godot-third-person-basic-scene/player/character/character.tscn

88 lines
5.9 KiB
Text

[gd_scene load_steps=2 format=3 uid="uid://ccctktndxnskh"]
[ext_resource type="PackedScene" uid="uid://cexo45qdhy12x" path="res://player/character/import/development_character_animations_v3.glb" id="1_2jxjm"]
[node name="character" instance=ExtResource( "1_2jxjm" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
bones/2/position = Vector3(-0.0137206, -0.00893447, 0.623635)
bones/2/rotation = Quaternion(-0.0542181, -0.698824, 0.705138, 0.107172)
bones/5/position = Vector3(0.225526, -0.0449977, 1.00549)
bones/5/rotation = Quaternion(-0.212256, 0.507514, -0.409583, 0.727749)
bones/6/rotation = Quaternion(0.0763622, -0.151315, 0.201611, 0.964689)
bones/9/rotation = Quaternion(-0.354247, -0.0113183, -0.114535, 0.928042)
bones/12/rotation = Quaternion(-0.0859619, -0.000690616, -0.0113947, 0.996233)
bones/14/rotation = Quaternion(-0.0708235, 0.00135137, 0.00912021, 0.997446)
bones/17/rotation = Quaternion(-0.289619, 0.0147139, -0.0606385, 0.955105)
bones/20/rotation = Quaternion(-0.071225, -0.000127472, -0.014186, 0.997359)
bones/22/rotation = Quaternion(-0.050349, -0.000215399, -0.00607436, 0.998713)
bones/25/rotation = Quaternion(-0.189839, 0.0091794, -0.0234996, 0.98149)
bones/28/rotation = Quaternion(-0.0475135, 0.000428396, -0.011606, 0.998803)
bones/30/rotation = Quaternion(-0.0834221, 0.000160671, 0.00221177, 0.996512)
bones/33/rotation = Quaternion(-0.396376, -0.000130737, -0.142626, 0.906942)
bones/36/rotation = Quaternion(-0.172635, 0.0012423, -0.0155044, 0.984863)
bones/38/rotation = Quaternion(-0.0638606, 0.00298732, 0.0124317, 0.997877)
bones/41/rotation = Quaternion(-0.033223, -0.0646825, 0.00673106, 0.99733)
bones/44/rotation = Quaternion(-0.170821, 0.00587304, -0.0810434, 0.981944)
bones/46/rotation = Quaternion(-0.120295, 0.00125632, 0.0085031, 0.9927)
bones/47/position = Vector3(-0.134833, 0.0653124, 1.13379)
bones/47/rotation = Quaternion(-0.659221, -0.0283842, 0.430366, 0.61596)
bones/50/position = Vector3(-0.19488, 0.0360943, 1.03029)
bones/50/rotation = Quaternion(-0.632594, -0.189283, 0.26349, 0.703257)
bones/53/rotation = Quaternion(1.23425e-07, 0.194622, 2.8287e-07, 0.980878)
bones/55/position = Vector3(0.225526, -0.0449977, 1.00549)
bones/55/rotation = Quaternion(-0.212256, 0.507514, -0.409583, 0.727749)
bones/56/rotation = Quaternion(-2.54969e-07, -0.158062, -1.24093e-07, 0.987429)
bones/60/position = Vector3(-0.0306801, -0.00903376, 0.410954)
bones/60/rotation = Quaternion(0.27466, -0.583274, 0.654977, 0.394154)
bones/61/rotation = Quaternion(-1.67814e-07, 0.00969424, -2.09387e-07, 0.999953)
bones/65/position = Vector3(0.228274, 0.0354965, 0.486375)
bones/65/rotation = Quaternion(-0.736181, -0.0420695, 0.0630477, 0.672527)
bones/66/rotation = Quaternion(-3.45758e-08, -0.0658087, -1.18379e-08, 0.997832)
bones/70/position = Vector3(-0.19488, 0.0360944, 1.03029)
bones/70/rotation = Quaternion(-0.632594, -0.189283, 0.263491, 0.703256)
bones/71/rotation = Quaternion(-0.133067, 0.197528, 0.0747902, 0.96834)
