extends Node

var version = 0.0

var player_name = null

var ressource_queue = preload("res://ressources/scripts/resource_queue.gd").new()

var player = {}

enum RACE {
	arche,
	human
}
var race_label = [ "Arche", "Humain" ]
func get_race_id( p_label ):
	return race_label.find( p_label )
	
enum SEX {
	female,
	male,
	hermaphroditism,
	asexual
}
var sex_label = [ "Female", "Male", "Hermaphroditism", "Asexual" ]
func get_sex_id( p_label ):
	return race_label.find( p_label )

enum CREATURES_EDITOR_MODE {
	player,
	npc
}
var creatures_editor_mode = CREATURES_EDITOR_MODE.player



func goto_scene( path ):
	self.get_tree().get_root().get_node("main").goto_scene( path )