diff --git a/player/character/character.tscn b/player/character/character.tscn index 6d02724..788bb90 100644 --- a/player/character/character.tscn +++ b/player/character/character.tscn @@ -1,88 +1,86 @@ [gd_scene load_steps=2 format=3 uid="uid://ccctktndxnskh"] -[ext_resource type="PackedScene" uid="uid://cexo45qdhy12x" path="res://player/character/import/development_character_animations_v3.glb" id="1_2jxjm"] +[ext_resource type="PackedScene" uid="uid://ddgojwj55kqwv" path="res://player/character/import/development_character_animations_v4.glb" id="1_vqpxb"] -[node name="character" instance=ExtResource( "1_2jxjm" )] +[node name="character" instance=ExtResource( "1_vqpxb" )] [node name="Skeleton3D" parent="char_grp/rig" index="0"] -bones/2/position = Vector3(0.0784359, 0.0517285, 0.678281) -bones/2/rotation = Quaternion(-0.307525, 0.607371, -0.550181, 0.48356) -bones/5/position = Vector3(0.195291, -0.0485863, 1.06218) -bones/5/rotation = Quaternion(-0.412464, 0.410276, -0.4694, 0.664237) -bones/6/rotation = Quaternion(-0.0582304, -0.001603, 0.13642, 0.988937) -bones/9/rotation = Quaternion(-0.561453, -0.0231588, -0.0693159, 0.824275) -bones/12/rotation = Quaternion(-0.728827, -0.000737273, -0.0876188, 0.679069) -bones/14/rotation = Quaternion(-0.255634, -0.000952704, -0.0306647, 0.966287) -bones/17/rotation = Quaternion(-0.538324, 0.00476671, -0.0535266, 0.841022) -bones/20/rotation = Quaternion(-0.749389, -0.00521458, -0.0902596, 0.655929) -bones/22/rotation = Quaternion(-0.356563, -0.00269137, -0.0429802, 0.933278) -bones/25/rotation = Quaternion(-0.571621, 0.0065649, -0.0542876, 0.818694) -bones/28/rotation = Quaternion(-0.881185, 0.00488197, -0.105762, 0.460765) -bones/30/rotation = Quaternion(-0.0330361, -0.00086033, -0.00394803, 0.999446) -bones/33/rotation = Quaternion(-0.576826, -0.000943438, -0.0732803, 0.813573) -bones/36/rotation = Quaternion(-0.736402, 0.000100009, -0.0884911, 0.670732) -bones/38/rotation = Quaternion(-0.405865, -0.00593874, -0.0487245, 0.912614) -bones/41/rotation = Quaternion(-0.0302296, 0.0724104, 0.0330607, 0.996368) -bones/44/rotation = Quaternion(-0.349376, -0.0527748, -0.00937361, 0.935448) -bones/46/rotation = Quaternion(-0.32151, -0.0498396, -0.0243373, 0.94528) -bones/47/position = Vector3(-0.168592, -0.0251667, 1.17796) -bones/47/rotation = Quaternion(-0.487883, -0.308038, 0.533589, 0.618357) -bones/50/position = Vector3(-0.212763, -0.0307593, 1.06338) -bones/50/rotation = Quaternion(-0.44292, -0.369823, 0.446111, 0.684133) -bones/53/rotation = Quaternion(1.75916e-08, -0.0408464, 2.62749e-07, 0.999165) -bones/55/position = Vector3(0.195291, -0.0485863, 1.06218) -bones/55/rotation = Quaternion(-0.412464, 0.410276, -0.4694, 0.664237) -bones/56/rotation = Quaternion(-2.78673e-07, -0.00463593, -6.10614e-08, 0.999989) -bones/60/position = Vector3(0.112976, 0.0964934, 0.467957) -bones/60/rotation = Quaternion(-0.462333, 0.468867, -0.631178, 0.409908) -bones/61/rotation = Quaternion(-3.21937e-08, -2.43326e-05, 1.38859e-07, 1) -bones/65/position = Vector3(-0.120237, 0.0984, 0.466783) -bones/65/rotation = Quaternion(-0.514008, -0.439281, 0.597306, 0.43134) -bones/66/rotation = Quaternion(3.32551e-09, 0.000635834, -3.92964e-08, 1) -bones/70/position = Vector3(-0.212763, -0.0307593, 1.06338) -bones/70/rotation = Quaternion(-0.44292, -0.369823, 0.446111, 0.684133) -bones/71/rotation = Quaternion(-0.0888094, -0.0427847, -0.040495, 0.994305) -bones/74/rotation = Quaternion(-0.549527, 0.0206711, 0.0642086, 0.832749) -bones/77/rotation = Quaternion(-0.712915, 0.000721268, 0.0848697, 0.696096) -bones/79/rotation = Quaternion(-0.337481, 0.000809509, 0.040228, 0.940472) -bones/82/rotation = Quaternion(-0.536816, -0.0134173, 0.0392708, 