bones/74/rotation = Quaternion(-0.274108, 0.0121625, 0.120633, 0.954025)
bones/77/rotation = Quaternion(-0.151302, 0.00120142, 0.0177719, 0.988327)
bones/79/rotation = Quaternion(-0.115412, 0.00165681, 0.0111454, 0.993254)
bones/82/rotation = Quaternion(-0.179167, -0.00608298, 0.0625111, 0.981812)
bones/85/rotation = Quaternion(-0.126398, 1.04667e-05, 0.019615, 0.991786)
bones/87/rotation = Quaternion(-0.0748097, 0.000649867, 0.00982608, 0.997149)
bones/90/rotation = Quaternion(-0.0496308, 0.0679533, -0.0180453, 0.99629)
bones/93/rotation = Quaternion(-0.123578, 0.0137458, 0.101123, 0.987073)
bones/95/rotation = Quaternion(-0.118975, 6.71328e-05, -0.000388975, 0.992897)
bones/98/rotation = Quaternion(-0.0805458, -0.000323918, 0.0182939, 0.996583)
bones/101/rotation = Quaternion(-0.0693506, -0.00070072, 0.013769, 0.997497)
bones/103/rotation = Quaternion(-0.0785608, 0.00150039, 0.00594976, 0.99689)
bones/106/rotation = Quaternion(-0.328283, 0.00323289, 0.147203, 0.933033)
bones/109/rotation = Quaternion(-0.210199, -0.0015143, 0.0192418, 0.977468)
bones/111/rotation = Quaternion(-0.088144, 0.0013427, 0.0161606, 0.995976)
bones/112/position = Vector3(0.019602, 0.0386716, 0.866973)
bones/112/rotation = Quaternion(0.532326, 0.514181, 0.504871, 0.444244)
bones/113/rotation = Quaternion(-0.0649652, 0.110191, -0.0360143, 0.991131)
bones/116/rotation = Quaternion(0.0561334, 0.300638, -0.0189887, 0.951895)
bones/120/rotation = Quaternion(0.148044, 0.0480133, -0.00268973, 0.98781)
bones/123/rotation = Quaternion(-0.508658, 0.40436, 0.59608, 0.471645)
bones/125/rotation = Quaternion(-0.428569, -0.0251431, 0.238236, 0.871172)
bones/129/rotation = Quaternion(-0.601724, -0.289307, -0.457284, 0.587471)
bones/131/rotation = Quaternion(-0.488059, 0.108326, 0.00490083, 0.866049)
bones/139/rotation = Quaternion(-0.135171, -0.00136852, -0.227491, 0.964352)
bones/140/rotation = Quaternion(0.0537204, -0.042591, 0.290175, 0.954515)
bones/142/rotation = Quaternion(0.483791, 0.550795, -0.400661, 0.549583)
bones/143/rotation = Quaternion(0.00484993, 0.9864, 0.164286, 0.00110764)
bones/144/rotation = Quaternion(-0.13481, -4.23659e-08, -0.227675, 0.96436)
bones/148/rotation = Quaternion(0.0382164, -2.35926e-08, -0.0828285, 0.995831)
bones/151/rotation = Quaternion(0.0457827, 0.0887355, -0.0791179, 0.991852)
bones/152/rotation = Quaternion(0.0968234, -0.0159964, -0.430017, 0.897471)
bones/154/rotation = Quaternion(0.313121, -0.578061, 0.414367, 0.629366)
bones/155/rotation = Quaternion(-0.00376207, 0.973964, 0.226656, 0.00254173)
bones/156/position = Vector3(0.183474, -0.0360153, 1.116)
bones/156/rotation = Quaternion(-0.366684, 0.410974, -0.627613, 0.550222)
bones/159/position = Vector3(0.113059, 0.0613343, 0.667578)
bones/159/rotation = Quaternion(-0.729315, -0.228512, -0.168593, 0.622461)
bones/162/position = Vector3(0.040388, 0.0554522, 1.35329)
bones/162/rotation = Quaternion(0.230239, 0.730674, 0.611786, 0.197031)
bones/163/rotation = Quaternion(-0.102034, 0.307882, -0.036231, 0.945242)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"