diff --git a/player/character/character.tscn b/player/character/character.tscn index 788bb90..6e25bd2 100644 --- a/player/character/character.tscn +++ b/player/character/character.tscn @@ -1,86 +1,85 @@ -[gd_scene load_steps=2 format=3 uid="uid://ccctktndxnskh"] +[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"] -[ext_resource type="PackedScene" uid="uid://ddgojwj55kqwv" path="res://player/character/import/development_character_animations_v4.glb" id="1_vqpxb"] +[ext_resource type="PackedScene" uid="uid://dkr4eyvpsp6x4" path="res://player/character/import/development_character_animations_v5.glb" id="1_6yfat"] -[node name="character" instance=ExtResource( "1_vqpxb" )] +[node name="character" instance=ExtResource( "1_6yfat" )] [node name="Skeleton3D" parent="char_grp/rig" index="0"] -bones/2/position = Vector3(0.204131, 0.494096, 0.654168) -bones/2/rotation = Quaternion(-0.438851, -0.149045, -0.528447, 0.711294) -bones/5/position = Vector3(0.312624, 0.501018, 0.596788) -bones/5/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194) -bones/6/rotation = Quaternion(0.220858, -0.415893, -0.0365474, 0.88143) -bones/9/rotation = Quaternion(-0.226489, 0.0119206, 0.0152102, 0.973822) -bones/12/rotation = Quaternion(-0.0421871, 5.92944e-06, -0.00505668, 0.999097) -bones/14/rotation = Quaternion(-0.00828158, -0.000121386, -0.000993752, 0.999965) -bones/17/rotation = Quaternion(-0.234863, 0.000405451, -0.0293189, 0.971586) -bones/20/rotation = Quaternion(-0.0621532, 0.000344389, -0.00745974, 0.998039) -bones/22/rotation = Quaternion(-0.0202359, -0.000526932, -0.00241824, 0.999792) -bones/25/rotation = Quaternion(-0.178058, -0.000701348, -0.0247728, 0.983708) -bones/28/rotation = Quaternion(-0.102877, -0.000715733, -0.0123909, 0.994617) -bones/30/rotation = Quaternion(-0.0472496, -0.000244755, -0.00575956, 0.998866) -bones/33/rotation = Quaternion(-0.045812, 0.0774554, -0.0426766, 0.995028) -bones/36/rotation = Quaternion(-0.341894, -0.0505131, -0.00712847, 0.938353) -bones/38/rotation = Quaternion(-0.112437, -0.0105561, -0.016501, 0.993466) -bones/41/rotation = Quaternion(-0.118501, -0.00204266, -0.0016721, 0.99295) -bones/44/rotation = Quaternion(-0.0608605, -6.15109e-05, -0.00731641, 0.998119) -bones/46/rotation = Quaternion(-0.0215469, -0.000118855, -0.00258939, 0.999765) -bones/47/position = Vector3(-0.253917, -0.0403894, 0.243142) -bones/47/rotation = Quaternion(0.433082, -0.134603, -0.846937, 0.277523) -bones/50/rotation = Quaternion(9.64053e-08, 0.048314, -3.87403e-08, 0.998832) -bones/52/position = Vector3(0.162603, 0.0315267, 0.42961) -bones/52/rotation = Quaternion(-0.381183, 0.322201, -0.682154, 0.53437) -bones/55/position = Vector3(-0.338155, 0.510701, 0.582579) -bones/55/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484) -bones/56/rotation = Quaternion(0.1203, 0.584517, 0.0686503, 0.799472) -bones/59/rotation = Quaternion(-0.0346762, 0.00433396, 0.039094, 0.998624) -bones/62/rotation = Quaternion(-8.86981e-05, -4.99268e-07, 1.03173e-05, 1) -bones/64/rotation = Quaternion(-0.00112873, 2.94077e-05, 0.000133846, 0.999999) -bones/67/rotation = Quaternion(0.00235471, -0.00315775, 0.0401739, 0.999185) -bones/70/rotation = Quaternion(-0.0165778, 0.0003923, -0.0339278, 0.999287) -bones/72/rotation = Quaternion(-0.0201405, 0.000293718, 0.00239391, 0.999794) -bones/75/rotation = Quaternion(-0.0254682, -0.00272336, 0.00153101, 0.999671) -bones/78/rotation = Quaternion(-0.000252583, 2.31054e-07, 2.96366e-05, 1) -bones/83/rotation = Quaternion(0.000190053, -0.00104534, 0.00800264, 0.999968) -bones/86/rotation = Quaternion(-0.0190412, 0.000132444, 