godot-third-person-basic-scene/maps/natural_ground.tscn

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[gd_scene load_steps=7 format=3 uid="uid://bfo13c5k8xu0x"]
[ext_resource type="ArrayMesh" uid="uid://5nujxqav8ev6" path="res://maps/meshes/import/microvegetation_aa.tres" id="1_gpetq"]
[ext_resource type="Material" uid="uid://dpegsmygxcfmv" path="res://maps/materials/basic_ground.material" id="1_m0t8b"]
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material = ExtResource( "1_m0t8b" )
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size = Vector3(1, 1, 2)
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transform_format = 1
instance_count = 16384
mesh = ExtResource( "1_gpetq" )
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[node name="natural_ground" type="Node3D"]
[node name="ground" type="MeshInstance3D" parent="."]
transform = Transform3D(50, 0, 0, 0, 0, 1, 0, -50, 0, 0, 0, 0)
mesh = SubResource( "QuadMesh_cbf1j" )
[node name="StaticBody3D" type="StaticBody3D" parent="ground"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
shape = SubResource( "BoxShape3D_n5tbr" )
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource( "QuadMesh_5gigm" )
[node name="microvegetation_multi" type="MultiMeshInstance3D" parent="MeshInstance3D"]
multimesh = SubResource( "MultiMesh_fd5br" )
[node name="microvegetation_aa" type="MeshInstance3D" parent="."]
mesh = ExtResource( "1_gpetq" )