0.842678) -bones/85/rotation = Quaternion(-0.810184, 0.00563999, 0.0966318, 0.578128) -bones/87/rotation = Quaternion(-0.421931, 0.00252161, 0.0506926, 0.905206) -bones/90/rotation = Quaternion(0.0643552, -0.081459, 0.16902, 0.98013) -bones/93/rotation = Quaternion(-0.299015, 0.00640381, -0.0178892, 0.954059) -bones/95/rotation = Quaternion(-0.541157, 0.100274, -0.0506472, 0.833385) -bones/98/rotation = Quaternion(-0.510709, -0.0128139, 0.0344355, 0.858968) -bones/101/rotation = Quaternion(-0.807481, -0.00447452, 0.0959691, 0.582017) -bones/103/rotation = Quaternion(-0.344878, 0.00895126, 0.0408073, 0.937717) -bones/106/rotation = Quaternion(-0.5979, 0.0224629, 0.102745, 0.794641) -bones/109/rotation = Quaternion(-0.696134, 0.0247606, 0.0571147, 0.715208) -bones/111/rotation = Quaternion(-0.382943, 0.00558611, 0.0455238, 0.922632) -bones/112/position = Vector3(-0.00500953, 0.0246192, 0.912242) -bones/112/rotation = Quaternion(0.00343598, 0.721315, 0.692544, 0.00867646) -bones/113/rotation = Quaternion(-0.0969781, -0.00354056, 0.00115181, 0.995279) -bones/116/rotation = Quaternion(0.0514513, 0.000389628, 0.00320071, 0.99867) -bones/120/rotation = Quaternion(0.0991512, 0.00790459, 0.0157262, 0.994917) -bones/123/rotation = Quaternion(-0.569571, 0.338408, 0.428413, 0.614434) -bones/125/rotation = Quaternion(-0.536876, -0.0710889, 0.127554, 0.830927) -bones/129/rotation = Quaternion(-0.567206, -0.317191, -0.428263, 0.6279) -bones/131/rotation = Quaternion(-0.531383, 0.0564132, -0.1734, 0.827274) -bones/139/rotation = Quaternion(0.068824, -0.0593719, -0.0395242, 0.995076) -bones/140/rotation = Quaternion(-0.0110398, 0.0651224, 0.228032, 0.971411) -bones/142/rotation = Quaternion(0.455328, 0.508674, -0.524066, 0.509197) -bones/143/rotation = Quaternion(0.00477451, 0.990241, 0.139282, 0.000551155) -bones/144/rotation = Quaternion(0.071107, -3.28281e-08, -0.035449, 0.996839) -bones/148/rotation = Quaternion(0.0631727, -2.59838e-08, 0.0370233, 0.997316) -bones/151/rotation = Quaternion(0.0578145, 0.129246, 0.0449697, 0.988904) -bones/152/rotation = Quaternion(0.0279504, -0.0821424, -0.216058, 0.972518) -bones/154/rotation = Quaternion(0.432166, -0.505584, 0.527497, 0.528549) -bones/155/rotation = Quaternion(0.00478173, -0.989898, -0.141701, 0.000603255) -bones/156/position = Vector3(0.153223, -0.0353354, 1.17692) -bones/156/rotation = Quaternion(-0.474798, 0.336839, -0.57185, 0.578009) -bones/159/position = Vector3(-0.0871826, 0.053523, 0.677313) -bones/159/rotation = Quaternion(-0.355482, -0.565428, 0.520193, 0.532281) -bones/162/position = Vector3(-0.00474008, 0.00373837, 1.40049) -bones/162/rotation = Quaternion(-0.019387, -0.688605, -0.724871, 0.00300917) -bones/163/rotation = Quaternion(-0.0188115, 0.0195966, 0.00214514, 0.999629) +bones/2/position = Vector3(0.204131, 0.494096, 0.654168) +bones/2/rotation = Quaternion(-0.438851, -0.149045, -0.528447, 0.711294) +bones/5/position = Vector3(0.312624, 0.501018, 0.596788) +bones/5/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194) +bones/6/rotation = Quaternion(0.220858, -0.415893, -0.0365474, 0.88143) +bones/9/rotation = Quaternion(-0.226489, 0.0119206, 0.0152102, 0.973822) +bones/12/rotation = Quaternion(-0.0421871, 5.92944e-06, -0.00505668, 0.999097) +bones/14/rotation = Quaternion(-0.00828158, -0.000121386, -0.000993752, 0.999965) +bones/17/rotation = Quaternion(-0.234863, 0.000405451, -0.0293189, 0.971586) +bones/20/rotation = Quaternion(-0.0621532, 0.000344389, -0.00745974, 0.998039) +bones/22/rotation = Quaternion(-0.0202359, -0.000526932, -0.00241824, 0.999792) +bones/25/rotation = Quaternion(-0.178058, -0.000701348, -0.0247728, 0.983708) +bones/28/rotation = Quaternion(-0.102877, -0.000715733, -0.0123909, 