0.00227098, 0.999816) -bones/88/rotation = Quaternion(-0.0647147, 0.000386823, 0.00777492, 0.997873) -bones/91/rotation = Quaternion(-0.0553657, 0.093504, 0.059485, 0.992297) -bones/94/rotation = Quaternion(-0.130073, 0.0138176, -0.00793818, 0.991376) -bones/96/rotation = Quaternion(0.0566031, -0.00251201, 0.0386277, 0.997646) -bones/97/position = Vector3(0.312625, 0.501018, 0.596788) -bones/97/rotation = Quaternion(-0.337628, 0.316336, 0.395958, 0.793194) -bones/100/rotation = Quaternion(-2.98349e-07, -0.424214, -1.60031e-07, 0.905562) -bones/102/position = Vector3(0.267882, -0.0166623, 0.245155) -bones/102/rotation = Quaternion(0.495633, 0.199817, 0.813215, 0.230442) -bones/103/rotation = Quaternion(-4.9249e-08, 0.00243061, -8.99971e-08, 0.999997) -bones/107/position = Vector3(-0.238228, 0.49231, 0.651773) -bones/107/rotation = Quaternion(-0.431817, 0.089361, 0.488603, 0.752872) -bones/110/position = Vector3(-0.338155, 0.510701, 0.582579) -bones/110/rotation = Quaternion(-0.307262, -0.314094, -0.387365, 0.810484) -bones/113/rotation = Quaternion(-7.08213e-08, 0.587936, 4.08128e-07, 0.808907) -bones/115/position = Vector3(-0.147035, 0.0169661, 0.424018) -bones/115/rotation = Quaternion(-0.381505, -0.31016, 0.697233, 0.521652) -bones/118/position = Vector3(-0.0168943, 0.578312, 0.714583) -bones/118/rotation = Quaternion(-0.00688717, -0.988067, -0.145081, 0.0512706) -bones/119/rotation = Quaternion(-0.0467692, -0.175762, -0.0246136, 0.983013) -bones/121/position = Vector3(0.00813201, 0.104133, 0.598349) -bones/121/rotation = Quaternion(-0.0316695, 0.99443, 0.0903084, 0.0441596) -bones/126/rotation = Quaternion(0.213681, -0.169249, -0.44672, 0.852136) -bones/127/rotation = Quaternion(0.0247409, -0.037012, 0.820981, 0.569217) -bones/129/rotation = Quaternion(0.453842, 0.608797, -0.453608, 0.466513) -bones/130/rotation = Quaternion(0.00476178, 0.990816, 0.135133, 0.000459045) -bones/131/rotation = Quaternion(0.296613, -8.57589e-09, -0.396533, 0.868782) -bones/135/rotation = Quaternion(0.179271, -2.11158e-08, 0.4356, 0.882108) -bones/138/rotation = Quaternion(0.108501, 0.138792, 0.458381, 0.871121) -bones/139/rotation = Quaternion(0.0456323, -0.0606414, -0.827615, 0.556142) -bones/141/rotation = Quaternion(0.280632, -0.521484, 0.48779, 0.641374) -bones/143/rotation = Quaternion(-0.0554995, 0.082172, -0.0341149, 0.994487) -bones/144/rotation = Quaternion(-0.00305444, 0.025317, 0.0780189, 0.996626) -bones/148/rotation = Quaternion(-0.545859, -0.416195, -0.418758, 0.594526) -bones/150/rotation = Quaternion(-0.0614121, -0.0911367, -0.507933, 0.854358) -bones/155/rotation = Quaternion(-0.556256, 0.383694, 0.301203, 0.672781) -bones/157/rotation = Quaternion(-0.141951, 0.0631605, 0.424369, 0.89206) -bones/160/rotation = Quaternion(0.0914472, -0.0149098, 0.00764476, 0.995669) +bones/2/position = Vector3(0.23264, 0.436839, 0.737705) +bones/2/rotation = Quaternion(-0.227485, -0.243937, -0.819417, 0.466156) +bones/5/position = Vector3(0.339212, 0.382206, 0.761074) +bones/5/rotation = Quaternion(-0.330067, -0.071465, -0.401491, 0.851325) +bones/6/rotation = Quaternion(0.0593454, 0.000650846, -0.104178, 0.992786) +bones/9/rotation = Quaternion(-0.416635, 0.0249494, -0.00320144, 0.908726) +bones/12/rotation = Quaternion(-0.311085, 4.23034e-05, -0.0373726, 0.949647) +bones/14/rotation = Quaternion(-0.00593613, -8.70283e-05, -0.000712437, 0.999982) +bones/17/rotation = Quaternion(-0.44966, -0.0099666, -0.0630088, 0.890919) +bones/20/rotation = Quaternion(-0.199999, 0.00110804, -0.024004, 0.979501) +bones/22/rotation = Quaternion(-0.0223777, -0.000582808, -0.00267434, 