godot-third-person-basic-scene/player/character/character.tscn
2022-02-15 21:41:14 +01:00

86 lines
5.8 KiB
Plaintext

[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
[ext_resource type="PackedScene" uid="uid://dqy6r22nywdf8" path="res://player/character/import/development_character_animations_v7.glb" id="1_fjis3"]
[node name="character" instance=ExtResource( "1_fjis3" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
bones/2/position = Vector3(-0.0168953, 0.508946, 0.0291032)
bones/3/rotation = Quaternion(0.0770252, 0.0061187, -0.0212199, 0.996785)
bones/5/position = Vector3(-0.338156, 0.447438, -0.124041)
bones/5/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484)
bones/6/rotation = Quaternion(-1.33212e-07, 0.587936, 2.74967e-07, 0.808907)
bones/10/position = Vector3(0.00813095, 0.0408708, -0.108271)
bones/10/rotation = Quaternion(-0.0316695, 0.99443, 0.0903084, 0.0441596)
bones/11/rotation = Quaternion(-0.0554995, 0.082172, -0.0341149, 0.994487)
bones/12/rotation = Quaternion(-0.00305444, 0.025317, 0.0780189, 0.996626)
bones/16/rotation = Quaternion(-0.556256, 0.383694, 0.301203, 0.672781)
bones/17/rotation = Quaternion(-0.141952, 0.0631606, 0.424369, 0.89206)
bones/21/rotation = Quaternion(-0.545859, -0.416195, -0.418758, 0.594526)
bones/23/rotation = Quaternion(-0.0614123, -0.0911368, -0.507933, 0.854358)
bones/26/rotation = Quaternion(-0.092396, -0.012508, -0.016474, 0.995508)
bones/35/rotation = Quaternion(0.213681, -0.169249, -0.44672, 0.852136)
bones/36/rotation = Quaternion(0.0247409, -0.037012, 0.820981, 0.569217)
bones/38/rotation = Quaternion(0.453842, 0.608797, -0.453608, 0.466513)
bones/39/rotation = Quaternion(0.00476178, 0.990816, 0.135133, 0.000459045)
bones/40/rotation = Quaternion(0.296613, -3.00156e-08, -0.396533, 0.868782)
bones/46/rotation = Quaternion(0.108501, 0.138792, 0.458381, 0.871121)
bones/47/rotation = Quaternion(0.0456323, -0.0606414, -0.827615, 0.556142)
bones/49/rotation = Quaternion(0.280632, -0.521484, 0.48779, 0.641374)
bones/51/rotation = Quaternion(0.179271, -2.5339e-08, 0.4356, 0.882108)
bones/54/position = Vector3(0.312623, 0.437755, -0.109832)
bones/54/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
bones/55/rotation = Quaternion(0.220858, -0.415893, -0.0365474, 0.88143)
bones/58/rotation = Quaternion(-0.178058, -0.000701349, -0.0247728, 0.983708)
bones/61/rotation = Quaternion(-0.102877, -0.00071574, -0.0123909, 0.994617)
bones/63/rotation = Quaternion(-0.0472496, -0.000244748, -0.00575957, 0.998866)
bones/66/rotation = Quaternion(-0.234863, 0.000405445, -0.0293189, 0.971586)
bones/69/rotation = Quaternion(-0.0621532, 0.000344386, -0.00745976, 0.998039)
bones/71/rotation = Quaternion(-0.0202359, -0.000526936, -0.00241824, 0.999792)
bones/74/rotation = Quaternion(-0.118501, -0.00204265, -0.00167214, 0.99295)
bones/77/rotation = Quaternion(-0.0608605, -6.15146e-05, -0.00731642, 0.998119)
bones/79/rotation = Quaternion(-0.0215469, -0.000118847, -0.0025894, 0.999765)
bones/82/rotation = Quaternion(-0.045812, 0.0774554, -0.0426766, 0.995028)
bones/85/rotation = Quaternion(-0.341894, -0.0505131, -0.00712847, 0.938353)
bones/87/rotation = Quaternion(-0.112437, -0.0105561, -0.016501, 0.993466)
bones/90/rotation = Quaternion(-0.226489, 0.0119206, 0.0152102, 0.973822)
bones/93/rotation = Quaternion(-0.0421871, 5.92849e-06, -0.00505668, 0.999097)
bones/95/rotation = Quaternion(-0.00828159, -0.000121388, -0.000993767, 0.999965)
bones/96/position = Vector3(0.26788, -0.0799248, -0.461465)
bones/96/rotation = Quaternion(0.495633, 0.199817, 0.813215, 0.230442)
bones/97/rotation = Quaternion(8.85872e-08, 0.0024306, -5.89807e-10, 0.999997)
bones/101/position = Vector3(0.312623, 0.437755, -0.109832)
bones/101/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194)
bones/104/rotation = Quaternion(-2.57163e-07, -0.424214, -1.98708e-07, 0.905562)
bones/106/position = Vector3(-0.23823, 0.429048, -0.0548472)
bones/106/rotation = Quaternion(-0.431817, 0.089361, 0.488602, 0.752872)
bones/109/position = Vector3(0.162602, -0.0317358, -0.27701)
bones/109/rotation = Quaternion(-0.381183, 0.322201, -0.682154, 0.53437)
bones/112/position = Vector3(-0.253918, -0.103652, -0.463478)
bones/112/rotation = Quaternion(0.433082, -0.134603, -0.846937, 0.277523)
bones/115/rotation = Quaternion(-1.31103e-07, 0.048314, 5.07712e-08, 0.998832)
bones/117/position = Vector3(-0.338156, 0.447438, -0.124041)
bones/117/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484)
bones/118/rotation = Quaternion(0.1203, 0.584517, 0.0686503, 0.799472)
bones/121/rotation = Quaternion(-0.0553657, 0.093504, 0.059485, 0.992297)
bones/124/rotation = Quaternion(-0.130073, 0.0138176, -0.00793818, 0.991376)
bones/126/rotation = Quaternion(0.0566031, -0.00251201, 0.0386277, 0.997646)
bones/129/rotation = Quaternion(0.000190053, -0.00104534, 0.00800264, 0.999968)
bones/132/rotation = Quaternion(-0.0190412, 0.000132444, 0.00227098, 0.999816)
bones/134/rotation = Quaternion(-0.0647147, 0.000386823, 0.00777492, 0.997873)
bones/137/rotation = Quaternion(0.00235471, -0.00315775, 0.0401739, 0.999185)
bones/140/rotation = Quaternion(-0.0165778, 0.0003923, -0.0339278, 0.999287)
bones/142/rotation = Quaternion(-0.0201405, 0.000293718, 0.00239391, 0.999794)
bones/145/rotation = Quaternion(-0.0346762, 0.00433396, 0.039094, 0.998624)
bones/148/rotation = Quaternion(-8.86981e-05, -4.99268e-07, 1.03173e-05, 1)
bones/150/rotation = Quaternion(-0.00112873, 2.94077e-05, 0.000133846, 0.999999)
bones/153/rotation = Quaternion(-0.0254682, -0.00272336, 0.00153101, 0.999671)
bones/156/rotation = Quaternion(-0.000252583, 2.31054e-07, 2.96366e-05, 1)
bones/159/position = Vector3(-0.147036, -0.0462964, -0.282602)
bones/159/rotation = Quaternion(-0.381505, -0.31016, 0.697233, 0.521652)
bones/162/position = Vector3(0.20413, 0.430834, -0.0524523)
bones/162/rotation = Quaternion(-0.438851, -0.149045, -0.528447, 0.711294)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"