diff --git a/player/character/character.tscn b/player/character/character.tscn index 76e7de2..0efa98a 100644 --- a/player/character/character.tscn +++ b/player/character/character.tscn @@ -1,87 +1,87 @@ [gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"] -[ext_resource type="PackedScene" uid="uid://dhlhlgct1tb1l" path="res://player/character/import/development_character_animations_v6.glb" id="1_3c3lm"] +[ext_resource type="PackedScene" uid="uid://dqy6r22nywdf8" path="res://player/character/import/development_character_animations_v7.glb" id="1_fjis3"] -[node name="character" instance=ExtResource( "1_3c3lm" )] +[node name="character" instance=ExtResource( "1_fjis3" )] [node name="Skeleton3D" parent="char_grp/rig" index="0"] -bones/2/position = Vector3(0.000475859, -0.0113901, 1.37001) -bones/3/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508) -bones/5/position = Vector3(-0.208843, -0.0361614, 1.03164) -bones/5/rotation = Quaternion(-0.440024, -0.360322, 0.385434, 0.726628) -bones/6/rotation = Quaternion(1.24162e-07, -0.0289177, 2.77174e-07, 0.999582) -bones/10/position = Vector3(-1.91301e-05, 0.0170883, 0.882974) -bones/10/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848) -bones/11/rotation = Quaternion(-0.0911941, -0.00258285, 0.000984978, 0.995829) -bones/12/rotation = Quaternion(0.080616, 0.00590208, 0.00270844, 0.996724) -bones/16/rotation = Quaternion(-0.562449, 0.324106, 0.455498, 0.609203) -bones/17/rotation = Quaternion(-0.539888, -0.0493987, 0.199217, 0.816329) -bones/21/rotation = Quaternion(-0.558722, -0.301251, -0.453266, 0.625802) -bones/23/rotation = Quaternion(-0.508332, 0.0333607, -0.240729, 0.826157) -bones/26/rotation = Quaternion(0.105174, 0.00605958, 0.0129845, 0.994351) -bones/35/rotation = Quaternion(0.0980113, -0.0899481, -0.0867249, 0.98731) -bones/36/rotation = Quaternion(-0.0310007, 0.0719017, 0.355743, 0.931298) -bones/38/rotation = Quaternion(0.470828, 0.517658, -0.563252, 0.439429) 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Quaternion(-0.709067, -0.000717317, -0.0852429, 0.69997) +bones/79/rotation = Quaternion(-0.286901, -0.00130803, -0.0343219, 0.957344) +bones/82/rotation = Quaternion(-0.00956703, 0.0586081, -0.0195978, 0.998042) +bones/85/rotation = Quaternion(-0.35345, -0.0534357, -0.00977995, 0.933875) +bones/87/rotation = Quaternion(-0.259073, -0.0387697, -0.0205425, 0.964861) +bones/90/rotation = Quaternion(-0.485285, 0.00225873, -0.056711, 0.872512) +bones/93/rotation = Quaternion(-0.734857, 9.95074e-05, -0.0883049, 0.672449) +bones/95/rotation = Quaternion(-0.472039, -0.00690726, -0.0566684, 0.879727) +bones/96/position = Vector3(0.122851, 0.114901, 0.466064) +bones/96/rotation = Quaternion(-0.486571, 0.454878, -0.64043, 0.382341) +bones/97/rotation = Quaternion(-2.74922e-10, -4.84194e-06, 3.52337e-08, 1) +bones/101/position = Vector3(0.281549, -0.0487599, 1.0975) +bones/101/rotation = Quaternion(-0.147928, 0.384031, -0.428682, 0.804282) +bones/104/rotation = Quaternion(-2.94379e-07, 0.191427, -2.638e-07, 0.981507) +bones/106/position = Vector3(-0.186465, -0.0439812, 1.18356) +bones/106/rotation = Quaternion(-0.364262, -0.287041, 0.598247, 0.653469) +bones/109/position = Vector3(0.0857569, 0.0535657, 0.671869) +bones/109/rotation = Quaternion(-0.290112, 0.620684, -0.524904, 0.505037) +bones/112/position = Vector3(-0.130028, 0.110153, 0.466014) +bones/112/rotation = Quaternion(-0.519983, -0.438659, 0.605904, 0.412403) +bones/115/rotation = Quaternion(1.003e-08, 0.0118216, -2.42504e-08, 0.99993) +bones/117/position = Vector3(-0.256241, -0.0418741, 1.08255) +bones/117/rotation = Quaternion(-0.261771, -0.382127, 0.371268, 0.804745) +bones/118/rotation = Quaternion(-0.0186074, -0.210723, -0.0560092, 0.975763) +bones/121/rotation = Quaternion(0.059443, -0.0516931, 0.208846, 0.97477) +bones/124/rotation = Quaternion(-0.293449, 0.00621229, -0.0174822, 0.955795) +bones/126/rotation = Quaternion(-0.280197, 0.0363715, -0.0183202, 0.959078) +bones/129/rotation = Quaternion(-0.268588, 0.00581904, 0.0479072, 0.962046) +bones/132/rotation = Quaternion(-0.749869, 0.00521996, 0.0894379, 0.655493) +bones/134/rotation = Quaternion(-0.342823, 0.00204885, 0.0411884, 0.938495) +bones/137/rotation = Quaternion(-0.459955, 0.0156231, 0.0857961, 0.883649) +bones/140/rotation = Quaternion(-0.558477, 0.0198131, 0.0366705, 0.828472) +bones/142/rotation = Quaternion(-0.325961, 0.00475511, 0.0387496, 0.944577) +bones/145/rotation = Quaternion(-0.237806, 0.00343965, 0.0366949, 0.970613) +bones/148/rotation = Quaternion(-0.667003, -0.0036963, 0.0792733, 0.740816) +bones/150/rotation = Quaternion(-0.324657, 0.00842652, 0.0384143, 0.945014) +bones/153/rotation = Quaternion(-0.366455, 0.0183562, 0.0532902, 0.928726) +bones/156/rotation = Quaternion(-0.630892, 0.000638898, 0.0751048, 0.772227) +bones/158/rotation = Quaternion(-0.282967, 0.000678817, 0.0337299, 0.958536) +bones/159/position = Vector3(-0.0897278, 0.0511641, 0.671672) +bones/159/rotation = Quaternion(-0.315993, -0.586415, 0.514309, 0.54014) +bones/162/position = Vector3(0.199882, -0.0479143, 1.18909) +bones/162/rotation = Quaternion(-0.259727, 0.320276, -0.659829, 0.628164) [node name="AnimationPlayer" parent="." index="1"] autoplay = "CHAR_idle_bored" diff --git a/player/character/import/development_character_animations_v6.glb b/player/character/import/development_character_animations_v7.glb similarity index 67% rename from player/character/import/development_character_animations_v6.glb rename to player/character/import/development_character_animations_v7.glb index ef7d1c2..dbf7219 100644 Binary files a/player/character/import/development_character_animations_v6.glb and b/player/character/import/development_character_animations_v7.glb differ diff --git a/player/character/import/development_character_animations_v6.glb.import b/player/character/import/development_character_animations_v7.glb.import similarity index 80% rename from player/character/import/development_character_animations_v6.glb.import rename to player/character/import/development_character_animations_v7.glb.import index ce3e6af..a1e51c2 100644 --- a/player/character/import/development_character_animations_v6.glb.import +++ b/player/character/import/development_character_animations_v7.glb.import @@ -3,13 +3,13 @@ importer="scene" importer_version=1 type="PackedScene" -uid="uid://dhlhlgct1tb1l" -path="res://.godot/imported/development_character_animations_v6.glb-cc2c6c2bb3c36dab020ca5909050bae4.scn" +uid="uid://dqy6r22nywdf8" +path="res://.godot/imported/development_character_animations_v7.glb-0bcee6e0475e31da8b8360d6bd037189.scn" [deps] -source_file="res://player/character/import/development_character_animations_v6.glb" -dest_files=["res://.godot/imported/development_character_animations_v6.glb-cc2c6c2bb3c36dab020ca5909050bae4.scn"] +source_file="res://player/character/import/development_character_animations_v7.glb" +dest_files=["res://.godot/imported/development_character_animations_v7.glb-0bcee6e0475e31da8b8360d6bd037189.scn"] [params] @@ -27,6 +27,18 @@ animation/fps=30 import_script/path="" _subresources={ "animations": { +"CHAR_fly": { +"save_to_file/enabled": false, +"save_to_file/keep_custom_tracks": "", +"save_to_file/path": "", +"settings/loop_mode": 1 +}, +"CHAR_fly_idle": { +"save_to_file/enabled": false, +"save_to_file/keep_custom_tracks": "", +"save_to_file/path": "", +"settings/loop_mode": 1 +}, "CHAR_idle_bored": { "save_to_file/enabled": false, "save_to_file/keep_custom_tracks": "",