0.999746) +bones/25/rotation = Quaternion(-0.36483, -0.012265, -0.0635809, 0.92882) +bones/28/rotation = Quaternion(-0.240661, -0.00167425, -0.028986, 0.970175) +bones/30/rotation = Quaternion(-0.0693674, -0.000381123, -0.00844244, 0.997555) +bones/33/rotation = Quaternion(0.133083, -0.0340969, -0.155055, 0.978306) +bones/36/rotation = Quaternion(-0.206389, -0.0331784, -0.000668676, 0.977907) +bones/38/rotation = Quaternion(-0.0802781, -0.00792135, -0.0206312, 0.996528) +bones/41/rotation = Quaternion(-0.340006, 0.000581973, -0.0162912, 0.940282) +bones/44/rotation = Quaternion(-0.205353, -0.000207802, -0.024687, 0.978377) +bones/46/rotation = Quaternion(-0.00682405, 0.0010071, -0.000877408, 0.999976) +bones/47/position = Vector3(-0.140916, -0.257623, 0.369524) +bones/47/rotation = Quaternion(0.568998, -0.164207, -0.800016, 0.0961865) +bones/50/rotation = Quaternion(-4.94989e-08, -0.126793, 1.01339e-07, 0.991929) +bones/52/position = Vector3(0.167329, -0.069419, 0.522034) +bones/52/rotation = Quaternion(-0.479502, 0.0545148, -0.799526, 0.357579) +bones/55/position = Vector3(-0.330342, 0.408966, 0.757803) +bones/55/rotation = Quaternion(-0.290198, 0.0411067, 0.199759, 0.934982) +bones/56/rotation = Quaternion(-0.054948, 0.331232, 0.153567, 0.929346) +bones/59/rotation = Quaternion(-0.343981, 0.026038, 0.0905808, 0.934235) +bones/62/rotation = Quaternion(-0.0228385, -0.000126539, 0.00271414, 0.999735) +bones/64/rotation = Quaternion(-0.00076544, 2.00323e-05, 9.08242e-05, 1) +bones/67/rotation = Quaternion(-0.218744, 0.0038051, 0.0425495, 0.974847) +bones/70/rotation = Quaternion(-0.156539, 0.00540177, -0.0168557, 0.987513) +bones/72/rotation = Quaternion(0.00228515, -3.31381e-05, -0.00027184, 0.999997) +bones/75/rotation = Quaternion(-0.230939, 0.0105585, 0.0267366, 0.972544) +bones/78/rotation = Quaternion(-0.0910734, 9.21318e-05, 0.0108417, 0.995785) +bones/83/rotation = Quaternion(-0.290765, 0.0109836, 0.0566008, 0.955056) +bones/86/rotation = Quaternion(-0.0954107, 0.00066427, 0.0113794, 0.995373) +bones/88/rotation = Quaternion(-0.0502692, 0.000300515, 0.00603955, 0.998717) +bones/91/rotation = Quaternion(0.0118281, -0.0893558, 0.0759457, 0.99303) +bones/94/rotation = Quaternion(-0.199692, -0.0102317, -0.0257128, 0.979468) +bones/96/rotation = Quaternion(0.0987363, 0.00142228, 0.0491527, 0.993898) +bones/97/position = Vector3(0.339212, 0.382206, 0.761074) +bones/97/rotation = Quaternion(-0.330067, -0.0714649, -0.401491, 0.851325) +bones/100/rotation = Quaternion(-2.40895e-07, 0.00181652, -3.28535e-07, 0.999998) +bones/102/position = Vector3(0.280818, -0.229897, 0.428446) +bones/102/rotation = Quaternion(0.397287, 0.263874, 0.877633, 0.0479025) +bones/103/rotation = Quaternion(-7.29333e-08, 0.0249979, 1.10109e-08, 0.999688) +bones/107/position = Vector3(-0.216034, 0.447666, 0.737725) +bones/107/rotation = Quaternion(-0.180543, 0.224204, 0.790891, 0.540026) +bones/110/position = Vector3(-0.330342, 0.408966, 0.757803) +bones/110/rotation = Quaternion(-0.290197, 0.0411067, 0.199759, 0.934982) +bones/113/rotation = Quaternion(2.93245e-08, 0.351419, 3.72256e-07, 0.936219) +bones/115/position = Vector3(-0.0918716, -0.0801511, 0.485824) +bones/115/rotation = Quaternion(-0.62107, -0.135466, 0.722313, 0.27237) +bones/118/position = Vector3(0.0263973, 0.582518, 0.733465) +bones/119/rotation = Quaternion(0.0747995, 0.0143581, -0.0244693, 0.996795) +bones/121/position = Vector3(0.00927615, 0.119076, 0.593588) +bones/121/rotation = Quaternion(0.0303968, 0.997067, 0.00774061, 0.0698131) +bones/126/rotation = Quaternion(0.0863266, -0.0967857, -0.183253, 