extends WindowDialog var old_mouse_position = Vector2( 0, 0 ) func _on_stats_window_gui_input(event): if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and Input.is_mouse_button_pressed( BUTTON_LEFT ): self.old_mouse_position = event.position if event is InputEventMouseMotion and Input.is_mouse_button_pressed( BUTTON_LEFT ): var delta = self.old_mouse_position - event.position self.set_position( self.get_position() - delta ) func update_trauma(): $trauma.value = ($oubli.value+$douleur.value)/2 func _on_douleur_value_changed(value): $douleur.self_modulate.a = (value / 18.0) * (value / 18.0) self.update_trauma() func _on_oubli_value_changed(value): $oubli.self_modulate.a = (value / 18.0) * (value / 18.0) self.update_trauma() func _on_trauma_value_changed(value): $trauma.self_modulate.a = (value / 6.0) * (value / 6.0)