[gd_scene load_steps=14 format=3] [ext_resource type="Shader" path="res://maps/shaders/water.gdshader" id="1_j5guc"] [ext_resource type="Script" path="res://maps/water-zone.gd" id="1_s4mf8"] [ext_resource type="PackedScene" uid="uid://duptl2212yaxs" path="res://maps/objects/delta_boat.tscn" id="2_824w2"] [ext_resource type="PackedScene" path="res://maps/objects/water_space.tscn" id="2_nnfoe"] [ext_resource type="Texture2D" uid="uid://dppjl2jpko3lx" path="res://maps/textures/water_normal_a.png" id="3_vwt8h"] [ext_resource type="Texture2D" uid="uid://b8tu2ncerig3r" path="res://maps/textures/water_normal_b.png" id="4_gohr5"] [ext_resource type="Texture2D" uid="uid://dv1ywlb7inqyu" path="res://maps/textures/water_uv_sampler.png" id="5_uyeqp"] [sub_resource type="Texture2DArray" id="Texture2DArray_um4oc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tfcq0"] render_priority = 0 shader = ExtResource( "1_j5guc" ) shader_param/wave_speed = 0.05 shader_param/wave_a = Plane(1.27, 1.38, 0.35, 1) shader_param/wave_b = Plane(2.5, 2.176, 0.3, 0.4) shader_param/wave_c = Plane(3, 2.554, 0.025, 0.083) shader_param/sampler_scale = Vector2(18, 18) shader_param/sampler_direction = Vector2(0.05, 0.05) shader_param/uv_sampler_scale = Vector2(0.3, 0.3) shader_param/uv_sampler_strength = 0.02 shader_param/foam_level = 0.0 shader_param/refraction = 0.075 shader_param/color_deep = Color(0.0117647, 0.380392, 0.564706, 1) shader_param/color_shallow = Color(0, 0.486275, 0.564706, 1) shader_param/beers_law = 2.0 shader_param/depth_offset = 0.0 shader_param/projector = null shader_param/uv_sampler = ExtResource( "5_uyeqp" ) shader_param/normalmap_a_sampler = ExtResource( "3_vwt8h" ) shader_param/normalmap_b_sampler = ExtResource( "4_gohr5" ) shader_param/caustic_sampler = SubResource( "Texture2DArray_um4oc" ) [sub_resource type="PlaneMesh" id="PlaneMesh_uh76x"] material = SubResource( "ShaderMaterial_tfcq0" ) [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_7h41h"] points = PackedVector3Array(1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_bmkr3"] render_priority = 0 shader = ExtResource( "1_j5guc" ) shader_param/wave_speed = null shader_param/wave_a = null shader_param/wave_b = null shader_param/wave_c = null shader_param/sampler_scale = null shader_param/sampler_direction = null shader_param/uv_sampler_scale = null shader_param/uv_sampler_strength = null shader_param/foam_level = null shader_param/refraction = null shader_param/color_deep = Color(0, 0, 0.243137, 1) shader_param/color_shallow = Color(0, 0.454902, 0.870588, 1) shader_param/beers_law = null shader_param/depth_offset = null shader_param/projector = null [sub_resource type="BoxMesh" id="BoxMesh_1ovik"] material = SubResource( "ShaderMaterial_bmkr3" ) subdivide_width = 128 subdivide_height = 128 subdivide_depth = 2 [node name="water-zone" type="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.964225, 0) script = ExtResource( "1_s4mf8" ) [node name="delta_boat" parent="." instance=ExtResource( "2_824w2" )] transform = Transform3D(-0.870957, 0, -0.49136, 0, 1, 0, 0.49136, 0, -0.870957, 7.46743, -1.07318, 12.6543) [node name="water-level" type="MeshInstance3D" parent="."] transform = Transform3D(20, 0, 0, 0, 1, 0, 0, 0, 20, -0.242517, -1.07318, 0.480083) mesh = SubResource( "PlaneMesh_uh76x" ) [node name="underwater" type="Area3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.49012e-08, -5.96046e-08, 2.98023e-08) [node name="CollisionShape3D" type="CollisionShape3D" parent="underwater"] transform = Transform3D(20, 0, 0, 0, 3, 0, 0, 0, 20, 0, -4.10377, 0) shape = SubResource( "ConvexPolygonShape3D_7h41h" ) [node name="water-space" parent="." instance=ExtResource( "2_nnfoe" )] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(20, 0, 0, 0, 3, 0, 0, 0, 20, 0, -3.96834, 0) visible = false mesh = SubResource( "BoxMesh_1ovik" ) [connection signal="body_entered" from="underwater" to="." method="_on_underwater_body_entered"] [connection signal="body_exited" from="underwater" to="." method="_on_underwater_body_exited"]