87 lines
5.9 KiB
Text
87 lines
5.9 KiB
Text
[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
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[ext_resource type="PackedScene" uid="uid://dqy6r22nywdf8" path="res://player/character/import/development_character_animations_v7.glb" id="1_fjis3"]
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[node name="character" instance=ExtResource( "1_fjis3" )]
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[node name="Skeleton3D" parent="char_grp/rig" index="0"]
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bones/2/position = Vector3(0.00407177, -0.0180859, 1.38914)
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bones/3/rotation = Quaternion(-0.0448341, 0.0624973, -0.000411609, 0.997037)
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bones/5/position = Vector3(-0.256241, -0.0418741, 1.08255)
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bones/5/rotation = Quaternion(-0.26177, -0.382127, 0.371268, 0.804745)
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bones/6/rotation = Quaternion(1.51467e-07, -0.215527, 2.25716e-07, 0.976498)
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bones/10/position = Vector3(-0.000396625, 0.00809578, 0.902186)
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bones/10/rotation = Quaternion(0.00180305, -0.707375, -0.706836, 0.000303701)
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bones/11/rotation = Quaternion(-0.0936648, -0.00497171, 0.00136136, 0.995591)
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bones/12/rotation = Quaternion(0.0689904, -0.00412458, 0.00403508, 0.997599)
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bones/16/rotation = Quaternion(-0.574226, 0.340638, 0.418446, 0.615738)
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bones/17/rotation = Quaternion(-0.378989, -0.0319197, 0.20132, 0.902673)
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bones/21/rotation = Quaternion(-0.568769, -0.328266, -0.416039, 0.629011)
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bones/23/rotation = Quaternion(-0.44584, 0.0343989, -0.215081, 0.868207)
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bones/26/rotation = Quaternion(0.123201, 0.0156984, 0.0200964, 0.992054)
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bones/35/rotation = Quaternion(0.0807925, -0.0700964, -0.0654902, 0.992104)
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bones/36/rotation = Quaternion(-0.02155, 0.0803869, 0.27999, 0.956389)
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bones/38/rotation = Quaternion(0.463976, 0.508906, -0.532801, 0.491795)
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bones/39/rotation = Quaternion(0.00476773, 0.990549, 0.137074, 0.000502088)
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bones/40/rotation = Quaternion(0.0825578, -3.54794e-08, -0.0541637, 0.995113)
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bones/46/rotation = Quaternion(0.0647532, 0.129198, 0.0645207, 0.987395)
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bones/47/rotation = Quaternion(0.0274556, -0.0768932, -0.279487, 0.956672)
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bones/49/rotation = Quaternion(0.458732, -0.491458, 0.541602, 0.504679)
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bones/50/rotation = Quaternion(0.00478255, -0.989861, -0.141956, 0.00060893)
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bones/51/rotation = Quaternion(0.0726512, -2.5983e-08, 0.0556586, 0.995803)
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bones/54/position = Vector3(0.281549, -0.0487599, 1.0975)
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bones/54/rotation = Quaternion(-0.147928, 0.384031, -0.428682, 0.804282)
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bones/55/rotation = Quaternion(-0.0102621, 0.176619, 0.10336, 0.978783)
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bones/58/rotation = Quaternion(-0.518811, 0.00389665, -0.050737, 0.853373)
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bones/61/rotation = Quaternion(-0.738731, -0.00514035, -0.0889755, 0.668082)
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bones/63/rotation = Quaternion(-0.361437, -0.00374395, -0.0429833, 0.931398)
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bones/66/rotation = Quaternion(-0.529858, 0.013541, -0.0370261, 0.84717)
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bones/69/rotation = Quaternion(-0.867408, 0.00480594, -0.104109, 0.486561)
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bones/71/rotation = Quaternion(-0.31543, -0.00821208, -0.0376922, 0.948165)
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bones/74/rotation = Quaternion(-0.543921, -0.0226605, -0.0667541, 0.83617)
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bones/77/rotation = Quaternion(-0.709067, -0.000717317, -0.0852429, 0.69997)
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bones/79/rotation = Quaternion(-0.286901, -0.00130803, -0.0343219, 0.957344)
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bones/82/rotation = Quaternion(-0.00956703, 0.0586081, -0.0195978, 0.998042)
