85 lines
5.7 KiB
Text
85 lines
5.7 KiB
Text
[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
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[ext_resource type="PackedScene" uid="uid://dkr4eyvpsp6x4" path="res://player/character/import/development_character_animations_v5.glb" id="1_6yfat"]
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[node name="character" instance=ExtResource( "1_6yfat" )]
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[node name="Skeleton3D" parent="char_grp/rig" index="0"]
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bones/2/position = Vector3(0.23264, 0.436839, 0.737705)
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bones/2/rotation = Quaternion(-0.227485, -0.243937, -0.819417, 0.466156)
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bones/5/position = Vector3(0.339212, 0.382206, 0.761074)
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bones/5/rotation = Quaternion(-0.330067, -0.071465, -0.401491, 0.851325)
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bones/6/rotation = Quaternion(0.0593454, 0.000650846, -0.104178, 0.992786)
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bones/9/rotation = Quaternion(-0.416635, 0.0249494, -0.00320144, 0.908726)
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bones/12/rotation = Quaternion(-0.311085, 4.23034e-05, -0.0373726, 0.949647)
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bones/14/rotation = Quaternion(-0.00593613, -8.70283e-05, -0.000712437, 0.999982)
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bones/17/rotation = Quaternion(-0.44966, -0.0099666, -0.0630088, 0.890919)
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bones/20/rotation = Quaternion(-0.199999, 0.00110804, -0.024004, 0.979501)
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bones/22/rotation = Quaternion(-0.0223777, -0.000582808, -0.00267434, 0.999746)
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bones/25/rotation = Quaternion(-0.36483, -0.012265, -0.0635809, 0.92882)
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bones/28/rotation = Quaternion(-0.240661, -0.00167425, -0.028986, 0.970175)
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bones/30/rotation = Quaternion(-0.0693674, -0.000381123, -0.00844244, 0.997555)
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bones/33/rotation = Quaternion(0.133083, -0.0340969, -0.155055, 0.978306)
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bones/36/rotation = Quaternion(-0.206389, -0.0331784, -0.000668676, 0.977907)
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bones/38/rotation = Quaternion(-0.0802781, -0.00792135, -0.0206312, 0.996528)
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bones/41/rotation = Quaternion(-0.340006, 0.000581973, -0.0162912, 0.940282)
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bones/44/rotation = Quaternion(-0.205353, -0.000207802, -0.024687, 0.978377)
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bones/46/rotation = Quaternion(-0.00682405, 0.0010071, -0.000877408, 0.999976)
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bones/47/position = Vector3(-0.140916, -0.257623, 0.369524)
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bones/47/rotation = Quaternion(0.568998, -0.164207, -0.800016, 0.0961865)
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bones/50/rotation = Quaternion(-4.94989e-08, -0.126793, 1.01339e-07, 0.991929)
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bones/52/position = Vector3(0.167329, -0.069419, 0.522034)
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bones/52/rotation = Quaternion(-0.479502, 0.0545148, -0.799526, 0.357579)
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bones/55/position = Vector3(-0.330342, 0.408966, 0.757803)
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bones/55/rotation = Quaternion(-0.290198, 0.0411067, 0.199759, 0.934982)
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bones/56/rotation = Quaternion(-0.054948, 0.331232, 0.153567, 0.929346)
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bones/59/rotation = Quaternion(-0.343981, 0.026038, 0.0905808, 0.934235)
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bones/62/rotation = Quaternion(-0.0228385, -0.000126539, 0.00271414, 0.999735)
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bones/64/rotation = Quaternion(-0.00076544, 2.00323e-05, 9.08242e-05, 1)
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bones/67/rotation = Quaternion(-0.218744, 0.0038051, 0.0425495, 0.974847)
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bones/70/rotation = Quaternion(-0.156539, 0.00540177, -0.0168557, 0.987513)
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bones/72/rotation = Quaternion(0.00228515, -3.31381e-05, -0.00027184, 0.999997)
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bones/75/rotation = Quaternion(-0.230939, 0.0105585, 0.0267366, 0.972544)
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bones/78/rotation = Quaternion(-0.0910734, 9.21318e-05, 0.0108417, 0.995785)
