252 lines
8.7 KiB
GDScript
252 lines
8.7 KiB
GDScript
extends Node
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# Localization configuration on linux
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# $HOME/.local/share/godot/app_userdata/Khanat
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var font_size = 14
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var SettingsFile = "user://settings.cfg"
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var screen_number = 0
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var screen_orientation = 0
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var window_maximized:bool = false
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var video_default:bool = true
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var window_fullscreen:bool = true
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var window_borderless:bool = false
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var window_resizable:bool = true
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var window_size_x = 0
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var window_size_y = 0
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var window_always_on_top:bool = true
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var debug:bool = true
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var sound_lvl_music = 50
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var sound_lvl_effect = 50
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var sound_lvl_global = 50
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var mute:bool = false
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var playermusic:bool = false
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var queuemusic = []
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onready var rand = RandomNumberGenerator.new()
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func msg_debug(text):
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if debug:
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var frame = get_stack()[1]
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print("DEBUG [%s:%d] %s" % [frame.source, frame.line, text] )
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func msg_info(text):
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var frame = get_stack()[1]
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print("INFO [%s:%d] %s" % [frame.source, frame.line, text] )
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func msg_error(text):
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var frame = get_stack()[1]
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print("ERROR [%s:%d] %s" % [frame.source, frame.line, text] )
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# Called when the node enters the scene tree for the first time.
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func _ready():
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load_config()
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rand.randomize()
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msg_debug("load end")
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func set_playermusic(state):
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Config.msg_debug("player music:" + str(state))
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self.playermusic = state
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#MusicManager.load_playlist()
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#load_playlist
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func get_playermusic():
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return self.playermusic
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func set_window_fullscreen(value: bool):
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#if ProjectSettings.has_setting( "display/window/size/fullscreen" ):
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# ProjectSettings.set_setting("display/window/size/fullscreen", value)
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window_fullscreen = value
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if video_default == false:
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OS.window_fullscreen = window_fullscreen
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func set_window_borderless(value: bool):
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#if ProjectSettings.has_setting( "display/window/size/borderless" ):
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# ProjectSettings.set_setting("display/window/size/borderless", value)
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window_borderless = value
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if video_default == false:
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OS.window_borderless = window_borderless
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func set_window_resizable(value: bool):
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#if ProjectSettings.has_setting( "display/window/size/resizable" ):
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# ProjectSettings.set_setting("display/window/size/resizable", value)
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window_resizable = value
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if video_default == false:
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OS.window_resizable = window_resizable
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func set_window_width(value: int):
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#if ProjectSettings.has_setting( "display/window/size/width" ):
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# ProjectSettings.set_setting("display/window/size/width", value)
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window_size_x = value
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if video_default == false:
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OS.window_size.x = window_size_x
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#OS.window_fullscreen = ProjectSettings.get_setting("display/window/size/width")
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func set_window_height(value: int):
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#if ProjectSettings.has_setting( "display/window/size/height" ):
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# ProjectSettings.set_setting("display/window/size/height", value)
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window_size_y = value
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if video_default == false:
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OS.window_size.y = window_size_y
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#OS.window_fullscreen = ProjectSettings.get_setting("display/window/size/height")
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func set_font_size(value: int):
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font_size = value
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if video_default == false:
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pass
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func set_video_default(value):
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video_default = value
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func set_window_always_on_top(value: bool):
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window_always_on_top = value
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if video_default == false:
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OS.set_window_always_on_top(window_always_on_top)
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func set_current_screen(value: int):
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screen_number = int(value)
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if video_default == false:
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OS.current_screen = screen_number
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func set_screen_orientation(value: int):
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if video_default == false:
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screen_orientation = int(value)
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OS.set_screen_orientation(screen_orientation)
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func set_window_maximized(value: bool):
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if value:
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window_maximized = true
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else:
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window_maximized = false
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if not video_default:
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OS.set_window_maximized(window_maximized)
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func enable_window_default():
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# display/window/handheld/orientation
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if ProjectSettings.has_setting( "display/window/handheld/orientation" ):
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var num = 0
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var default_orientation = ProjectSettings.get_setting("display/window/handheld/orientation")
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match default_orientation:
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"landscape":
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num = 0
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"portrait":
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num = 1