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bones/85/rotation = Quaternion(-0.35345, -0.0534357, -0.00977995, 0.933875)
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bones/87/rotation = Quaternion(-0.259073, -0.0387697, -0.0205425, 0.964861)
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bones/90/rotation = Quaternion(-0.485285, 0.00225873, -0.056711, 0.872512)
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bones/93/rotation = Quaternion(-0.734857, 9.95074e-05, -0.0883049, 0.672449)
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bones/95/rotation = Quaternion(-0.472039, -0.00690726, -0.0566684, 0.879727)
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bones/96/position = Vector3(0.122851, 0.114901, 0.466064)
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bones/96/rotation = Quaternion(-0.486571, 0.454878, -0.64043, 0.382341)
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bones/97/rotation = Quaternion(-2.74922e-10, -4.84194e-06, 3.52337e-08, 1)
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bones/101/position = Vector3(0.281549, -0.0487599, 1.0975)
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bones/101/rotation = Quaternion(-0.147928, 0.384031, -0.428682, 0.804282)
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bones/104/rotation = Quaternion(-2.94379e-07, 0.191427, -2.638e-07, 0.981507)
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bones/106/position = Vector3(-0.186465, -0.0439812, 1.18356)
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bones/106/rotation = Quaternion(-0.364262, -0.287041, 0.598247, 0.653469)
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bones/109/position = Vector3(0.0857569, 0.0535657, 0.671869)
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bones/109/rotation = Quaternion(-0.290112, 0.620684, -0.524904, 0.505037)
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bones/112/position = Vector3(-0.130028, 0.110153, 0.466014)
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bones/112/rotation = Quaternion(-0.519983, -0.438659, 0.605904, 0.412403)
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bones/115/rotation = Quaternion(1.003e-08, 0.0118216, -2.42504e-08, 0.99993)
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bones/117/position = Vector3(-0.256241, -0.0418741, 1.08255)
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bones/117/rotation = Quaternion(-0.261771, -0.382127, 0.371268, 0.804745)
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bones/118/rotation = Quaternion(-0.0186074, -0.210723, -0.0560092, 0.975763)
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bones/121/rotation = Quaternion(0.059443, -0.0516931, 0.208846, 0.97477)
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bones/124/rotation = Quaternion(-0.293449, 0.00621229, -0.0174822, 0.955795)
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bones/126/rotation = Quaternion(-0.280197, 0.0363715, -0.0183202, 0.959078)
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bones/129/rotation = Quaternion(-0.268588, 0.00581904, 0.0479072, 0.962046)
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bones/132/rotation = Quaternion(-0.749869, 0.00521996, 0.0894379, 0.655493)
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bones/134/rotation = Quaternion(-0.342823, 0.00204885, 0.0411884, 0.938495)
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bones/137/rotation = Quaternion(-0.459955, 0.0156231, 0.0857961, 0.883649)
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bones/140/rotation = Quaternion(-0.558477, 0.0198131, 0.0366705, 0.828472)
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bones/142/rotation = Quaternion(-0.325961, 0.00475511, 0.0387496, 0.944577)
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bones/145/rotation = Quaternion(-0.237806, 0.00343965, 0.0366949, 0.970613)
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bones/148/rotation = Quaternion(-0.667003, -0.0036963, 0.0792733, 0.740816)
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bones/150/rotation = Quaternion(-0.324657, 0.00842652, 0.0384143, 0.945014)
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bones/153/rotation = Quaternion(-0.366455, 0.0183562, 0.0532902, 0.928726)
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bones/156/rotation = Quaternion(-0.630892, 0.000638898, 0.0751048, 0.772227)
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bones/158/rotation = Quaternion(-0.282967, 0.000678817, 0.0337299, 0.958536)
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bones/159/position = Vector3(-0.0897278, 0.0511641, 0.671672)
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bones/159/rotation = Quaternion(-0.315993, -0.586415, 0.514309, 0.54014)
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bones/162/position = Vector3(0.199882, -0.0479143, 1.18909)
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bones/162/rotation = Quaternion(-0.259727, 0.320276, -0.659829, 0.628164)
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "CHAR_idle_bored"
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