512 lines
13 KiB
GDScript
512 lines
13 KiB
GDScript
extends WindowDialog
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signal mute_pressed
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signal musicplayer_pressed
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onready var music_player = $music
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var playlist_music = { 'player': [], 'global': ["res://assets/musics/sangakanat_ames_voyageuses.ogg"] }
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var lastdomain = "global"
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var currentmusic = ""
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var numberchannelplayeraudio = 1
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var cacheplayeraudio = []
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var music_play = false
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var bus = "master"
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var next_id = 0
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var pause = false
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var disable_execution_mute:bool = false
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var playback_position_before_pause = 0
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var last_update_playermusic = false
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func _ready():
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var directory = Directory.new()
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get_tree().paused = false
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Config.msg_debug("Load MusicManager")
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self.last_update_playermusic = Config.get_playermusic()
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if not directory.dir_exists( "user://musics/" ):
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directory.make_dir_recursive( "user://musics/" )
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directory.open( "user://musics/" )
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directory.list_dir_begin()
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var files = []
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while true:
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var file = directory.get_next()
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if file == "":
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break
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elif not file.begins_with(".") and not directory.current_is_dir() and not file.ends_with( ".import" ):
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files.append(file)
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directory.list_dir_end()
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# for file in files:
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# var button = preload( "res://scenes/interfaces/music_manager/music_button.tscn" ).instance()
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# button.music_filename = "res://assets/musics/" + file
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# button.text = file
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# button.connect( "music_selected", self, "_on_music_pressed" )
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# $window_box/scroll_box/musics_box.add_child( button )
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for file in Config.queuemusic:
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# # Config.msg_debug(str(file))
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add_music( file )
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update_volume_db()
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#musicplayer = AudioStreamPlayer.new()
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#self.add_child(music_player)
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# update_playermusic()
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if Config.mute:
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set_mute_on()
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else:
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set_mute_off()
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music_player.connect("finished", self, "_on_stream_finished", [])
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func connect_ext( signal_name, target ):
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Config.msg_debug("Connect external [signal:" + signal_name + ", func:" + "_on_signal_" + signal_name + "]")
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target.connect( signal_name, self, "_on_signal_" + signal_name )
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func _on_stream_finished():
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# When finished playing a stream, make the player available again.
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Config.msg_debug("_on_stream_finished")
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music_play = false
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func play_music(filename: String):
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Config.msg_debug("path:" + str(filename))
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music_player.stream = load_music( filename )
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music_player.play()
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currentmusic = filename
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music_play = true
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for child in $window_box/scroll_box/musics_box.get_children():
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if Config.mute:
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child.set_disabled()
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elif child.get_music() == filename or not Config.playermusic :
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child.set_play()
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else:
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child.set_unplay()
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func load_playlist():
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Config.msg_debug("load_playlist")
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var domain="global"
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var pos = 0
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var posmusic = -1
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# if Config.mute:
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# if music_play:
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# Config.msg_debug("mute")
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# music_player.set_pause_mode(true)
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# return
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if music_play:
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music_player.set_pause_mode(false)
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# music_player.queue_free()
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if Config.playermusic:
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domain="player"
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if domain != lastdomain:
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Config.msg_debug("Change domain:" + domain)
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currentmusic = ""
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posmusic = -1
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lastdomain = domain
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if len(playlist_music[domain]) == 0:
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Config.msg_debug("No musique on" + domain)
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music_player.stop()
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return
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for path in playlist_music[domain]:
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if Config.playermusic:
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if currentmusic == path.get_music():
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posmusic = pos
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Config.msg_debug("Change domain:" + domain + " posmusic:" + str(posmusic))
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break
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else:
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if currentmusic == path:
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posmusic = pos
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Config.msg_debug("Change domain:" + domain + " posmusic:" + str(posmusic))
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break
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pos += 1
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Config.msg_debug("Change domain:" + domain + " posmusic" + str(posmusic))
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if posmusic == -1:
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posmusic = 0
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Config.msg_debug("init:" + str(posmusic) + " / " + str(len(playlist_music[domain])))
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else:
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posmusic = (posmusic + 1) % len(playlist_music[domain])
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Config.msg_debug("next:" + str(posmusic))
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var path = playlist_music[domain][posmusic]
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if Config.playermusic:
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currentmusic = path.get_music()
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else:
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currentmusic = path
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play_music(currentmusic)
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# Config.msg_debug("path:" + str(currentmusic))
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# music_player.stream = load_music( currentmusic )
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# music_player.play()
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# play_music = true
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#audio_player.add_child()
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func _process(_delta):
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if not pause and not music_play and not Config.mute:
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Config.msg_debug("next")
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load_playlist()
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# music_player.stream = load_music(queuemusic.pop_front())
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# music_player.play()
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# music_play = true
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func load_external_music(filepath):
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var stream = null
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Config.msg_debug("load_external_music")
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var file = File.new()
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file.open(filepath, file.READ)
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var ext = filepath.split(".")[-1].to_lower()
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var buffer = file.get_buffer(file.get_len())
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Config.msg_debug(ext)
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match ext:
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"ogg":
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stream = AudioStreamOGGVorbis.new()
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"mp3":
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stream = AudioStreamMP3.new()
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#"wav":
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# # We need decode message to get format (Stero/size bit/ ...