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"reverse_landscape":
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num = 2
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"reverse_portrait":
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num = 3
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"sensor_landscape":
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num = 4
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"sensor_portrait":
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num = 5
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"sensor":
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num = 6
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_:
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num = 6
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OS.set_screen_orientation(num)
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OS.set_window_maximized(window_maximized)
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OS.current_screen = screen_number
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# display/window/size/always_on_top
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if ProjectSettings.has_setting( "display/window/size/always_on_top" ):
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OS.set_window_always_on_top( ProjectSettings.get_setting( "display/window/size/always_on_top" ) )
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#OS.window_size.x = window_size_x
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#OS.window_size.y = window_size_y
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if ProjectSettings.has_setting( "display/window/size/fullscreen" ):
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OS.window_fullscreen = ProjectSettings.get_setting( "display/window/size/fullscreen" )
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if ProjectSettings.has_setting( "display/window/size/borderless" ):
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OS.window_borderless = ProjectSettings.get_setting( "display/window/size/borderless" )
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if ProjectSettings.has_setting( "display/window/size/resizable" ):
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OS.window_resizable = ProjectSettings.get_setting( "display/window/size/resizable" )
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func disable_window_default():
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OS.set_screen_orientation(screen_orientation)
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OS.set_window_maximized(window_maximized)
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OS.current_screen = screen_number
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OS.set_window_always_on_top(window_always_on_top)
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#OS.window_size.x = window_size_x
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#OS.window_size.y = window_size_y
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OS.window_fullscreen = window_fullscreen
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OS.window_borderless = window_borderless
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OS.window_resizable = window_resizable
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func set_sound_mute(value: bool):
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Config.msg_debug("mute:" + str(value))
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mute = value
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func save_config():
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var config_file = ConfigFile.new()
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config_file.set_value( "theme", "font_size", 14 )
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config_file.set_value( "display", "default", video_default )
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config_file.set_value( "display", "fullscreen", OS.window_fullscreen )
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config_file.set_value( "display", "borderless", OS.window_borderless )
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config_file.set_value( "display", "resizable", OS.window_resizable )
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#config_file.set_value( "display", "width", int( OS.window_size.x ) )
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#config_file.set_value( "display", "height", int( OS.window_size.y ) )
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config_file.set_value( "display", "window_always_on_top", OS.keep_screen_on )
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config_file.set_value( "display", "screen_orientation", OS.get_screen_orientation() )
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config_file.set_value( "display", "current_screen", screen_number )
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config_file.set_value( "display", "window_maximized", window_maximized )
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config_file.set_value( "sound", "global_level", sound_lvl_global )
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config_file.set_value( "sound", "music_level", sound_lvl_music )
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config_file.set_value( "sound", "effect_level", sound_lvl_effect )
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config_file.set_value( "sound", "mute", mute )
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config_file.set_value( "sound", "playermusic", playermusic )
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var posmusic = 0
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for child in queuemusic:
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#Config.msg_debug("" + child )
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config_file.set_value( "playermusic", str(posmusic), child )
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posmusic += 1
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config_file.set_value("debug", "console", debug)
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config_file.save( SettingsFile )
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#print("[res://ressources/scripts/config/config.gd] save_config")
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func load_config():
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var config_file = ConfigFile.new()
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var err = config_file.load( SettingsFile )
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if err == ERR_CANT_OPEN or err == ERR_FILE_NOT_FOUND:
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# On suppose que le fichier n'existe pas encore, donc on le crée.
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#print("[res://ressources/scripts/config/config.gd] Error to read, recreate config")
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save_config()
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elif not err == OK:
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print("[res://ressources/scripts/config/config.gd] Error code when loading user://settings.cfg file: ", err)
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font_size = config_file.get_value("theme", "font_size", false)
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video_default = config_file.get_value("display", "default", true)
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set_window_fullscreen(config_file.get_value("display", "fullscreen", true))
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set_window_borderless(config_file.get_value("display", "borderless", false))
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set_window_resizable(config_file.get_value("display", "resizable", true))
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set_window_always_on_top(config_file.get_value("display", "window_always_on_top", true))
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set_screen_orientation(config_file.get_value("display", "screen_orientation", 0))
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set_current_screen(config_file.get_value("display", "current_screen", 0))
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#set_window_width(config_file.get_value("display", "width", OS.window_size.x))
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#set_window_height(config_file.get_value("display", "height", OS.window_size.y))
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set_window_maximized(config_file.get_value("display", "window_maximized", OS.window_maximized))
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sound_lvl_global = config_file.get_value("sound", "global_level", 100)
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sound_lvl_music = config_file.get_value("sound", "music_level", 100)
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sound_lvl_effect = config_file.get_value("sound", "effect_level", 100)
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mute = config_file.get_value("sound", "mute", false)
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playermusic = config_file.get_value("sound", "playermusic", false)
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for key in config_file.get_section_keys( "playermusic" ):
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var file = config_file.get_value( "playermusic", key, "" )
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# Config.msg_debug( "playermusic:" + key + " " + str(file) )
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queuemusic.append(file)
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debug = config_file.get_value("debug", "console", false)
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