Add a Preference parameter to invert mouse input for camera movement #22

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opened 2022-03-31 20:31:08 +00:00 by yannk · 1 comment
yannk commented 2022-03-31 20:31:08 +00:00 (Migrated from port.numenaute.org)

For now, the way the camera evolves around the character in rotation and elevation is the same for everybody. It would be great to be able to choose our own preference (a checbox to swap between "inverted" and normal) for each of theses axis in the "Preferences" menu for inputs.

For now, the way the camera evolves around the character in rotation and elevation is the same for everybody. It would be great to be able to choose our own preference (a checbox to swap between "inverted" and normal) for each of theses axis in the "Preferences" menu for inputs.
yannk commented 2022-04-02 15:52:59 +00:00 (Migrated from port.numenaute.org)

changed title from Add a Preference parameter to {-change-} mouse input for camera movement to Add a Preference parameter to {+invert+} mouse input for camera movement

changed title from **Add a Preference parameter to {-change-} mouse input for camera movement** to **Add a Preference parameter to {+invert+} mouse input for camera movement**
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Reference: YannK/godot-third-person-basic-scene#22
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