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# stream = AudioStreamSample.new()
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# stream.format = AudioStreamSample.FORMAT_16_BITS
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# #stream.stereo = true
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_:
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Config.msg_error("Impossible to identify type of file (file:" + filepath + ", ext:" + ext + ")")
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return
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stream.data = buffer
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Config.msg_debug("load_external_music : End")
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return stream
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func load_music(filepath: String):
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if filepath.left(5) == "res:/":
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return load( filepath )
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return load_external_music(filepath)
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func reinitialize():
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pass
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func play_next_music(stream):
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Config.msg_debug("play_next_music")
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func update_volume_db():
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Config.msg_debug("update_volume_db")
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if Config.mute:
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music_player.set_volume_db(linear2db(0.0))
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music_player.set_pause_mode(true)
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#update_playermusic()
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return
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var lvl = Config.sound_lvl_global * Config.sound_lvl_music / 10000.0
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music_player.set_volume_db(linear2db(lvl))
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music_player.set_pause_mode(false)
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#update_playermusic()
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func set_sound_mute(value: bool):
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Config.msg_debug("set_sound_mute")
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Config.set_sound_mute(value)
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update_volume_db()
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Config.save_config()
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func set_level_global(value: int):
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Config.msg_debug("set_level_global")
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Config.sound_lvl_global = value
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update_volume_db()
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func set_level_music(value: int):
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Config.msg_debug("set_level_music")
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Config.sound_lvl_music = value
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update_volume_db()
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func set_level_effect(value: int):
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Config.msg_debug("set_level_effect")
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Config.sound_lvl_effect = value
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update_volume_db()
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func clear_music():
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pass
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func load_music_to_config():
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Config.msg_debug("load_music_to_config")
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Config.queuemusic = []
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for child in $window_box/scroll_box/musics_box.get_children():
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Config.queuemusic.append( child.get_music() )
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Config.save_config()
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func add_music(file: String):
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var music_box = preload( "res://scenes/interfaces/music_manager/music_button.tscn" ).instance()
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music_box.set_music( file, self.next_id )
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music_box.connect( "del_pressed", self, "_on_music_box_delete_pressed" )
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music_box.connect( "down_pressed", self, "_on_music_box_down_pressed" )
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music_box.connect( "up_pressed", self, "_on_music_box_up_pressed" )
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$window_box/scroll_box/musics_box.add_child( music_box )
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self.next_id += 1
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playlist_music['player'] = $window_box/scroll_box/musics_box.get_children()
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load_music_to_config()
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func _on_music_box_delete_pressed( id ):
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Config.msg_debug("_on_music_box_delete_pressed")
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.id == id:
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child.queue_free()
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func _on_music_box_down_pressed( id ):
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Config.msg_debug("_on_music_box_down_pressed")
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var pos = 0
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.id == id:
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break
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pos += 1
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if pos >= $window_box/scroll_box/musics_box.get_child_count():
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Config.msg_error("Out of range : " + "pos:" + str(pos) + " count:" + str($window_box/scroll_box/musics_box.get_child_count()))
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return
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self.move_child_id(id, pos + 1)
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func _on_music_box_up_pressed( id ):
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Config.msg_debug("_on_music_box_up_pressed")
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var pos = 0
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_id() == id:
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break
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pos += 1
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if pos <= 0:
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Config.msg_error("Out of range : " + "pos:" + str(pos))
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return
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self.move_child_id(id, pos - 1)
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func move_child(music_filename, pos):
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var ele = null
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_music() == music_filename:
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ele = child
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break
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if ele:
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$window_box/scroll_box/musics_box.move_child(ele, pos)
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playlist_music['player'] = $window_box/scroll_box/musics_box.get_children()
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func move_child_id(id, pos):
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var ele = null
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_id() == id:
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ele = child
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break
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if ele:
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$window_box/scroll_box/musics_box.move_child(ele, pos)
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playlist_music['player'] = $window_box/scroll_box/musics_box.get_children()
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load_music_to_config()
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func open():
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Config.msg_debug("Open")
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update_playermusic()
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self.popup()
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func close():
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Config.msg_debug("Close")
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self.hide()
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func toggle():
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Config.msg_debug("toggle")
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if self.visible:
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self.close()
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else:
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self.open()
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func _on_music_pressed():
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Config.msg_debug("Music")
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func _on_music_bis_pressed( p_filename ):
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Config.msg_debug(p_filename)
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func _on_previous_pressed():
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Config.msg_debug("Previous")
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var previous = null
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_music() == currentmusic:
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if previous != null:
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pause = false
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play_music(previous.get_music())
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return
