternion(-0.0202359, -0.000526932, -0.00241824, 0.999792)
bones/25/rotation = Quaternion(-0.178058, -0.000701348, -0.0247728, 0.983708)
bones/28/rotation = Quaternion(-0.102877, -0.000715733, -0.0123909, 0.994617)
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bones/41/rotation = Quaternion(-0.118501, -0.00204266, -0.0016721, 0.99295)
bones/44/rotation = Quaternion(-0.0608605, -6.15109e-05, -0.00731641, 0.998119)
bones/46/rotation = Quaternion(-0.0215469, -0.000118855, -0.00258939, 0.999765)
bones/47/position = Vector3(-0.253917, -0.0403894, 0.243142)
bones/47/rotation = Quaternion(0.433082, -0.134603, -0.846937, 0.277523)
bones/50/rotation = Quaternion(9.64053e-08, 0.048314, -3.87403e-08, 0.998832)
bones/52/position = Vector3(0.162603, 0.0315267, 0.42961)
bones/52/rotation = Quaternion(-0.381183, 0.322201, -0.682154, 0.53437)
bones/55/position = Vector3(-0.338155, 0.510701, 0.582579)
bones/55/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484)
bones/56/rotation = Quaternion(0.1203, 0.584517, 0.0686503, 0.799472)
bones/59/rotation = Quaternion(-0.0346762, 0.00433396, 0.039094, 0.998624)
bones/62/rotation = Quaternion(-8.86981e-05, -4.99268e-07, 1.03173e-05, 1)
bones/64/rotation = Quaternion(-0.00112873, 2.94077e-05, 0.000133846, 0.999999)
bones/67/rotation = Quaternion(0.00235471, -0.00315775, 0.0401739, 0.999185)
bones/70/rotation = Quaternion(-0.0165778, 0.0003923, -0.0339278, 0.999287)
bones/72/rotation = Quaternion(-0.0201405, 0.000293718, 0.00239391, 0.999794)
bones/75/rotation = Quaternion(-0.0254682, -0.00272336, 0.00153101, 0.999671)
bones/78/rotation = Quaternion(-0.000252583, 2.31054e-07, 2.96366e-05, 1)
bones/83/rotation = Quaternion(0.000190053, -0.00104534, 0.00800264, 0.999968)
bones/86/rotation = Quaternion(-0.0190412, 0.000132444, 0.00227098, 0.999816)
bones/88/rotation = Quaternion(-0.0647147, 0.000386823, 0.00777492, 0.997873)
bones/91/rotation = Quaternion(-0.0553657, 0.093504, 0.059485, 0.992297)
bones/94/rotation = Quaternion(-0.130073, 0.0138176, -0.00793818, 0.991376)
bones/96/rotation = Quaternion(0.0566031, -0.00251201, 0.0386277, 0.997646)
bones/97/position = Vector3(0.312625, 0.501018, 0.596788)
bones/97/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
bones/100/rotation = Quaternion(-2.98349e-07, -0.424214, -1.60031e-07, 0.905562)
bones/102/position = Vector3(0.267882, -0.0166623, 0.245155)
bones/102/rotation = Quaternion(0.495633, 0.199817, 0.813215, 0.230442)
bones/103/rotation = Quaternion(-4.9249e-08, 0.00243061, -8.99971e-08, 0.999997)
bones/107/position = Vector3(-0.238228, 0.49231, 0.651773)
bones/107/rotation = Quaternion(-0.431817, 0.089361, 0.488603, 0.752872)
bones/110/position = Vector3(-0.338155, 0.510701, 0.582579)
bones/110/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484)
bones/113/rotation = Quaternion(-7.08213e-08, 0.587936, 4.08128e-07, 0.808907)
bones/115/position = Vector3(-0.147035, 0.0169661, 0.424018)
bones/115/rotation = Quaternion(-0.381505, -0.31016, 0.697233, 0.521652)
bones/118/position = Vector3(-0.0168943, 0.578312, 0.714583)
bones/118/rotation = Quaternion(-0.00688717, -0.988067, -0.145081, 0.0512706)
bones/119/rotation = Quaternion(-0.0467692, -0.175762, -0.0246136, 0.983013)
bones/121/position = Vector3(0.00813201, 0.104133, 0.598349)
bones/121/rotation = Quaternion(-0.0316695, 0.99443, 0.0903084, 0.0441596)
bones/126/rotation = Quaternion(0.213681, -0.169249, -0.44672, 0.852136)
bones/127/rotation = Quaternion(0.0247409, -0.037012, 0.820981, 0.569217)
bones/129/rotation = Quaternion(0.453842, 0.608797, -0.453608, 0.466513)
bones/130/rotation = Quaternion(0.00476178, 0.990816, 0.135133, 0.000459045)
bones/131/rotation = Quaternion(0.296613, -8.57589e-09, -0.396533, 0.868782)
bones/135/rotation = Quaternion(0.179271, -2.11158e-08, 0.4356, 0.882108)
bones/138/rotation = Quaternion(0.108501, 0.138792, 0.458381, 0.871121)
bones/139/rotation = Quaternion(0.0456323, -0.0606414, -0.827615, 0.556142)
bones/141/rotation = Quaternion(0.280632, -0.521484, 0.48779, 0.641374)
bones/143/rotation = Quaternion(-0.0554995, 0.082172, -0.0341149, 0.994487)
bones/144/rotation = Quaternion(-0.00305444, 0.025317, 0.0780189, 0.996626)
bones/148/rotation = Quaternion(-0.545859, -0.416195, -0.418758, 0.594526)
bones/150/rotation = Quaternion(-0.0614121, -0.0911367, -0.507933, 0.854358)
bones/155/rotation = Quaternion(-0.556256, 0.383694, 0.301203, 0.672781)
bones/157/rotation = Quaternion(-0.141951, 0.0631605, 0.424369, 0.89206)
bones/160/rotation = Quaternion(0.0914472, -0.0149098, 0.00764476, 0.995669)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"