0.974473) +bones/127/rotation = Quaternion(0.0122683, -0.0542, 0.46644, 0.882806) +bones/129/rotation = Quaternion(0.423068, 0.445283, -0.362809, 0.70079) +bones/130/rotation = Quaternion(0.00472169, 0.992482, 0.122299, 0.000174154) +bones/131/rotation = Quaternion(0.104017, -2.84073e-08, -0.173827, 0.979267) +bones/135/rotation = Quaternion(0.239964, -3.10538e-08, 0.203899, 0.949127) +bones/138/rotation = Quaternion(0.21934, 0.0918241, 0.226314, 0.944585) +bones/139/rotation = Quaternion(0.0939562, 0.0105639, -0.5018, 0.859801) +bones/141/rotation = Quaternion(0.2273, -0.586533, 0.377991, 0.679292) +bones/143/rotation = Quaternion(-0.170802, 0.0934253, -0.0486629, 0.979658) +bones/144/rotation = Quaternion(0.0163851, 0.0290481, 0.0610953, 0.997574) +bones/148/rotation = Quaternion(-0.575052, -0.378555, -0.403219, 0.602849) +bones/150/rotation = Quaternion(-0.15456, 0.0323566, -0.128348, 0.979077) +bones/155/rotation = Quaternion(-0.570723, 0.361285, 0.270919, 0.685821) +bones/157/rotation = Quaternion(-0.256941, -0.0543047, 0.0963609, 0.960077) +bones/160/rotation = Quaternion(-0.107099, 0.00580499, 0.0258546, 0.993895) [node name="AnimationPlayer" parent="." index="1"] autoplay = "CHAR_idle_bored" diff --git a/player/character/import/development_character_animations_v4.glb b/player/character/import/development_character_animations_v5.glb similarity index 72% rename from player/character/import/development_character_animations_v4.glb rename to player/character/import/development_character_animations_v5.glb index 393874e..4b60aec 100644 Binary files a/player/character/import/development_character_animations_v4.glb and b/player/character/import/development_character_animations_v5.glb differ diff --git a/player/character/import/development_character_animations_v4.glb.import b/player/character/import/development_character_animations_v5.glb.import similarity index 90% rename from player/character/import/development_character_animations_v4.glb.import rename to player/character/import/development_character_animations_v5.glb.import index 75678bd..91e479d 100644 --- a/player/character/import/development_character_animations_v4.glb.import +++ b/player/character/import/development_character_animations_v5.glb.import @@ -3,13 +3,13 @@ importer="scene" importer_version=1 type="PackedScene" -uid="uid://ddgojwj55kqwv" -path="res://.godot/imported/development_character_animations_v4.glb-537bddcfc572c492864b525ed98f2ecb.scn" +uid="uid://dkr4eyvpsp6x4" +path="res://.godot/imported/development_character_animations_v5.glb-f9531219ff2b770d9d03efe496c5388b.scn" [deps] -source_file="res://player/character/import/development_character_animations_v4.glb" -dest_files=["res://.godot/imported/development_character_animations_v4.glb-537bddcfc572c492864b525ed98f2ecb.scn"] +source_file="res://player/character/import/development_character_animations_v5.glb" +dest_files=["res://.godot/imported/development_character_animations_v5.glb-f9531219ff2b770d9d03efe496c5388b.scn"] [params] diff --git a/player/player.tscn b/player/player.tscn index ddf6c2d..ef747f6 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=6 format=3 uid="uid://dwxrvijqyym70"] [ext_resource type="Script" path="res://player/player.gd" id="1_myhjw"] -[ext_resource type="PackedScene" uid="uid://ccctktndxnskh" path="res://player/character/character.tscn" id="1_rqqo8"] +[ext_resource type="PackedScene" uid="uid://cjklxedjnvc1c" path="res://player/character/character.tscn" id="1_rqqo8"] [ext_resource type="Script" path="res://player/camera.gd" id="2_xvdvx"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_w6qjk"]