9 lines
216 B
GLSL
9 lines
216 B
GLSL
shader_type canvas_item;
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uniform sampler2DArray u_texture_array;
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uniform float u_index;
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void fragment() {
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vec4 col = texture(u_texture_array, vec3(UV.x, UV.y, u_index));
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COLOR = vec4(col.a, col.a, col.a, 1.0);
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}
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