disable reconsiliate rotate between camera & player if left mousse is pressed
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824455501b
commit
de250310af
1 changed files with 29 additions and 24 deletions
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@ -14,6 +14,7 @@ var max_angle = PI / 2
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const TWO_PI = 2.0 * PI
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const PI_2 = PI / 2.0
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var debug:bool = false
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var reconciliate_rotate_camer_player:bool = true
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func _init():
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@ -29,8 +30,10 @@ func _input(event):
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# If right mouse button is pressed and mouse moves, pan horizontally camera
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# and rotate vertically
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if Input.is_action_just_pressed ( "ui_strafe" ):
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reconciliate_rotate_camer_player = false
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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elif Input.is_action_just_released ( "ui_strafe" ):
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reconciliate_rotate_camer_player = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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if Input.is_action_just_released("ui_cut"):
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print("debug on")
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@ -96,7 +99,9 @@ func _physics_process(delta):
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func _process( delta ):
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if debug:
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print(camera_rotate_y,", ", player_rotate_y)
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print(reconciliate_rotate_camer_player, ", ", camera_rotate_y,", ", player_rotate_y)
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if reconciliate_rotate_camer_player:
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var diff = camera_rotate_y - player_rotate_y
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if diff > PI:
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