0.994617) +bones/30/rotation = Quaternion(-0.0472496, -0.000244755, -0.00575956, 0.998866) +bones/33/rotation = Quaternion(-0.045812, 0.0774554, -0.0426766, 0.995028) +bones/36/rotation = Quaternion(-0.341894, -0.0505131, -0.00712847, 0.938353) +bones/38/rotation = Quaternion(-0.112437, -0.0105561, -0.016501, 0.993466) +bones/41/rotation = Quaternion(-0.118501, -0.00204266, -0.0016721, 0.99295) +bones/44/rotation = Quaternion(-0.0608605, -6.15109e-05, -0.00731641, 0.998119) +bones/46/rotation = Quaternion(-0.0215469, -0.000118855, -0.00258939, 0.999765) +bones/47/position = Vector3(-0.253917, -0.0403894, 0.243142) +bones/47/rotation = Quaternion(0.433082, -0.134603, -0.846937, 0.277523) +bones/50/rotation = Quaternion(9.64053e-08, 0.048314, -3.87403e-08, 0.998832) +bones/52/position = Vector3(0.162603, 0.0315267, 0.42961) +bones/52/rotation = Quaternion(-0.381183, 0.322201, -0.682154, 0.53437) +bones/55/position = Vector3(-0.338155, 0.510701, 0.582579) +bones/55/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484) +bones/56/rotation = Quaternion(0.1203, 0.584517, 0.0686503, 0.799472) +bones/59/rotation = Quaternion(-0.0346762, 0.00433396, 0.039094, 0.998624) +bones/62/rotation = Quaternion(-8.86981e-05, -4.99268e-07, 1.03173e-05, 1) +bones/64/rotation = Quaternion(-0.00112873, 2.94077e-05, 0.000133846, 0.999999) +bones/67/rotation = Quaternion(0.00235471, -0.00315775, 0.0401739, 0.999185) +bones/70/rotation = Quaternion(-0.0165778, 0.0003923, -0.0339278, 0.999287) +bones/72/rotation = Quaternion(-0.0201405, 0.000293718, 0.00239391, 0.999794) +bones/75/rotation = Quaternion(-0.0254682, -0.00272336, 0.00153101, 0.999671) +bones/78/rotation = Quaternion(-0.000252583, 2.31054e-07, 2.96366e-05, 1) +bones/83/rotation = Quaternion(0.000190053, -0.00104534, 0.00800264, 0.999968) +bones/86/rotation = Quaternion(-0.0190412, 0.000132444, 0.00227098, 0.999816) +bones/88/rotation = Quaternion(-0.0647147, 0.000386823, 0.00777492, 0.997873) +bones/91/rotation = Quaternion(-0.0553657, 0.093504, 0.059485, 0.992297) +bones/94/rotation = Quaternion(-0.130073, 0.0138176, -0.00793818, 0.991376) +bones/96/rotation = Quaternion(0.0566031, -0.00251201, 0.0386277, 0.997646) +bones/97/position = Vector3(0.312625, 0.501018, 0.596788) +bones/97/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194) +bones/100/rotation = Quaternion(-2.98349e-07, -0.424214, -1.60031e-07, 0.905562) +bones/102/position = Vector3(0.267882, -0.0166623, 0.245155) +bones/102/rotation = Quaternion(0.495633, 0.199817, 0.813215, 0.230442) +bones/103/rotation = Quaternion(-4.9249e-08, 0.00243061, -8.99971e-08, 0.999997) +bones/107/position = Vector3(-0.238228, 0.49231, 0.651773) +bones/107/rotation = Quaternion(-0.431817, 0.089361, 0.488603, 0.752872) +bones/110/position = Vector3(-0.338155, 0.510701, 0.582579) +bones/110/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484) +bones/113/rotation = Quaternion(-7.08213e-08, 0.587936, 4.08128e-07, 0.808907) +bones/115/position = Vector3(-0.147035, 0.0169661, 0.424018) +bones/115/rotation = Quaternion(-0.381505, -0.31016, 0.697233, 0.521652) +bones/118/position = Vector3(-0.0168943, 0.578312, 0.714583) +bones/118/rotation = Quaternion(-0.00688717, -0.988067, -0.145081, 0.0512706) +bones/119/rotation = Quaternion(-0.0467692, -0.175762, -0.0246136, 0.983013) +bones/121/position = Vector3(0.00813201, 0.104133, 0.598349) +bones/121/rotation = Quaternion(-0.0316695, 0.99443, 0.0903084, 0.0441596) +bones/126/rotation = Quaternion(0.213681, -0.169249, -0.44672, 0.852136) +bones/127/rotation = Quaternion(0.0247409, -0.037012, 0.820981, 0.569217) +bones/129/rotation = Quaternion(0.453842, 0.608797, -0.453608, 0.466513) +bones/130/rotation = Quaternion(0.00476178, 