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bones/83/rotation = Quaternion(-0.290765, 0.0109836, 0.0566008, 0.955056)
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bones/86/rotation = Quaternion(-0.0954107, 0.00066427, 0.0113794, 0.995373)
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bones/88/rotation = Quaternion(-0.0502692, 0.000300515, 0.00603955, 0.998717)
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bones/91/rotation = Quaternion(0.0118281, -0.0893558, 0.0759457, 0.99303)
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bones/94/rotation = Quaternion(-0.199692, -0.0102317, -0.0257128, 0.979468)
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bones/96/rotation = Quaternion(0.0987363, 0.00142228, 0.0491527, 0.993898)
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bones/97/position = Vector3(0.339212, 0.382206, 0.761074)
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bones/97/rotation = Quaternion(-0.330067, -0.0714649, -0.401491, 0.851325)
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bones/100/rotation = Quaternion(-2.40895e-07, 0.00181652, -3.28535e-07, 0.999998)
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bones/102/position = Vector3(0.280818, -0.229897, 0.428446)
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bones/102/rotation = Quaternion(0.397287, 0.263874, 0.877633, 0.0479025)
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bones/103/rotation = Quaternion(-7.29333e-08, 0.0249979, 1.10109e-08, 0.999688)
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bones/107/position = Vector3(-0.216034, 0.447666, 0.737725)
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bones/107/rotation = Quaternion(-0.180543, 0.224204, 0.790891, 0.540026)
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bones/110/position = Vector3(-0.330342, 0.408966, 0.757803)
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bones/110/rotation = Quaternion(-0.290197, 0.0411067, 0.199759, 0.934982)
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bones/113/rotation = Quaternion(2.93245e-08, 0.351419, 3.72256e-07, 0.936219)
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bones/115/position = Vector3(-0.0918716, -0.0801511, 0.485824)
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bones/115/rotation = Quaternion(-0.62107, -0.135466, 0.722313, 0.27237)
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bones/118/position = Vector3(0.0263973, 0.582518, 0.733465)
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bones/119/rotation = Quaternion(0.0747995, 0.0143581, -0.0244693, 0.996795)
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bones/121/position = Vector3(0.00927615, 0.119076, 0.593588)
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bones/121/rotation = Quaternion(0.0303968, 0.997067, 0.00774061, 0.0698131)
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bones/126/rotation = Quaternion(0.0863266, -0.0967857, -0.183253, 0.974473)
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bones/127/rotation = Quaternion(0.0122683, -0.0542, 0.46644, 0.882806)
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bones/129/rotation = Quaternion(0.423068, 0.445283, -0.362809, 0.70079)
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bones/130/rotation = Quaternion(0.00472169, 0.992482, 0.122299, 0.000174154)
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bones/131/rotation = Quaternion(0.104017, -2.84073e-08, -0.173827, 0.979267)
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bones/135/rotation = Quaternion(0.239964, -3.10538e-08, 0.203899, 0.949127)
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bones/138/rotation = Quaternion(0.21934, 0.0918241, 0.226314, 0.944585)
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bones/139/rotation = Quaternion(0.0939562, 0.0105639, -0.5018, 0.859801)
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bones/141/rotation = Quaternion(0.2273, -0.586533, 0.377991, 0.679292)
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bones/143/rotation = Quaternion(-0.170802, 0.0934253, -0.0486629, 0.979658)
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bones/144/rotation = Quaternion(0.0163851, 0.0290481, 0.0610953, 0.997574)
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bones/148/rotation = Quaternion(-0.575052, -0.378555, -0.403219, 0.602849)
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bones/150/rotation = Quaternion(-0.15456, 0.0323566, -0.128348, 0.979077)
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bones/155/rotation = Quaternion(-0.570723, 0.361285, 0.270919, 0.685821)
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bones/157/rotation = Quaternion(-0.256941, -0.0543047, 0.0963609, 0.960077)
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bones/160/rotation = Quaternion(-0.107099, 0.00580499, 0.0258546, 0.993895)
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "CHAR_idle_bored"
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