Add a scattering effect with collision for microvegetation #13

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opened 2022-02-07 22:16:01 +00:00 by yannk · 1 comment
yannk commented 2022-02-07 22:16:01 +00:00 (Migrated from port.numenaute.org)

We will need a scattering tool for the microvegetation, and the result should include the following :

  • a wind effect, based upon a texture not to be too uniform all over the place
  • a way to react to character and NPCs collisions, to move away from its way

There is a nice implementation shown and detailed on this video from devmar : https://www.youtube.com/watch?v=gN8kFjE7_kI

We will need a scattering tool for the microvegetation, and the result should include the following : - [ ] a wind effect, based upon a texture not to be too uniform all over the place - [ ] a way to react to character and NPCs collisions, to move away from its way There is a nice implementation shown and detailed on this video from devmar : https://www.youtube.com/watch?v=gN8kFjE7_kI
yannk commented 2022-02-15 13:54:08 +00:00 (Migrated from port.numenaute.org)

I have found a full description of a way to create grass with collision reactions, wetness and length control, wind effect and even burn ability : https://notcoding.today/blog/godot-interactive-grass

I have found a full description of a way to create grass with collision reactions, wetness and length control, wind effect and even burn ability : https://notcoding.today/blog/godot-interactive-grass
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Reference: YannK/godot-third-person-basic-scene#13
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