0.990816, 0.135133, 0.000459045) +bones/131/rotation = Quaternion(0.296613, -8.57589e-09, -0.396533, 0.868782) +bones/135/rotation = Quaternion(0.179271, -2.11158e-08, 0.4356, 0.882108) +bones/138/rotation = Quaternion(0.108501, 0.138792, 0.458381, 0.871121) +bones/139/rotation = Quaternion(0.0456323, -0.0606414, -0.827615, 0.556142) +bones/141/rotation = Quaternion(0.280632, -0.521484, 0.48779, 0.641374) +bones/143/rotation = Quaternion(-0.0554995, 0.082172, -0.0341149, 0.994487) +bones/144/rotation = Quaternion(-0.00305444, 0.025317, 0.0780189, 0.996626) +bones/148/rotation = Quaternion(-0.545859, -0.416195, -0.418758, 0.594526) +bones/150/rotation = Quaternion(-0.0614121, -0.0911367, -0.507933, 0.854358) +bones/155/rotation = Quaternion(-0.556256, 0.383694, 0.301203, 0.672781) +bones/157/rotation = Quaternion(-0.141951, 0.0631605, 0.424369, 0.89206) +bones/160/rotation = Quaternion(0.0914472, -0.0149098, 0.00764476, 0.995669) [node name="AnimationPlayer" parent="." index="1"] autoplay = "CHAR_idle_bored" diff --git a/player/character/import/development_character_animations_v3.glb b/player/character/import/development_character_animations_v4.glb similarity index 53% rename from player/character/import/development_character_animations_v3.glb rename to player/character/import/development_character_animations_v4.glb index 3254da7..393874e 100644 Binary files a/player/character/import/development_character_animations_v3.glb and b/player/character/import/development_character_animations_v4.glb differ diff --git a/player/character/import/development_character_animations_v3.glb.import b/player/character/import/development_character_animations_v4.glb.import similarity index 79% rename from player/character/import/development_character_animations_v3.glb.import rename to player/character/import/development_character_animations_v4.glb.import index 22ca2cd..75678bd 100644 --- a/player/character/import/development_character_animations_v3.glb.import +++ b/player/character/import/development_character_animations_v4.glb.import @@ -3,13 +3,13 @@ importer="scene" importer_version=1 type="PackedScene" -uid="uid://cexo45qdhy12x" -path="res://.godot/imported/development_character_animations_v3.glb-7d6f158eb2e380eec4db880a3d70075a.scn" +uid="uid://ddgojwj55kqwv" +path="res://.godot/imported/development_character_animations_v4.glb-537bddcfc572c492864b525ed98f2ecb.scn" [deps] -source_file="res://player/character/import/development_character_animations_v3.glb" -dest_files=["res://.godot/imported/development_character_animations_v3.glb-7d6f158eb2e380eec4db880a3d70075a.scn"] +source_file="res://player/character/import/development_character_animations_v4.glb" +dest_files=["res://.godot/imported/development_character_animations_v4.glb-537bddcfc572c492864b525ed98f2ecb.scn"] [params] @@ -63,6 +63,18 @@ _subresources={ "save_to_file/path": "", "settings/loop_mode": 1 }, +"CHAR_swim_idle": { +"save_to_file/enabled": false, +"save_to_file/keep_custom_tracks": "", +"save_to_file/path": "", +"settings/loop_mode": 1 +}, +"CHAR_swim_slow": { +"save_to_file/enabled": false, +"save_to_file/keep_custom_tracks": "", +"save_to_file/path": "", +"settings/loop_mode": 1 +}, "CHAR_walk": { "save_to_file/enabled": false, "save_to_file/keep_custom_tracks": "", @@ -74,27 +86,6 @@ _subresources={ "save_to_file/keep_custom_tracks": "", "save_to_file/path": "", "settings/loop_mode": 1 -}, -"idle_bored": { -"settings/loop_mode": 1 -}, -"run": { -"settings/loop_mode": 1 -}, -"run backward": { -"settings/loop_mode": 1 -}, -"strafe_left_walk": { -"settings/loop_mode": 1 -}, -"strafe_right_walk": { -"settings/loop_mode": 1 -}, -"stting_ground": { -"settings/loop_mode": 1 -}, -"walk": { -"settings/loop_mode": 1 } } }