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a:2:{s:7:"current";a:8:{s:4:"date";a:2:{s:7:"created";i:1375999353;s:8:"modified";i:1470649510;}s:7:"creator";s:4:"Lyne";s:4:"user";s:4:"lyne";s:11:"last_change";b:0;s:5:"title";s:32:"Animation: Principles of the tab";s:11:"description";a:2:{s:15:"tableofcontents";a:1:{i:0;a:4:{s:3:"hid";s:30:"animationprinciples_of_the_tab";s:5:"title";s:32:"Animation: Principles of the tab";s:4:"type";s:2:"ul";s:5:"level";i:1;}}s:8:"abstract";s:290:"Animation: Principles of the tab
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In the articles, the “Animation” tab contains information which may be useful to anyone want to organise an animation, an in-game event. It’s where confidential data on some aspects of the history can be presented, which are not easily accessible IG.";}s:8:"relation";a:2:{s:10:"references";a:2:{s:17:"fr:gameplay:start";b:1;s:12:"fr:dev:start";b:1;}s:10:"firstimage";s:0:"";}s:8:"internal";a:2:{s:5:"cache";b:1;s:3:"toc";b:1;}}s:10:"persistent";a:4:{s:4:"date";a:1:{s:7:"created";i:1375999353;}s:7:"creator";s:4:"Lyne";s:4:"user";s:4:"lyne";s:11:"last_change";b:0;}} |