Adding quick boat dummy to check water vehicles
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parent
63c5b1f286
commit
c05644fb98
4 changed files with 795 additions and 1 deletions
5
maps/delta_boat.tscn
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maps/delta_boat.tscn
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[gd_scene load_steps=2 format=3 uid="uid://duptl2212yaxs"]
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[ext_resource type="PackedScene" uid="uid://du4206mrcfifc" path="res://maps/imports/delta_boat.gltf" id="1_hl4wi"]
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[node name="delta_boat" instance=ExtResource( "1_hl4wi" )]
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757
maps/imports/delta_boat.gltf
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maps/imports/delta_boat.gltf
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File diff suppressed because one or more lines are too long
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maps/imports/delta_boat.gltf.import
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maps/imports/delta_boat.gltf.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://du4206mrcfifc"
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path="res://.godot/imported/delta_boat.gltf-e38bb97ee9d0b37a448b8d6f045842dc.scn"
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[deps]
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source_file="res://maps/imports/delta_boat.gltf"
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dest_files=["res://.godot/imported/delta_boat.gltf-e38bb97ee9d0b37a448b8d6f045842dc.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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import_script/path=""
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_subresources={}
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@ -1,7 +1,8 @@
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[gd_scene load_steps=13 format=3 uid="uid://bkcvep4ijijmc"]
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[gd_scene load_steps=14 format=3 uid="uid://bkcvep4ijijmc"]
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[ext_resource type="Shader" path="res://maps/shaders/water.gdshader" id="1_j5guc"]
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[ext_resource type="Shader" path="res://maps/shaders/water.gdshader" id="1_j5guc"]
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[ext_resource type="Script" path="res://maps/water-zone.gd" id="1_s4mf8"]
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[ext_resource type="Script" path="res://maps/water-zone.gd" id="1_s4mf8"]
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[ext_resource type="PackedScene" uid="uid://duptl2212yaxs" path="res://maps/delta_boat.tscn" id="2_824w2"]
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[ext_resource type="PackedScene" uid="uid://ip4lkyho0gry" path="res://maps/water_space.tscn" id="2_nnfoe"]
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[ext_resource type="PackedScene" uid="uid://ip4lkyho0gry" path="res://maps/water_space.tscn" id="2_nnfoe"]
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[ext_resource type="Texture2D" uid="uid://dppjl2jpko3lx" path="res://maps/textures/water_normal_a.png" id="3_vwt8h"]
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[ext_resource type="Texture2D" uid="uid://dppjl2jpko3lx" path="res://maps/textures/water_normal_a.png" id="3_vwt8h"]
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[ext_resource type="Texture2D" uid="uid://b8tu2ncerig3r" path="res://maps/textures/water_normal_b.png" id="4_gohr5"]
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[ext_resource type="Texture2D" uid="uid://b8tu2ncerig3r" path="res://maps/textures/water_normal_b.png" id="4_gohr5"]
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@ -67,6 +68,9 @@ subdivide_depth = 2
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.964225, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.964225, 0)
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script = ExtResource( "1_s4mf8" )
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script = ExtResource( "1_s4mf8" )
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[node name="delta_boat" parent="." instance=ExtResource( "2_824w2" )]
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transform = Transform3D(-0.870957, 0, -0.49136, 0, 1, 0, 0.49136, 0, -0.870957, 7.46743, -1.07318, 12.6543)
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[node name="water-level" type="MeshInstance3D" parent="."]
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[node name="water-level" type="MeshInstance3D" parent="."]
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transform = Transform3D(20, 0, 0, 0, 1, 0, 0, 0, 20, -0.242517, -1.07318, 0.480083)
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transform = Transform3D(20, 0, 0, 0, 1, 0, 0, 0, 20, -0.242517, -1.07318, 0.480083)
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mesh = SubResource( "PlaneMesh_uh76x" )
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mesh = SubResource( "PlaneMesh_uh76x" )
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