godot-third-person-basic-scene/player/character/character.tscn
2022-02-09 23:37:11 +01:00

58 lines
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[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
[ext_resource type="PackedScene" uid="uid://dqy6r22nywdf8" path="res://player/character/import/development_character_animations_v7.glb" id="1_fjis3"]
[node name="character" instance=ExtResource( "1_fjis3" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
bones/2/position = Vector3(-0.00506478, 0.466326, 0.942895)
bones/3/rotation = Quaternion(-0.133785, -0.0316834, 0.071252, 0.987938)
bones/5/position = Vector3(-0.218553, 0.126083, 0.922158)
bones/5/rotation = Quaternion(-0.715018, 0.0661517, 0.662421, 0.213475)
bones/6/rotation = Quaternion(-1.3178e-07, 0.0114362, 3.58596e-07, 0.999935)
bones/10/position = Vector3(-0.00191097, -0.0125695, 0.857793)
bones/10/rotation = Quaternion(0.00623195, 0.99891, -0.0462335, 0.00168693)
bones/11/rotation = Quaternion(-0.167316, 0.020861, -0.00928351, 0.985639)
bones/12/rotation = Quaternion(0.006424, 0.0132741, -0.00297561, 0.999887)
bones/16/rotation = Quaternion(-0.656904, 0.253208, 0.332021, 0.627793)
bones/17/rotation = Quaternion(-0.509886, -0.0544441, 0.172774, 0.840953)
bones/21/rotation = Quaternion(-0.575522, -0.37039, -0.451503, 0.572477)
bones/23/rotation = Quaternion(-0.492885, 0.0813709, -0.0822871, 0.862364)
bones/26/rotation = Quaternion(-0.029083, 0.00179413, -0.0257357, 0.999244)
bones/35/rotation = Quaternion(0.103596, -0.0863059, -0.0483063, 0.98969)
bones/36/rotation = Quaternion(0.039159, -0.0748465, 0.26351, 0.960951)
bones/38/rotation = Quaternion(0.281259, 0.566062, -0.451518, 0.629761)
bones/39/rotation = Quaternion(0.00479683, 0.989189, 0.146566, 0.000713159)
bones/40/rotation = Quaternion(0.107401, -3.18739e-08, -0.0391236, 0.993446)
bones/46/rotation = Quaternion(0.214792, 0.222058, 0.00962893, 0.951032)
bones/47/rotation = Quaternion(0.0335214, 0.0695326, -0.186123, 0.97949)
bones/49/rotation = Quaternion(0.248496, -0.66888, 0.30841, 0.629073)
bones/50/rotation = Quaternion(-0.00467455, 0.994189, 0.107551, 0.000154286)
bones/51/rotation = Quaternion(0.211355, -2.09798e-08, -0.0394617, 0.976612)
bones/54/position = Vector3(0.196354, 0.122889, 0.914004)
bones/54/rotation = Quaternion(-0.416081, 0.00519037, -0.872079, 0.257542)
bones/55/rotation = Quaternion(-0.179861, -0.15027, -0.0187863, 0.971965)
bones/96/position = Vector3(0.224384, -0.433829, 0.887285)
bones/96/rotation = Quaternion(-0.373285, -0.213196, -0.902139, 0.0367621)
bones/97/rotation = Quaternion(9.63929e-08, -0.0209701, -1.19635e-07, 0.99978)
bones/101/position = Vector3(0.196354, 0.122889, 0.914004)
bones/101/rotation = Quaternion(-0.416081, 0.0051903, -0.872079, 0.257542)
bones/104/rotation = Quaternion(-2.77398e-07, -0.152845, -2.43311e-07, 0.98825)
bones/106/position = Vector3(-0.170355, 0.239115, 0.925624)
bones/106/rotation = Quaternion(-0.7052, 0.13406, 0.68003, 0.149266)
bones/109/position = Vector3(0.135571, -0.235057, 0.881648)
bones/109/rotation = Quaternion(-0.46927, -0.111662, -0.857984, 0.17658)
bones/112/position = Vector3(-0.158349, -0.451938, 0.808648)
bones/112/rotation = Quaternion(0.509246, -0.191365, -0.838008, 0.042307)
bones/115/rotation = Quaternion(2.14026e-08, 0.0120989, -5.34386e-08, 0.999927)
bones/117/position = Vector3(-0.218554, 0.126083, 0.922158)
bones/117/rotation = Quaternion(-0.715018, 0.0661503, 0.662421, 0.213473)
bones/118/rotation = Quaternion(-0.0306712, 0.0114382, -0.00100564, 0.999464)
bones/159/position = Vector3(-0.10482, -0.243509, 0.842137)
bones/159/rotation = Quaternion(-0.600852, 0.0137189, 0.785812, 0.145904)
bones/162/position = Vector3(0.150024, 0.235589, 0.930238)
bones/162/rotation = Quaternion(-0.415601, -0.0206444, -0.886383, 0.202918)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"