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previous = child
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func _on_pause_pressed():
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Config.msg_debug("Pause")
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if pause:
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return
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pause = true
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playback_position_before_pause = music_player.get_playback_position( )
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#music_player.stop()
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func _on_play_pressed():
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Config.msg_debug("Play")
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if not pause:
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return
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music_player.play(playback_position_before_pause)
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pause = false
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func _on_next_pressed():
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Config.msg_debug("Next")
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var detected = false
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_music() == currentmusic:
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detected = true
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break
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if detected:
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pause = false
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play_music(child.get_music())
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return
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func _on_sound_pressed():
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Config.msg_debug("Music")
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func _on_soundeffect_pressed():
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Config.msg_debug("Sound Effect")
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func _on_auto_pressed():
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Config.msg_debug("Auto")
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Config.set_playermusic(not Config.get_playermusic())
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Config.save_config()
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emit_signal( "musicplayer_pressed" )
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func _on_mute_toggled(button_pressed):
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Config.msg_debug("Mute")
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MusicManager.set_sound_mute(button_pressed)
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emit_signal( "mute_pressed" )
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func _on_mute_pressed():
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Config.msg_debug("Button JukeBox Mute")
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MusicManager.set_sound_mute(not Config.mute)
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emit_signal( "mute_pressed" )
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func set_playermusic_on():
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Config.msg_debug("playermusic on")
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$window_box/controls_box/h_box_container_3/auto.texture_normal = load ( "res://assets/interfaces/jukebox/auto_on.png")
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func set_playermusic_off():
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Config.msg_debug("playermusic off")
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$window_box/controls_box/h_box_container_3/auto.texture_normal = load ( "res://assets/interfaces/jukebox/auto_off.png")
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Config.msg_debug("playermusic off : End")
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func set_mute_on():
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Config.msg_debug("mute on")
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self.disable_execution_mute = true
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$window_box/controls_box/h_box_container/mute.texture_normal = load ( "res://assets/interfaces/jukebox/sound_off.png")
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self.disable_execution_mute = false
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func set_mute_off():
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Config.msg_debug("mute off")
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self.disable_execution_mute = true
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$window_box/controls_box/h_box_container/mute.texture_normal = load ( "res://assets/interfaces/jukebox/sound_on.png")
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self.disable_execution_mute = false
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func _on_add_pressed():
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Config.msg_debug("")
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$file_dialog.show()
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func _on_file_dialog_files_selected(paths):
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Config.msg_debug("multi files")
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#if self.slots_number > 0:
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# self.slots[self.slots_number - 1].disable_down()
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for path in paths:
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var found = false
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_music() == path:
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found = true
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break
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if found:
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continue
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Config.msg_debug("file: "+ path)
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MusicManager.add_music(path)
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self.next_id += 1
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self.open()
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func update_playermusic():
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Config.msg_debug("update_playermusic")
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if Config.get_playermusic():
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#Config.msg_debug("update_playermusic: player music")
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set_playermusic_on()
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for child in $window_box/scroll_box/musics_box.get_children():
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if child.get_music() == currentmusic:
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#Config.msg_debug("update_playermusic: player music : on " + child.get_music())
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child.set_play()
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elif Config.mute:
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child.set_disabled()
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else:
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#Config.msg_debug("update_playermusic: player music : off " + child.get_music())
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child.set_unplay()
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else:
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#Config.msg_debug("update_playermusic: khanat music")
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set_playermusic_off()
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for child in $window_box/scroll_box/musics_box.get_children():
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child.set_disabled()
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if last_update_playermusic != Config.get_playermusic():
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Config.msg_debug("*** last_update_playermusic different ***")
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load_playlist()
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last_update_playermusic = Config.get_playermusic()
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Config.msg_debug("update_playermusic : End")
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func _on_check_button_toggled(button_pressed):
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Config.msg_debug("_on_check_button_toggled")
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#Config.set_playermusic(not Config.get_playermusic())
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Config.set_playermusic(button_pressed)
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emit_signal( "musicplayer_toggled" , not Config.playermusic )
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func _on_music_manager_musicplayer_pressed():
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Config.msg_debug("Signal musicplayer_pressed recieved on MusicManager")
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update_playermusic()
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func _on_music_manager_mute_pressed():
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Config.msg_debug("Signal mute_pressed")
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update_playermusic()
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if Config.mute:
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set_mute_on()
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else:
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set_mute_off()
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func _on_signal_mute_pressed():
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Config.msg_debug("<MusicManager> Received signal mute")
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update_playermusic()
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if Config.mute:
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set_mute_on()
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else:
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set_mute_off()
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func _on_signal_musicplayer_pressed():
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Config.msg_debug("<MusicManager> Received signal musicplayer")
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update_playermusic()
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